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pubspec.yaml
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pubspec.yaml
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name: pirate_code
description: An app for the Pattonville School District.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 0.0.1+1
homepage: https://PSDTools.github.io
documentation: https://github.com/PSDTools/app
issue_tracker: https://github.com/PSDTools/app/issues
repository: https://github.com/PSDTools/app.git
environment:
sdk: ">=3.5.0 <4.0.0"
flutter: "3.24.3"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
appwrite: ^13.0.0
auto_route: ^9.2.2
auto_size_text: ^3.0.0
build_version: ^2.1.1
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8 # Only required if you use Cupertino (iOS style) icons
envied: ^0.5.4+1
flutter:
sdk: flutter
flutter_hooks: ^0.20.5
flutter_localizations: # Required to enable localization
sdk: flutter
flutter_web_plugins:
sdk: flutter
freezed_annotation: ^2.4.4
hooks_riverpod: ^2.6.1
intl: ^0.19.0
json_annotation: ^4.9.0
os_detect: ^2.0.1
riverpod_annotation: ^2.6.1
url_launcher: ^6.3.0
dev_dependencies:
auto_route_generator: ^9.0.0
build_runner: ^2.4.12
build_web_compilers: ^4.0.11
custom_lint: ^0.6.8
dhttpd: ^4.1.0
envied_generator: ^0.5.4+1
flutter_gen_runner: ^5.7.0
flutter_launcher_icons: ^0.13.1
flutter_native_splash: ^2.4.1
flutter_test: # Required for a Flutter project that includes tests
sdk: flutter
freezed: ^2.5.7
# integration_test:
# sdk: flutter
freezed_lint: ^0.0.5
json_serializable: ^6.8.0
mocktail: ^1.0.4
riverpod_generator: ^2.6.1
riverpod_lint: ^2.6.1
very_good_analysis: ^6.0.0
very_good_cli: ^0.22.2
dependency_overrides:
collection: 1.19.1
freezed_lint:
git:
path: packages/freezed_lint
ref: master
url: https://github.com/rrousselGit/freezed.git
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true # Required if you use the Material icon font
# Enables generation of localized strings from arb files, see
# https://docs.flutter.dev/accessibility-and-localization/
generate: false
# To add assets to your application, add an assets section, like this:
assets: # Lists assets, such as image files
- assets/applets/
- assets/google_fonts/mr_dafoe/OFL.txt
- assets/icon/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font
fonts: # Required if your app uses custom fonts
- family: MrDafoe
fonts:
- asset: assets/google_fonts/mr_dafoe/MrDafoe-Regular.ttf
style: normal
weight: 400
# dart run flutter_launcher_icons
flutter_launcher_icons:
image_path: "assets/icon/icon.png"
android: "launcher_icon"
image_path_android: "assets/icon/icon.png"
min_sdk_android: 21 # android min sdk min:16, default 21
# adaptive_icon_background: "assets/icon/background.png"
# adaptive_icon_foreground: "assets/icon/foreground.png"
ios: true
image_path_ios: "assets/icon/icon.png"
remove_alpha_ios: true
web:
generate: true
image_path: "assets/icon/icon.png"
background_color: "#0a9f06"
theme_color: "#0a9f06"
windows:
generate: true
image_path: "assets/icon/icon.png"
icon_size: 48 # min:48, max:256, default: 48
macos:
generate: true
image_path: "assets/icon/icon.png"
flutter_native_splash:
# This package generates native code to customize Flutter's default white native splash screen
# with background color and splash image.
# Customize the parameters below, and run the following command in the terminal:
# dart run flutter_native_splash:create
# To restore Flutter's default white splash screen, run the following command in the terminal:
# dart run flutter_native_splash:remove
# IMPORTANT NOTE: These parameters do not affect the configuration of Android 12 and later, which
# handle splash screens differently that prior versions of Android. Android 12 and later must be
# configured specifically in the android_12 section below.
# color or background_image is the only required parameter. Use color to set the background
# of your splash screen to a solid color. Use background_image to set the background of your
# splash screen to a png image. This is useful for gradients. The image will be stretch to the
# size of the app. Only one parameter can be used, color and background_image cannot both be set.
color: "#0a9f06"
#background_image: "assets/background.png"
# Optional parameters are listed below. To enable a parameter, uncomment the line by removing
# the leading # character.
# The image parameter allows you to specify an image used in the splash screen. It must be a
# png file and should be sized for 4x pixel density.
image: assets/icon/icon.png
# The branding property allows you to specify an image used as branding in the splash screen.
# It must be a png file. It is supported for Android, iOS and the Web. For Android 12,
# see the Android 12 section below.
#branding: assets/dart.png
# To position the branding image at the bottom of the screen you can use bottom, bottomRight,
# and bottomLeft. The default values is bottom if not specified or specified something else.
branding_mode: bottom
# The color_dark, background_image_dark, image_dark, branding_dark are parameters that set the background
# and image when the device is in dark mode. If they are not specified, the app will use the
# parameters from above. If the image_dark parameter is specified, color_dark or
# background_image_dark must be specified. color_dark and background_image_dark cannot both be
# set.
color_dark: "#134011"
#background_image_dark: "assets/dark-background.png"
#image_dark: assets/splash-invert.png
#branding_dark: assets/dart_dark.png
# Android 12 handles the splash screen differently than previous versions. Please visit
# https://developer.android.com/guide/topics/ui/splash-screen
# Following are Android 12 specific parameter.
android_12:
# The image parameter sets the splash screen icon image. If this parameter is not specified,
# the app's launcher icon will be used instead.
# Please note that the splash screen will be clipped to a circle on the center of the screen.
# App icon with an icon background: This should be 960×960 pixels, and fit within a circle
# 640 pixels in diameter.
# App icon without an icon background: This should be 1152×1152 pixels, and fit within a circle
# 768 pixels in diameter.
#image: assets/android12splash.png
# Splash screen background color.
#color: "#0a9f06"
# App icon background color.
icon_background_color: "#111111"
# The branding property allows you to specify an image used as branding in the splash screen.
#branding: assets/dart.png
# The image_dark, color_dark, icon_background_color_dark, and branding_dark set values that
# apply when the device is in dark mode. If they are not specified, the app will use the
# parameters from above.
#image_dark: assets/android12splash-invert.png
#color_dark: "#134011"
#icon_background_color_dark: "#eeeeee"
# The android, ios and web parameters can be used to disable generating a splash screen on a given
# platform.
#android: false
#ios: false
#web: false
# Platform specific images can be specified with the following parameters, which will override
# the respective parameter. You may specify all, selected, or none of these parameters:
#color_android: "#0a9f06"
#color_dark_android: "#134011"
#color_ios: "#0a9f06"
#color_dark_ios: "#134011"
#color_web: "#0a9f06"
#color_dark_web: "#134011"
#image_android: assets/splash-android.png
#image_dark_android: assets/splash-invert-android.png
#image_ios: assets/splash-ios.png
#image_dark_ios: assets/splash-invert-ios.png
#image_web: assets/splash-web.gif
#image_dark_web: assets/splash-invert-web.gif
#background_image_android: "assets/background-android.png"
#background_image_dark_android: "assets/dark-background-android.png"
#background_image_ios: "assets/background-ios.png"
#background_image_dark_ios: "assets/dark-background-ios.png"
#background_image_web: "assets/background-web.png"
#background_image_dark_web: "assets/dark-background-web.png"
#branding_android: assets/brand-android.png
#branding_dark_android: assets/dart_dark-android.png
#branding_ios: assets/brand-ios.png
#branding_dark_ios: assets/dart_dark-ios.png
#branding_web: assets/brand-web.gif
#branding_dark_web: assets/dart_dark-web.gif
# The position of the splash image can be set with android_gravity, ios_content_mode, and
# web_image_mode parameters. All default to center.
#
# android_gravity can be one of the following Android Gravity (see
# https://developer.android.com/reference/android/view/Gravity): bottom, center,
# center_horizontal, center_vertical, clip_horizontal, clip_vertical, end, fill, fill_horizontal,
# fill_vertical, left, right, start, or top.
android_gravity: center
#
# ios_content_mode can be one of the following iOS UIView.ContentMode (see
# https://developer.apple.com/documentation/uikit/uiview/contentmode): scaleToFill,
# scaleAspectFit, scaleAspectFill, center, top, bottom, left, right, topLeft, topRight,
# bottomLeft, or bottomRight.
ios_content_mode: center
#
# web_image_mode can be one of the following modes: center, contain, stretch, and cover.
web_image_mode: center
# The screen orientation can be set in Android with the android_screen_orientation parameter.
# Valid parameters can be found here:
# https://developer.android.com/guide/topics/manifest/activity-element#screen
#android_screen_orientation: sensorLandscape
# To hide the notification bar, use the fullscreen parameter. Has no effect in web since web
# has no notification bar. Defaults to false.
# NOTE: Unlike Android, iOS will not automatically show the notification bar when the app loads.
# To show the notification bar, add the following code to your Flutter app:
# WidgetsFlutterBinding.ensureInitialized();
# SystemChrome.setEnabledSystemUIMode(SystemUiMode.manual, overlays: [SystemUiOverlay.bottom, SystemUiOverlay.top], );
fullscreen: true
# If you have changed the name(s) of your info.plist file(s), you can specify the filename(s)
# with the info_plist_files parameter. Remove only the # characters in the three lines below,
# do not remove any spaces:
#info_plist_files:
# - 'ios/Runner/Info-Debug.plist'
# - 'ios/Runner/Info-Release.plist'