for verions 0.4x.yy.Dev
- Graphics API uses handles and resource manager/pools
- improved frame graph; data-driven frame graph wip;
- gained even more performance
- fixed PBR lighting model
- Editor minor improvements
- Single command buffer per frame
- Improved synchronization and command buffer management
- Gained performance
- Minor improvements and fixes
- AABB boundingboxes can be visualised for all meshes now
- Disabled imgui; fg resource barriers WIP
- Patch for crash
- Patch for crash
- Added custom mesh and model formats and loaders for engine and RazixAssetPacker project
- Improved editor controls
- Improves scene Hierarchy and resolved issues
- Added FrameGraph Editor project
- Added Frame Graph inspired from Frostbiet engine
- added GBuffer, Shadow mapping, PBR + IBL lighting model
- Imporved editing => Added material editor
- Single world renderer to build the entire frame graph
- Redesigned rendering architecture
- used new vulkan dynamic rendering extension
- Distrubution build in not working
- CSM cascade matrices calculation is wrong