diff --git a/Docs/CHANGELOG.md b/Docs/CHANGELOG.md index 1c74c8fcf..3276199a0 100644 --- a/Docs/CHANGELOG.md +++ b/Docs/CHANGELOG.md @@ -1,5 +1,15 @@ # Razix Engine Changelog +#### Version - 0.40.0 [Development] - 08/04/2023 +![](./Branding/DemoImages/ReleaseNotes/Razix_Engine_PBR_Lighting_Demo_3.png) + + - Added Frame Graph inspired from Frostbiet engine + - added GBuffer, Shadow mapping, PBR + IBL lighting model + - Imporved editing => Added material editor + - Single world renderer to build the entire frame graph + - Redesigned rendering architecture + - used new vulkan dynamic rendering extension + #### Version - 0.30.0 [Development] - 06/03/2022 ![](../Branding/DemoImages/ReleaseNotes/RazixV0.3.0.Dev.SceneTest.png) diff --git a/Docs/ReleaseNotes.md b/Docs/ReleaseNotes.md index 272d6fe94..c62973be2 100644 --- a/Docs/ReleaseNotes.md +++ b/Docs/ReleaseNotes.md @@ -1,15 +1,15 @@ # Razix Engine Release Notes -## Version - 0.30.0 [Development] - 06/03/2022 -![](../Branding/DemoImages/ReleaseNotes/RazixV0.3.0.Dev.SceneTest.png) - - Added Entity Component System with entities - - Added Robust Scene System and Scene Manager - - Added multiple components such as Transform, Tag, ID, Camera, Meshrenderer, Sprite Renderer etc. - - Added Model, Mesh and Sprite primitieves with utilities - - Added loaders for OBJ, FBX and GLTF2.0 - - Added test sandbox scenarios to test the above +#### Version - 0.40.0 [Development] - 08/04/2023 +![](./Branding/DemoImages/ReleaseNotes/Razix_Engine_PBR_Lighting_Demo_3.png) + + - Added Frame Graph inspired from Frostbiet engine + - added GBuffer, Shadow mapping, PBR + IBL lighting model + - Imporved editing => Added material editor + - Single world renderer to build the entire frame graph + - Redesigned rendering architecture + - used new vulkan dynamic rendering extension #### Known Issues -- some kind of tearing issues when camera moves super fast : [Issue #85](https://github.com/Pikachuxxxx/Razix/issues/85) -- Vulkan Swapchain or RT initial render target layout transition issue : [Issue #83](https://github.com/Pikachuxxxx/Razix/issues/83) -- Cannot load Vulkan textures larger than 1024x1024 in dimenstion : [Issue #108](https://github.com/Pikachuxxxx/Razix/issues/108) +- Distrubution build in not working +- CSM cascade matrices calculation is wrong