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Just be curious, what if an action is (computationally) heavy, does other thread wait for a long time for the lock to be released?
// UnityMainThreadDispatcher.cs public void Update() { lock(_executionQueue) { while (_executionQueue.Count > 0) { _executionQueue.Dequeue().Invoke(); } } }
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Just be curious, what if an action is (computationally) heavy, does other thread wait for a long time for the lock to be released?
The text was updated successfully, but these errors were encountered: