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Incorporate opengles support #299
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In my experience, E: My use case wasn't GL ES per se, but it was the emulated layer in Emscripten. There is technically a difference in that it uses different shaders (Emscripten uses WebGL in the backend and hence requires WebGL shaders), and it appears that I'd still be interested in seeing what specific errors are raised by running this crate on OpenGL ES. My guess is that they'll be related to shader compilation. |
A few things actually, since we're targeting
Which happens to not be what By the way, I don't have a reproducible build of using |
As far as I could tell, the majority of changes involve replacing shader-related code. |
Hi there, I have been using
opengles_graphics
as of late, and have noticed that it is rather old (2 years ago was the last commit), and so I was wondering if opengles support could be added toopengl_graphics
. Currently I use a fork ofopengles_graphics
(So a fork of a fork of this repo) which allows me to use newer libraries in my android/opengles projects, but it's unwieldy to work with, not to mention that I'm not going to maintain my fork ofopengles_graphics
because of my inexperience in opengl (much less opengles).Thanks!
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