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I have basically the same problem that #226 describes.
On my monitor that has its dpi set to 85 the frame buffer is much smaller than the actual window size. On my monitor other monitor it works just fine.
window.window.window.get_hidpi_factor() also prints out the correct factor of 1.166666
I'm not sure if my issue in crazymykl/rust-life#2 is the same, but I'm trying to render to a X11 screen with 1920x1080 reported resolution. The code I was using that's build against the old version of piston works, but newer versions are scaling things. For example on master the window size is reported as:
Something is wrong here, since I want to simply render pixel by pixel. I'm wondering if there's anything that needs to be done with respect to rust-windowing/winit#837?
I have basically the same problem that #226 describes.
On my monitor that has its
dpi
set to 85 the frame buffer is much smaller than the actual window size. On my monitor other monitor it works just fine.window.window.window.get_hidpi_factor()
also prints out the correct factor of1.166666
Cargo.toml
main.rs
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