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dynamic_types.rs
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dynamic_types.rs
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//! This example demonstrates the use of dynamic types in Bevy's reflection system.
use bevy::reflect::{
reflect_trait, serde::TypedReflectDeserializer, std_traits::ReflectDefault, DynamicArray,
DynamicEnum, DynamicList, DynamicMap, DynamicSet, DynamicStruct, DynamicTuple,
DynamicTupleStruct, DynamicVariant, FromReflect, PartialReflect, Reflect, ReflectFromReflect,
Set, TypeRegistry, Typed,
};
use serde::de::DeserializeSeed;
use std::collections::{HashMap, HashSet};
fn main() {
#[derive(Reflect, Default)]
#[reflect(Identifiable, Default)]
struct Player {
id: u32,
}
#[reflect_trait]
trait Identifiable {
fn id(&self) -> u32;
}
impl Identifiable for Player {
fn id(&self) -> u32 {
self.id
}
}
// Normally, when instantiating a type, you get back exactly that type.
// This is because the type is known at compile time.
// We call this the "concrete" or "canonical" type.
let player: Player = Player { id: 123 };
// When working with reflected types, however, we often "erase" this type information
// using the `Reflect` trait object.
// This trait object also gives us access to all the methods in the `PartialReflect` trait too.
// The underlying type is still the same (in this case, `Player`),
// but now we've hidden that information from the compiler.
let reflected: Box<dyn Reflect> = Box::new(player);
// Because it's the same type under the hood, we can still downcast it back to the original type.
assert!(reflected.downcast_ref::<Player>().is_some());
// But now let's "clone" our type using `PartialReflect::clone_value`.
// Notice here we bind it as a `dyn PartialReflect`.
let cloned: Box<dyn PartialReflect> = reflected.clone_value();
// If we try and convert it to a `dyn Reflect` trait object, we'll get an error.
assert!(cloned.try_as_reflect().is_none());
// Why is this?
// Well the reason is that `PartialReflect::clone_value` actually creates a dynamic type.
// Since `Player` is a struct, our trait object is actually a value of `DynamicStruct`.
assert!(cloned.is_dynamic());
// This dynamic type is used to represent (or "proxy") the original type,
// so that we can continue to access its fields and overall structure.
let cloned_ref = cloned.reflect_ref().as_struct().unwrap();
let id = cloned_ref.field("id").unwrap().try_downcast_ref::<u32>();
assert_eq!(id, Some(&123));
// It also enables us to create a representation of a type without having compile-time
// access to the actual type. This is how the reflection deserializers work.
// They generally can't know how to construct a type ahead of time,
// so they instead build and return these dynamic representations.
let input = "(id: 123)";
let mut registry = TypeRegistry::default();
registry.register::<Player>();
let registration = registry.get(std::any::TypeId::of::<Player>()).unwrap();
let deserialized = TypedReflectDeserializer::new(registration, ®istry)
.deserialize(&mut ron::Deserializer::from_str(input).unwrap())
.unwrap();
// Our deserialized output is a `DynamicStruct` that proxies/represents a `Player`.
assert!(deserialized.represents::<Player>());
// And while this does allow us to access the fields and structure of the type,
// there may be instances where we need the actual type.
// For example, if we want to convert our `dyn Reflect` into a `dyn Identifiable`,
// we can't use the `DynamicStruct` proxy.
let reflect_identifiable = registration
.data::<ReflectIdentifiable>()
.expect("`ReflectIdentifiable` should be registered");
// Trying to access the registry with our `deserialized` will give a compile error
// since it doesn't implement `Reflect`, only `PartialReflect`.
// Similarly, trying to force the operation will fail.
// This fails since the underlying type of `deserialized` is `DynamicStruct` and not `Player`.
assert!(deserialized
.try_as_reflect()
.and_then(|reflect_trait_obj| reflect_identifiable.get(reflect_trait_obj))
.is_none());
// So how can we go from a dynamic type to a concrete type?
// There are two ways:
// 1. Using `PartialReflect::apply`.
{
// If you know the type at compile time, you can construct a new value and apply the dynamic
// value to it.
let mut value = Player::default();
value.apply(deserialized.as_ref());
assert_eq!(value.id, 123);
// If you don't know the type at compile time, you need a dynamic way of constructing
// an instance of the type. One such way is to use the `ReflectDefault` type data.
let reflect_default = registration
.data::<ReflectDefault>()
.expect("`ReflectDefault` should be registered");
let mut value: Box<dyn Reflect> = reflect_default.default();
value.apply(deserialized.as_ref());
let identifiable: &dyn Identifiable = reflect_identifiable.get(value.as_reflect()).unwrap();
assert_eq!(identifiable.id(), 123);
}
// 2. Using `FromReflect`
{
// If you know the type at compile time, you can use the `FromReflect` trait to convert the
// dynamic value into the concrete type directly.
let value: Player = Player::from_reflect(deserialized.as_ref()).unwrap();
assert_eq!(value.id, 123);
// If you don't know the type at compile time, you can use the `ReflectFromReflect` type data
// to perform the conversion dynamically.
let reflect_from_reflect = registration
.data::<ReflectFromReflect>()
.expect("`ReflectFromReflect` should be registered");
let value: Box<dyn Reflect> = reflect_from_reflect
.from_reflect(deserialized.as_ref())
.unwrap();
let identifiable: &dyn Identifiable = reflect_identifiable.get(value.as_reflect()).unwrap();
assert_eq!(identifiable.id(), 123);
}
// Lastly, while dynamic types are commonly generated via reflection methods like
// `PartialReflect::clone_value` or via the reflection deserializers,
// you can also construct them manually.
let mut my_dynamic_list = DynamicList::from_iter([1u32, 2u32, 3u32]);
// This is useful when you just need to apply some subset of changes to a type.
let mut my_list: Vec<u32> = Vec::new();
my_list.apply(&my_dynamic_list);
assert_eq!(my_list, vec![1, 2, 3]);
// And if you want it to actually proxy a type, you can configure it to do that as well:
assert!(!my_dynamic_list
.as_partial_reflect()
.represents::<Vec<u32>>());
my_dynamic_list.set_represented_type(Some(<Vec<u32>>::type_info()));
assert!(my_dynamic_list
.as_partial_reflect()
.represents::<Vec<u32>>());
// ============================= REFERENCE ============================= //
// For reference, here are all the available dynamic types:
// 1. `DynamicTuple`
{
let mut dynamic_tuple = DynamicTuple::default();
dynamic_tuple.insert(1u32);
dynamic_tuple.insert(2u32);
dynamic_tuple.insert(3u32);
let mut my_tuple: (u32, u32, u32) = (0, 0, 0);
my_tuple.apply(&dynamic_tuple);
assert_eq!(my_tuple, (1, 2, 3));
}
// 2. `DynamicArray`
{
let dynamic_array = DynamicArray::from_iter([1u32, 2u32, 3u32]);
let mut my_array = [0u32; 3];
my_array.apply(&dynamic_array);
assert_eq!(my_array, [1, 2, 3]);
}
// 3. `DynamicList`
{
let dynamic_list = DynamicList::from_iter([1u32, 2u32, 3u32]);
let mut my_list: Vec<u32> = Vec::new();
my_list.apply(&dynamic_list);
assert_eq!(my_list, vec![1, 2, 3]);
}
// 4. `DynamicSet`
{
let mut dynamic_set = DynamicSet::from_iter(["x", "y", "z"]);
assert!(dynamic_set.contains(&"x"));
dynamic_set.remove(&"y");
let mut my_set: HashSet<&str> = HashSet::new();
my_set.apply(&dynamic_set);
assert_eq!(my_set, HashSet::from_iter(["x", "z"]));
}
// 5. `DynamicMap`
{
let dynamic_map = DynamicMap::from_iter([("x", 1u32), ("y", 2u32), ("z", 3u32)]);
let mut my_map: HashMap<&str, u32> = HashMap::new();
my_map.apply(&dynamic_map);
assert_eq!(my_map.get("x"), Some(&1));
assert_eq!(my_map.get("y"), Some(&2));
assert_eq!(my_map.get("z"), Some(&3));
}
// 6. `DynamicStruct`
{
#[derive(Reflect, Default, Debug, PartialEq)]
struct MyStruct {
x: u32,
y: u32,
z: u32,
}
let mut dynamic_struct = DynamicStruct::default();
dynamic_struct.insert("x", 1u32);
dynamic_struct.insert("y", 2u32);
dynamic_struct.insert("z", 3u32);
let mut my_struct = MyStruct::default();
my_struct.apply(&dynamic_struct);
assert_eq!(my_struct, MyStruct { x: 1, y: 2, z: 3 });
}
// 7. `DynamicTupleStruct`
{
#[derive(Reflect, Default, Debug, PartialEq)]
struct MyTupleStruct(u32, u32, u32);
let mut dynamic_tuple_struct = DynamicTupleStruct::default();
dynamic_tuple_struct.insert(1u32);
dynamic_tuple_struct.insert(2u32);
dynamic_tuple_struct.insert(3u32);
let mut my_tuple_struct = MyTupleStruct::default();
my_tuple_struct.apply(&dynamic_tuple_struct);
assert_eq!(my_tuple_struct, MyTupleStruct(1, 2, 3));
}
// 8. `DynamicEnum`
{
#[derive(Reflect, Default, Debug, PartialEq)]
enum MyEnum {
#[default]
Empty,
Xyz(u32, u32, u32),
}
let mut values = DynamicTuple::default();
values.insert(1u32);
values.insert(2u32);
values.insert(3u32);
let dynamic_variant = DynamicVariant::Tuple(values);
let dynamic_enum = DynamicEnum::new("Xyz", dynamic_variant);
let mut my_enum = MyEnum::default();
my_enum.apply(&dynamic_enum);
assert_eq!(my_enum, MyEnum::Xyz(1, 2, 3));
}
}