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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[0.24.0] - 11-Dec-2023

Changed

  • Update Egui to 0.24 (#234 by @naomijub, @frewsxcv).

Fixed

Handle giving time input to egui correctly (#226 by @TheRawMeatball).

[0.23.0] - 5-Nov-2023

Changed

  • Update Bevy to 0.12 (#221 by @raffaeleragni).

Fixed

  • Fix color attachments in WASM (WebGPU) (#220 by @seabassjh, @frewsxcv).

[0.22.0] - 7-Oct-2023

Changed

  • Update Egui to 0.23 (#217 by @zicklag).
  • Refactor components and resources extraction (#210, #211 by @TheButlah).

Added

  • Add #[derive(Reflect)] (#195 by @SludgePhD).

[0.21.0] - 10-Jul-2023

Changed

  • Update Bevy to 0.11 (#188 by @Vrixyz).
  • Update Egui to 0.22 (#184).
  • Move sampler descriptor into EguiSettings (#179 by @GlummixX).
  • Update GitHub Actions CI (#183 by @striezel).

Added

  • Add touch events support (#180 by @oscrim).

[0.20.3] - 21-Apr-2023

Fixed

  • Accept NumpadEnter as Enter (#171 by @dimvoly).

[0.20.2] - 27-Mar-2023

Fixed

  • Fix incorrect bounds check for set_scissor_rect (#167 by @Gorialis).
  • Fix panic messages for uninitialised contexts.

Changed

  • Move bevy_core_pipeline to dev-dependencies (#166 by @jakobhellermann).

[0.20.1] - 12-Mar-2023

Fixed

  • Fix recreation of EguiContext on startup (#162 by @encounter).
  • Set image sampler address modes to ClampToEdge (#158 by @galop1n).

[0.20.0] - 8-Mar-2023

Added

  • Add altgr support for Windows (#149 by @Vrixyz).
  • Add serde feature (#154 by @AlanRace).

Changed

  • Update Bevy to 0.10 (#159, thanks to @DGriffin91).
  • Update Egui to 0.21 (#152 by @paul-hansen).
  • Implement better multi-window support (#147 by @TheRawMeatball).

Fixed

  • Pass raw Bevy time to Egui to fix UI animations (#155 by @jakobhellermann).

[0.19.0] - 15-Jan-2023

Changed

  • Update the arboard dependency (#142 by @jakobhellermann).

Fixed

  • Fix panics due to missing swapchain textures (#141 by @connerebbinghaus).

[0.18.0] - 11-Dec-2022

Changed

  • Update Egui to 0.20 (#139 by @no-materials).

[0.17.1] - 14-Nov-2022

Fixed

  • Fix clearing event readers (missed events warnings).

[0.17.0] - 13-Nov-2022

Changed

  • Update to Bevy 0.9 (#127, #133, thanks to @terhechte and @jakobhellermann).

Fixed

  • Fix window resizing on Windows (#128 by @chronicl).

[0.16.1] - 18-Sep-2022

Fixed

  • Fix releasing buttons outside a window (#123, thanks to @TheRawMeatball for flagging the issue in #121).

[0.16.0] - 24-Aug-2022

Changed

  • Update Egui to 0.19.

[0.15.1] - 13-Aug-2022

Fixed

  • Store image handles instead of ids to persist strong handles.

[0.15.0] - 30-Jul-2022

Added

  • Add a feature that can be disabled to replace default Egui fonts (#110 by @iTitus).

Changed

  • Update Bevy to 0.8 (#111 by @DGriffin91).

[0.14.0] - 1-May-2022

Added

  • Add new_tab support for open_url (#96 by @Azorlogh).
    • EguiSettings has also got the default_open_url_target parameter to make the default behaviour on left mouse click configurable.
  • Update Egui to 0.18 (#99).

Changed

  • The multi_threaded feature was renamed to immutable_ctx.

Fixed

  • Improve wgsl readability and introduce minor optimisations (#95 by @lain-dono).
  • Remove duplicate EguiPipeline resource initialization (#98 by @lain-dono).
  • Fix color blending for user textures (#100).

[0.13.0] - 16-Apr-2022

Changed

  • Update Bevy to 0.7 (#79 by @aevyrie and @forbjok).
  • Return egui::TextureId on removal (#81 by @Shatur).
  • Add must_use attributes to methods (#82).

Fixed

  • Remove unnecessary image clone allocation (#84 by @frewsxcv).
  • Avoid allocations by utilizing HashMap::iter_mut (#83 by @frewsxcv).
  • Remove unnecessary swap texture clone (#85 by @frewsxcv).

[0.12.1] - 13-Mar-2022

Added

  • Add a function to get image id (#80 by @Shatur).

[0.12.0] - 12-Mar-2022

Added

  • Add side panel example (#73).

Changed

  • Update Egui to 0.17 (#78 by @emilk).

Changed

  • User texture ids are now tracked internally (#71).
    • Instead of using set_egui_texture, you can now use add_image which returns a texture id itself (see the updated ui example).
  • Switch to arboard for managing clipboard (#72).

[0.11.1] - 4-Feb-2022

Added

  • Add ctx_for_windows_mut and try_ctx_for_windows_mut for accessing multiple contexts without the multi_threaded feature.

[0.11.0] - 4-Feb-2022

Changed

  • Introduce mutable getters for EguiContext, feature gate immutable ones (#64).
    • If you used bevy_egui without the multi_threaded feature, you'll need to change every ctx call to ctx_mut.

[0.10.3] - 29-Jan-2022

Added

  • Feature multi_threaded, to avoid using egui/multi_threaded (#63 by @ndarilek).

Fixed

  • WGPU crash on minimizing a window (#62 by @aevyrie).

[0.10.2] - 23-Jan-2022

Added

  • Horizontal scroll support (Shift + Mouse Wheel).
  • Zoom support (Ctrl/Cmd + Mouse Wheel).

Fixed

  • Change points delta from 24 to 50 for MouseScrollUnit::Line event.
  • Fix handling of mouse button events for Safari (inputs are no longer ignored).
  • Scroll is no longer applied to every Bevy window.

[0.10.1] - 16-Jan-2022

Added

  • Headless mode support (#51 by @Shatur).

Fixed

  • Egui pass now runs after bevy_ui (#53 by @jakobhellermann).

[0.10.0] - 8-Jan-2022

Changed

  • Update Bevy to 0.6 (#25 by @jakobhellermann).

[0.9.0] - 1-Jan-2022

Changed

  • Update Egui to 0.16 (#49 by @Meshiest).

[0.8.0] - 27-Nov-2021

Changed

  • Update Egui to 0.15.0 (#45).

[0.7.1] - 06-Oct-2021

Added

  • Add EguiStartupSystem system labels.

Fixed

  • Initialize egui contexts during startup (fixes #41).

[0.7.0] - 05-Sep-2021

Changed

  • Update Egui to 0.14.0 (#38).

[0.6.2] - 15-Aug-2021

Fixed

  • Fix receiving input when holding a button (#37).

[0.6.1] - 20-Jul-2021

Fixed

  • Fix more edge-cases related to invalid scissors.

[0.6.0] - 29-Jun-2021

Changed

  • Update Egui to 0.13.0.

[0.5.0] - 22-May-2021

Changed

  • Update Egui to 0.12.0.

[0.4.2] - 03-May-2021

Added

  • Better error message for a missing Egui context (#24 by @jakobhellermann).
  • Add try_ctx_for_window function (#20 by @jakobhellermann).

[0.4.1] - 24-Apr-2021

Fixed

  • Fix crashes related to invalid scissor or window size (#18).

[0.4.0] - 10-Apr-2021

Huge thanks to @jakobhellermann and @Weasy666 for contributing to this release!

Added

  • Implement multiple windows support (#14 by @jakobhellermann).

Changed

  • Update Egui to 0.11.0 (#12 by @Weasy666 and @jakobhellermann).

[0.3.0] - 02-Mar-2021

Changed

  • Update Egui to 0.10.0.

[0.2.0] - 08-Feb-2021

Changed

  • Update Egui to 0.9.0.

[0.1.3] - 20-Jan-2021

Fixed

  • Fix copying textures to take alignment into account.
  • Disable a documentation test.

[0.1.2] - 18-Jan-2021

Fixed

  • Disable default features for docs.rs to fix the build.

[0.1.1] - 18-Jan-2021

Fixed

  • Fix compilation errors when no features are set.