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conn.go
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conn.go
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//go:build !js
// +build !js
package websocket
import (
"bufio"
"context"
"fmt"
"io"
"net"
"runtime"
"strconv"
"sync"
"sync/atomic"
)
// MessageType represents the type of a WebSocket message.
// See https://tools.ietf.org/html/rfc6455#section-5.6
type MessageType int
// MessageType constants.
const (
// MessageText is for UTF-8 encoded text messages like JSON.
MessageText MessageType = iota + 1
// MessageBinary is for binary messages like protobufs.
MessageBinary
)
// Conn represents a WebSocket connection.
// All methods may be called concurrently except for Reader and Read.
//
// You must always read from the connection. Otherwise control
// frames will not be handled. See Reader and CloseRead.
//
// Be sure to call Close on the connection when you
// are finished with it to release associated resources.
//
// On any error from any method, the connection is closed
// with an appropriate reason.
//
// This applies to context expirations as well unfortunately.
// See https://github.com/nhooyr/websocket/issues/242#issuecomment-633182220
type Conn struct {
noCopy noCopy
subprotocol string
rwc io.ReadWriteCloser
client bool
copts *compressionOptions
flateThreshold int
br *bufio.Reader
bw *bufio.Writer
readTimeout chan context.Context
writeTimeout chan context.Context
timeoutLoopDone chan struct{}
// Read state.
readMu *mu
readHeaderBuf [8]byte
readControlBuf [maxControlPayload]byte
msgReader *msgReader
// Write state.
msgWriter *msgWriter
writeFrameMu *mu
writeBuf []byte
writeHeaderBuf [8]byte
writeHeader header
closeReadMu sync.Mutex
closeReadCtx context.Context
closeReadDone chan struct{}
closed chan struct{}
closeMu sync.Mutex
closing bool
pingCounter atomic.Int64
activePingsMu sync.Mutex
activePings map[string]chan<- struct{}
}
type connConfig struct {
subprotocol string
rwc io.ReadWriteCloser
client bool
copts *compressionOptions
flateThreshold int
br *bufio.Reader
bw *bufio.Writer
}
func newConn(cfg connConfig) *Conn {
c := &Conn{
subprotocol: cfg.subprotocol,
rwc: cfg.rwc,
client: cfg.client,
copts: cfg.copts,
flateThreshold: cfg.flateThreshold,
br: cfg.br,
bw: cfg.bw,
readTimeout: make(chan context.Context),
writeTimeout: make(chan context.Context),
timeoutLoopDone: make(chan struct{}),
closed: make(chan struct{}),
activePings: make(map[string]chan<- struct{}),
}
c.readMu = newMu(c)
c.writeFrameMu = newMu(c)
c.msgReader = newMsgReader(c)
c.msgWriter = newMsgWriter(c)
if c.client {
c.writeBuf = extractBufioWriterBuf(c.bw, c.rwc)
}
if c.flate() && c.flateThreshold == 0 {
c.flateThreshold = 128
if !c.msgWriter.flateContextTakeover() {
c.flateThreshold = 512
}
}
runtime.SetFinalizer(c, func(c *Conn) {
c.close()
})
go c.timeoutLoop()
return c
}
// Subprotocol returns the negotiated subprotocol.
// An empty string means the default protocol.
func (c *Conn) Subprotocol() string {
return c.subprotocol
}
func (c *Conn) close() error {
c.closeMu.Lock()
defer c.closeMu.Unlock()
if c.isClosed() {
return net.ErrClosed
}
runtime.SetFinalizer(c, nil)
close(c.closed)
// Have to close after c.closed is closed to ensure any goroutine that wakes up
// from the connection being closed also sees that c.closed is closed and returns
// closeErr.
err := c.rwc.Close()
// With the close of rwc, these become safe to close.
c.msgWriter.close()
c.msgReader.close()
return err
}
func (c *Conn) timeoutLoop() {
defer close(c.timeoutLoopDone)
readCtx := context.Background()
writeCtx := context.Background()
for {
select {
case <-c.closed:
return
case writeCtx = <-c.writeTimeout:
case readCtx = <-c.readTimeout:
case <-readCtx.Done():
c.close()
return
case <-writeCtx.Done():
c.close()
return
}
}
}
func (c *Conn) flate() bool {
return c.copts != nil
}
// Ping sends a ping to the peer and waits for a pong.
// Use this to measure latency or ensure the peer is responsive.
// Ping must be called concurrently with Reader as it does
// not read from the connection but instead waits for a Reader call
// to read the pong.
//
// TCP Keepalives should suffice for most use cases.
func (c *Conn) Ping(ctx context.Context) error {
p := c.pingCounter.Add(1)
err := c.ping(ctx, strconv.FormatInt(p, 10))
if err != nil {
return fmt.Errorf("failed to ping: %w", err)
}
return nil
}
func (c *Conn) ping(ctx context.Context, p string) error {
pong := make(chan struct{}, 1)
c.activePingsMu.Lock()
c.activePings[p] = pong
c.activePingsMu.Unlock()
defer func() {
c.activePingsMu.Lock()
delete(c.activePings, p)
c.activePingsMu.Unlock()
}()
err := c.writeControl(ctx, opPing, []byte(p))
if err != nil {
return err
}
select {
case <-c.closed:
return net.ErrClosed
case <-ctx.Done():
return fmt.Errorf("failed to wait for pong: %w", ctx.Err())
case <-pong:
return nil
}
}
type mu struct {
c *Conn
ch chan struct{}
}
func newMu(c *Conn) *mu {
return &mu{
c: c,
ch: make(chan struct{}, 1),
}
}
func (m *mu) forceLock() {
m.ch <- struct{}{}
}
func (m *mu) tryLock() bool {
select {
case m.ch <- struct{}{}:
return true
default:
return false
}
}
func (m *mu) lock(ctx context.Context) error {
select {
case <-m.c.closed:
return net.ErrClosed
case <-ctx.Done():
return fmt.Errorf("failed to acquire lock: %w", ctx.Err())
case m.ch <- struct{}{}:
// To make sure the connection is certainly alive.
// As it's possible the send on m.ch was selected
// over the receive on closed.
select {
case <-m.c.closed:
// Make sure to release.
m.unlock()
return net.ErrClosed
default:
}
return nil
}
}
func (m *mu) unlock() {
select {
case <-m.ch:
default:
}
}
type noCopy struct{}
func (*noCopy) Lock() {}