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First of all, the right command should be something like that: !3d6r[:<10]
Yes, it does not do what you want but the other syntaxes are wrong.
!3d6r[<10] is always true
!3d6r[?<10] is always true
I'm investigating the issue about the right syntax but I thing the R/r/a/e operator does not manage validator's compare method, they always do it as "on each dice".
Well, when I tried the syntax that looked right and it failed, I also tried every other variant (because the docs aren't written for comprehension). I even tried * and . as operators, knowing that they're not going to work either, just to be complete. Grouping. Lower-case or upper-case R. *, ., :, or nothing. It all failed.
So how would I go about making a "3d6, reroll if under 10" using the DiceParser?
As I said, I'm investigating on the issue about the right syntax. And it is was I thought Reroll does not manage compare methods for validator. I'm trying to add its support but it is an important change.
The r/R modifiers don't seem to work in any way that I want them to.
What I'm trying to accomplish is "roll 3d6, rerolling on any sum less than 10".
Here's what I've tried.
!3d6r[<10]
!3d6r[<10]
!(3d6)r[<10]
!3d6R[<10]
!3d6R[<10]
!(3d6)R[<10]
!3d6r[?<10]
!3d6r[?<10]
!(3d6)r[?<10]
!3d6R[?<10]
!3d6R[?<10]
!(3d6)R[?<10]
!3d6r[:<10]
!3d6r[:<10]
!(3d6)r[:<10]
!3d6R[:<10]
!3d6R[:<10]
!(3d6)R[:<10]
In all cases I got nothing like what I wanted. Either I got no result, timeout, or results that were clearly below 10 after several repeat rolls.
What's the trick? Or is this a bug in the r/R validator?
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