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Currently, the mechanic for filling up a liquid container from a water source, is done by pour. So for example, if you have an empty barrel, to fill it you walk to a water source, such as the obelisk in Midgaard where you then 'pour obelisk in barrel'. Practically speaking, it works, but would be illogical to pour an entire obelisk into your barrel. I believe the 'pour' command has its place, but it might be valuable to create a dil for 'fill' we can attach to appropriate objects to allow a more natural 'fill barrel' or 'fill barrel obelisk' command set.
The text was updated successfully, but these errors were encountered:
Makes complete sense :) When made, it would be nice that there's one shared DIL routine for both pour and fill to call once source and target units are located.
Currently, the mechanic for filling up a liquid container from a water source, is done by pour. So for example, if you have an empty barrel, to fill it you walk to a water source, such as the obelisk in Midgaard where you then 'pour obelisk in barrel'. Practically speaking, it works, but would be illogical to pour an entire obelisk into your barrel. I believe the 'pour' command has its place, but it might be valuable to create a dil for 'fill' we can attach to appropriate objects to allow a more natural 'fill barrel' or 'fill barrel obelisk' command set.
The text was updated successfully, but these errors were encountered: