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Debug Verbosity skips over conditions in "if" section #7237

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ShaneBeee opened this issue Dec 2, 2024 · 0 comments
Open
1 task done

Debug Verbosity skips over conditions in "if" section #7237

ShaneBeee opened this issue Dec 2, 2024 · 0 comments

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@ShaneBeee
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Skript/Server Version

> sk info
[14:05:27 INFO]: [Skript] Skript's aliases can be found here: https://github.com/SkriptLang/skript-aliases
[14:05:27 INFO]: [Skript] Skript's documentation can be found here: https://docs.skriptlang.org/
[14:05:27 INFO]: [Skript] Skript's tutorials can be found here: https://docs.skriptlang.org/tutorials
[14:05:27 INFO]: [Skript] Server Version: 1.21.3-56-bb32b05 (MC: 1.21.3)
[14:05:27 INFO]: [Skript] Skript Version: 2.9.5 (skriptlang-github)
[14:05:27 INFO]: [Skript] Installed Skript Addons: 
[14:05:27 INFO]: [Skript]  - skript-reflect v2.5.1 (https://github.com/SkriptLang/skript-reflect)
[14:05:27 INFO]: [Skript]  - SkBee v3.6.4 (https://github.com/SkriptHub/SkBee)
[14:05:27 INFO]: [Skript]  - SkBriggy v1.4.2 (https://github.com/ShaneBeee/SkBriggy)
[14:05:27 INFO]: [Skript] Installed dependencies: 
[14:05:27 INFO]: [Skript]  - Vault v1.7.3-b131

Bug Description

When verbosity is set to DEBUG, conditions within the "if" section do not send to console.

Expected Behavior

I would expect all lines to send to console

Steps to Reproduce

Use this simple code:

on break:
	if all:
		player's tool is a diamond sword
		block at player is stone
	then:
		send "hi" to player

output:

[14:07:00 INFO]: loading 'test.sk'
[14:07:00 INFO]: loaded 1 structure from 'test.sk'
[14:07:00 INFO]: break (break/place/burn/fade/form of <none>):
[14:07:00 INFO]:     if all
[14:07:00 INFO]:         send "hi" to the player
[14:07:00 INFO]:     then

Errors or Screenshots

No response

Other

No response

Agreement

  • I have read the guidelines above and affirm I am following them with this report.
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