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Avoid unnecessary
dynamic_cast
s, LayerObject
base class, remove `…
…CollisionListener` (#3110) Unnecessary `dynamic_cast`s have been replaced with `static_cast`s, or the code requiring them has been improved. ## Add `LayerObject` class `LayerObject` is a base class for all `GameObject`s which are shown under the `EditorLayersWidget`. Used to prevent multiple casts every single frame for every single layer icon when determining z-pos. Closes #701. ## Remove `CollisionListener` class The changes done by commit fa82f91 have been reverted. The reason is that `CollisionListener` was not used as a base anywhere beside `MovingObject`, and made it so `CollisionObject::collide()`/`collision()` had to use `dynamic_cast` to side-cast the `other` object's listener to a `GameObject`. `CollisionObject` now contains the `MovingObject& m_parent` member, as opposed to `CollisionListener& m_listener`. Additionally, the now base `MovingObject::collision...` functions now accept `MovingObject&` in arguments, instead of `GameObject&`. This saves on a few other casts along the way.
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