If you are using a released version of Kubernetes, you should refer to the docs that go with that version.
Documentation for other releases can be found at releases.k8s.io.
@smarterclayton
March 2016
The Kubernetes API server is a "dumb server" which offers storage, versioning, validation, update, and watch semantics on API resources. In a large cluster the API server must efficiently retrieve, store, and deliver large numbers of coarse-grained objects to many clients. In addition, Kubernetes traffic is heavily biased towards intra-cluster traffic - as much as 90% of the requests served by the APIs are for internal cluster components like nodes, controllers, and proxies. The primary format for intercluster API communication is JSON today for ease of client construction.
At the current time, the latency of reaction to change in the cluster is dominated by the time required to load objects from persistent store (etcd), convert them to an output version, serialize them JSON over the network, and then perform the reverse operation in clients. The cost of serialization/deserialization and the size of the bytes on the wire, as well as the memory garbage created during those operations, dominate the CPU and network usage of the API servers.
In order to reach clusters of 10k nodes, we need roughly an order of magnitude efficiency improvement in a number of areas of the cluster, starting with the masters but also including API clients like controllers, kubelets, and node proxies.
We propose to introduce a Protobuf serialization for all common API objects that can optionally be used by intra-cluster components. Experiments have demonstrated a 10x reduction in CPU use during serialization and deserialization, a 2x reduction in size in bytes on the wire, and a 6-9x reduction in the amount of objects created on the heap during serialization. The Protobuf schema for each object will be automatically generated from the external API Go structs we use to serialize to JSON.
Benchmarking showed that the time spent on the server in a typical GET resembles:
etcd -> decode -> defaulting -> convert to internal ->
JSON 50us 5us 15us
Proto 5us
JSON 150allocs 80allocs
Proto 100allocs
process -> convert to external -> encode -> client
JSON 15us 40us
Proto 5us
JSON 80allocs 100allocs
Proto 4allocs
Protobuf has a huge benefit on encoding because it does not need to allocate temporary objects, just one large buffer. Changing to protobuf moves our hotspot back to conversion, not serialization.
- Generate Protobuf schema from Go structs (like we do for JSON) to avoid manual schema update and drift
- Generate Protobuf schema that is field equivalent to the JSON fields (no special types or enumerations), reducing drift for clients across formats.
- Follow our existing API versioning rules (backwards compatible in major API versions, breaking changes across major versions) by creating one Protobuf schema per API type.
- Continue to use the existing REST API patterns but offer an alternative serialization, which means existing client and server tooling can remain the same while benefiting from faster decoding.
- Protobuf objects on disk or in etcd will need to be self identifying at rest, like JSON, in order for backwards compatibility in storage to work, so we must add an envelope with apiVersion and kind to wrap the nested object, and make the data format recognizable to clients.
- Use the gogo-protobuf Golang library to generate marshal/unmarshal operations, allowing us to bypass the expensive reflection used by the golang JSOn operation
- We considered JSON compression to reduce size on wire, but that does not reduce the amount of memory garbage created during serialization and deserialization.
- More efficient formats like Msgpack were considered, but they only offer 2x speed up vs the 10x observed for Protobuf
- gRPC was considered, but is a larger change that requires more core refactoring. This approach does not eliminate the possibility of switching to gRPC in the future.
- We considered attempting to improve JSON serialization, but the cost of implementing a more efficient serializer library than ugorji is significantly higher than creating a protobuf schema from our Go structs.
The Protobuf schema for each API group and version will be generated from the objects in that API group and version. The schema will be named using the package identifier of the Go package, i.e.
k8s.io/kubernetes/pkg/api/v1
Each top level object will be generated as a Protobuf message, i.e.:
type Pod struct { ... }
message Pod {}
Since the Go structs are designed to be serialized to JSON (with only the int, string, bool, map, and array primitive types), we will use the canonical JSON serialization as the protobuf field type wherever possible, i.e.:
JSON Protobuf
string -> string
int -> varint
bool -> bool
array -> repeating message|primitive
We disallow the use of the Go int
type in external fields because it is
ambiguous depending on compiler platform, and instead always use int32
or
int64
.
We will use maps (a protobuf 3 extension that can serialize to protobuf 2) to represent JSON maps:
JSON Protobuf Wire (proto2)
map -> map<string, ...> -> repeated Message { key string; value bytes }
We will not convert known string constants to enumerations, since that would require extra logic we do not already have in JSOn.
To begin with, we will use Protobuf 3 to generate a Protobuf 2 schema, and in the future investigate a Protobuf 3 serialization. We will introduce abstractions that let us have more than a single protobuf serialization if necessary. Protobuf 3 would require us to support message types for pointer primitive (nullable) fields, which is more complex than Protobuf 2's support for pointers.
Without gogo extensions:
syntax = 'proto2';
package k8s.io.kubernetes.pkg.api.v1;
import "k8s.io/kubernetes/pkg/api/resource/generated.proto";
import "k8s.io/kubernetes/pkg/api/unversioned/generated.proto";
import "k8s.io/kubernetes/pkg/runtime/generated.proto";
import "k8s.io/kubernetes/pkg/util/intstr/generated.proto";
// Package-wide variables from generator "generated".
option go_package = "v1";
// Represents a Persistent Disk resource in AWS.
//
// An AWS EBS disk must exist before mounting to a container. The disk
// must also be in the same AWS zone as the kubelet. An AWS EBS disk
// can only be mounted as read/write once. AWS EBS volumes support
// ownership management and SELinux relabeling.
message AWSElasticBlockStoreVolumeSource {
// Unique ID of the persistent disk resource in AWS (Amazon EBS volume).
// More info: http://releases.k8s.io/HEAD/docs/user-guide/volumes.md#awselasticblockstore
optional string volumeID = 1;
// Filesystem type of the volume that you want to mount.
// Tip: Ensure that the filesystem type is supported by the host operating system.
// Examples: "ext4", "xfs", "ntfs". Implicitly inferred to be "ext4" if unspecified.
// More info: http://releases.k8s.io/HEAD/docs/user-guide/volumes.md#awselasticblockstore
// TODO: how do we prevent errors in the filesystem from compromising the machine
optional string fsType = 2;
// The partition in the volume that you want to mount.
// If omitted, the default is to mount by volume name.
// Examples: For volume /dev/sda1, you specify the partition as "1".
// Similarly, the volume partition for /dev/sda is "0" (or you can leave the property empty).
optional int32 partition = 3;
// Specify "true" to force and set the ReadOnly property in VolumeMounts to "true".
// If omitted, the default is "false".
// More info: http://releases.k8s.io/HEAD/docs/user-guide/volumes.md#awselasticblockstore
optional bool readOnly = 4;
}
// Affinity is a group of affinity scheduling rules, currently
// only node affinity, but in the future also inter-pod affinity.
message Affinity {
// Describes node affinity scheduling rules for the pod.
optional NodeAffinity nodeAffinity = 1;
}
With extensions:
syntax = 'proto2';
package k8s.io.kubernetes.pkg.api.v1;
import "github.com/gogo/protobuf/gogoproto/gogo.proto";
import "k8s.io/kubernetes/pkg/api/resource/generated.proto";
import "k8s.io/kubernetes/pkg/api/unversioned/generated.proto";
import "k8s.io/kubernetes/pkg/runtime/generated.proto";
import "k8s.io/kubernetes/pkg/util/intstr/generated.proto";
// Package-wide variables from generator "generated".
option (gogoproto.marshaler_all) = true;
option (gogoproto.sizer_all) = true;
option (gogoproto.unmarshaler_all) = true;
option (gogoproto.goproto_unrecognized_all) = false;
option (gogoproto.goproto_enum_prefix_all) = false;
option (gogoproto.goproto_getters_all) = false;
option go_package = "v1";
// Represents a Persistent Disk resource in AWS.
//
// An AWS EBS disk must exist before mounting to a container. The disk
// must also be in the same AWS zone as the kubelet. An AWS EBS disk
// can only be mounted as read/write once. AWS EBS volumes support
// ownership management and SELinux relabeling.
message AWSElasticBlockStoreVolumeSource {
// Unique ID of the persistent disk resource in AWS (Amazon EBS volume).
// More info: http://releases.k8s.io/HEAD/docs/user-guide/volumes.md#awselasticblockstore
optional string volumeID = 1 [(gogoproto.customname) = "VolumeID", (gogoproto.nullable) = false];
// Filesystem type of the volume that you want to mount.
// Tip: Ensure that the filesystem type is supported by the host operating system.
// Examples: "ext4", "xfs", "ntfs". Implicitly inferred to be "ext4" if unspecified.
// More info: http://releases.k8s.io/HEAD/docs/user-guide/volumes.md#awselasticblockstore
// TODO: how do we prevent errors in the filesystem from compromising the machine
optional string fsType = 2 [(gogoproto.customname) = "FSType", (gogoproto.nullable) = false];
// The partition in the volume that you want to mount.
// If omitted, the default is to mount by volume name.
// Examples: For volume /dev/sda1, you specify the partition as "1".
// Similarly, the volume partition for /dev/sda is "0" (or you can leave the property empty).
optional int32 partition = 3 [(gogoproto.customname) = "Partition", (gogoproto.nullable) = false];
// Specify "true" to force and set the ReadOnly property in VolumeMounts to "true".
// If omitted, the default is "false".
// More info: http://releases.k8s.io/HEAD/docs/user-guide/volumes.md#awselasticblockstore
optional bool readOnly = 4 [(gogoproto.customname) = "ReadOnly", (gogoproto.nullable) = false];
}
// Affinity is a group of affinity scheduling rules, currently
// only node affinity, but in the future also inter-pod affinity.
message Affinity {
// Describes node affinity scheduling rules for the pod.
optional NodeAffinity nodeAffinity = 1 [(gogoproto.customname) = "NodeAffinity"];
}
In order to make Protobuf serialized objects recognizable in a binary form,
the encoded object must be prefixed by a magic number, and then wrap the
non-self-describing Protobuf object in a Protobuf object that contains
schema information. The protobuf object is referred to as the raw
object
and the encapsulation is referred to as wrapper
object.
The simplest serialization is the raw Protobuf object with no identifying information. In some use cases, we may wish to have the server identify the raw object type on the wire using a protocol dependent format (gRPC uses a type HTTP header). This works when all objects are of the same type, but we occasionally have reasons to encode different object types in the same context (watches, lists of objects on disk, and API calls that may return errors).
To identify the type of a wrapped Protobuf object, we wrap it in a message
in package k8s.io/kubernetes/pkg/runtime
with message name Unknown
having the following schema:
message Unknown {
optional TypeMeta typeMeta = 1;
optional bytes value = 2;
optional string contentEncoding = 3;
optional string contentType = 4;
}
message TypeMeta {
optional string apiVersion = 1;
optional string kind = 2;
}
The value
field is an encoded protobuf object that matches the schema
defined in typeMeta
and has optional contentType
and contentEncoding
fields. contentType
and contentEncoding
have the same meaning as in
HTTP, if unspecified contentType
means "raw protobuf object", and
contentEncoding
defaults to no encoding. If contentEncoding
is
specified, the defined transformation should be applied to value
before
attempting to decode the value.
The contentType
field is required to support objects without a defined
protobuf schema, like the ThirdPartyResource or templates. Those objects
would have to be encoded as JSON or another structure compatible form
when used with Protobuf. Generic clients must deal with the possibility
that the returned value is not in the known type.
We add the contentEncoding
field here to preserve room for future
optimizations like encryption-at-rest or compression of the nested content.
Clients should error when receiving an encoding they do not support.
Negotioting encoding is not defined here, but introducing new encodings
is similar to introducing a schema change or new API version.
A client should use the kind
and apiVersion
fields to identify the
correct protobuf IDL for that message and version, and then decode the
bytes
field into that Protobuf message.
Any Unknown value written to stable storage will be given a 4 byte prefix
0x6b, 0x38, 0x73, 0x00
, which correspond to k8s
followed by a zero byte.
The content-type application/vnd.kubernetes.protobuf
is defined as
representing the following schema:
MESSAGE = '0x6b 0x38 0x73 0x00' UNKNOWN
UNKNOWN = <protobuf serialization of k8s.io/kubernetes/pkg/runtime#Unknown>
A client should check for the first four bytes, then perform a protobuf
deserialization of the remaining bytes into the runtime.Unknown
type.
While the majority of Kubernetes APIs return single objects that can vary in type (Pod vs Status, PodList vs Status), the watch APIs return a stream of identical objects (Events). At the time of this writing, this is the only current or anticipated streaming RESTful protocol (logging, port-forwarding, and exec protocols use a binary protocol over Websockets or SPDY).
In JSON, this API is implemented as a stream of JSON objects that are
separated by their syntax (the closing }
brace is followed by whitespace
and the opening {
brace starts the next object). There is no formal
specification covering this pattern, nor a unique content-type. Each object
is expected to be of type watch.Event
, and is currently not self describing.
For expediency and consistency, we define a format for Protobuf watch Events
that is similar. Since protobuf messages are not self describing, we must
identify the boundaries between Events (a frame
). We do that by prefixing
each frame of N bytes with a 4-byte, big-endian, unsigned integer with the
value N.
frame = length body
length = 32-bit unsigned integer in big-endian order, denoting length of
bytes of body
body = <bytes>
# frame containing a single byte 0a
frame = 01 00 00 00 0a
# equivalent JSON
frame = {"type": "added", ...}
The body of each frame is a serialized Protobuf message Event
in package
k8s.io/kubernetes/pkg/watch/versioned
. The content type used for this
format is application/vnd.kubernetes.protobuf;type=watch
.
To allow clients to request protobuf serialization optionally, the Accept
HTTP header is used by callers to indicate which serialization they wish
returned in the response, and the Content-Type
header is used to tell the
server how to decode the bytes sent in the request (for DELETE/POST/PUT/PATCH
requests). The server will return 406 if the Accept
header is not
recognized or 415 if the Content-Type
is not recognized (as defined in
RFC2616).
To be backwards compatible, clients must consider that the server does not support protobuf serialization. A number of options are possible:
Clients can have a configuration setting that instructs them which version to use. This is the simplest option, but requires intervention when the component upgrades to protobuf.
Servers can define the list of content types they accept and return in their API discovery docs, and clients can use protobuf if they support it. Allows dynamic configuration during upgrade if the client is already using API-discovery.
Using multiple Accept
values:
Accept: application/vnd.kubernetes.protobuf, application/json
clients can indicate their preferences and handle the returned
Content-Type
using whatever the server responds. On update operations,
clients can try protobuf and if they receive a 415 error, record that and
fall back to JSON. Allows the client to be backwards compatible with
any server, but comes at the cost of some implementation complexity.
Generation proceeds in five phases:
- Generate a gogo-protobuf annotated IDL from the source Go struct.
- Generate temporary Go structs from the IDL using gogo-protobuf.
- Generate marshaller/unmarshallers based on the IDL using gogo-protobuf.
- Take all tag numbers generated for the IDL and apply them as struct tags to the original Go types.
- Generate a final IDL without gogo-protobuf annotations as the canonical IDL.
The output is a generated.proto
file in each package containing a standard
proto2 IDL, and a generated.pb.go
file in each package that contains the
generated marshal/unmarshallers.
The Go struct generated by gogo-protobuf from the first IDL must be identical to the origin struct - a number of changes have been made to gogo-protobuf to ensure exact 1-1 conversion. A small number of additions may be necessary in the future if we introduce more exotic field types (Go type aliases, maps with aliased Go types, and embedded fields were fixed). If they are identical, the output marshallers/unmarshallers can then work on the origin struct.
Whenever a new field is added, generation will assign that field a unique tag
and the 4th phase will write that tag back to the origin Go struct as a protobuf
struct tag. This ensures subsequent generation passes are stable, even in the
face of internal refactors. The first time a field is added, the author will
need to check in both the new IDL AND the protobuf struct tag changes.
The second IDL is generated without gogo-protobuf annotations to allow clients in other languages to generate easily.
Any errors in the generation process are considered fatal and must be resolved early (being unable to identify a field type for conversion, duplicate fields, duplicate tags, protoc errors, etc). The conversion fuzzer is used to ensure that a Go struct can be round-tripped to protobuf and back, as we do for JSON and conversion testing.
All existing API change rules would still apply. New fields added would be automatically assigned a tag by the generation process. New API versions will have a new proto IDL, and field name and changes across API versions would be handled using our existing API change rules. Tags cannot change within an API version.
Generation would be done by developers and then checked into source control, like conversions and ugorji JSON codecs.
Because protoc is not packaged well across all platforms, we will add it to
the kube-cross
Docker image and developers can use that to generate
updated protobufs. Protobuf 3 beta is required.
The generated protobuf will be checked with a verify script before merging.
- The generated marshal code is large and will increase build times and binary size. We may be able to remove ugorji after protobuf is added, since the bulk of our decoding would switch to protobuf.
- The protobuf schema is naive, which means it may not be as a minimal as possible.
- Debugging of protobuf related errors is harder due to the binary nature of the format.
- Migrating API object storage from JSON to protobuf will require that all API servers are upgraded before beginning to write protobuf to disk, since old servers won't recognize protobuf.
- Transport of protobuf between etcd and the api server will be less efficient in etcd2 than etcd3 (since etcd2 must encode binary values returned as JSON). Should still be smaller than current JSON request.
- Third-party API objects must be stored as JSON inside of a protobuf wrapper in etcd, and the API endpoints will not benefit from clients that speak protobuf. Clients will have to deal with some API objects not supporting protobuf.
- Is supporting stored protobuf files on disk in the kubectl client worth it?