monte-carlo-tree-search for the board game quixo
- efficient implementation of game rules
- configurable monte-carlo-tree-search bot
- optional GUI using SFML
- multithreaded skill evaluation of different bots
- Bots::Player expects inputs of the form: <source x> <source y> <destination x> <destination y> with the upper left position being (0,0)
- press "C" in the GUI to display estimated winrates for every outer position when used as source/destination