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CSync.csproj
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CSync.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netstandard2.1;net472;net48</TargetFrameworks>
<AssemblyName>CSync</AssemblyName>
<Description>Configuration file syncing library for BepInEx.</Description>
<Version>3.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>CSync</RootNamespace>
<Title>$(AssemblyName)</Title>
<NeutralLanguage>en-GB</NeutralLanguage>
</PropertyGroup>
<PropertyGroup>
<PackageId>Owen3H.BepInEx.CSync</PackageId>
<Authors>Owen3H</Authors>
<PackageProjectUrl>https://thunderstore.io/c/lethal-company/p/Owen3H/CSync</PackageProjectUrl>
<RepositoryUrl>https://github.com/Owen3H/CSync.git</RepositoryUrl>
<PackageReadmeFile>nuget.README.md</PackageReadmeFile>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<Description>Configuration file syncing library for BepInEx.
Allows serialization of a ConfigEntry with a drop in replacement.
The wiki/usage guide can be found on GitHub.
https://github.com/Owen3H/CSync/wiki
</Description>
<PackageTags>config bepinex sync library lethalcompany</PackageTags>
<PackageIcon>icon.png</PackageIcon>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
</PropertyGroup>
<ItemGroup>
<Content Include="icon.png" Pack="true" PackagePath="" />
<Content Include="nuget.README.md" Pack="true" PackagePath="" />
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<NoWarn>1701;1702;1591</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<NoWarn>1701;1702;1591</NoWarn>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>E:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections">
<HintPath>E:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Collections.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime">
<HintPath>E:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Update="LICENSE">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Update="nuget.README.md">
<PackagePath>\</PackagePath>
<Pack>True</Pack>
</None>
<None Update="README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="echo "." > "E:\SteamLibrary\steamapps\common\Lethal Company\BepInEx\plugins\$(TargetName).dll" && xcopy /q /y /i "$(TargetPath)" "E:\SteamLibrary\steamapps\common\Lethal Company\BepInEx\plugins\$(TargetName).dll"" />
</Target>
</Project>