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While audio is playing, more AEAudioFilePlayerModule might be scheduled.
Stopping audio is done like this:
[self.output stop];
[self.mixer setModules:@[]];
With this setup I can play and stop audio fine. But after playing, stopping and then playing again I get these messages in my console:
0x6000000ef280: AEManagedValueServiceReleaseQueue called from outside realtime thread
AEManagedValueCommitPendingUpdates called from outside realtime thread
0x6000000ef200: AEManagedValueServiceReleaseQueue called from outside realtime thread
0x6000000edc80: AEManagedValueServiceReleaseQueue called from outside realtime thread
0x6000000ef800: AEManagedValueServiceReleaseQueue called from outside realtime thread
0x6000000ef280: AEManagedValueServiceReleaseQueue called from outside realtime thread
AEManagedValueCommitPendingUpdates called from outside realtime thread
0x6000000ef200: AEManagedValueServiceReleaseQueue called from outside realtime thread
0x6000000edc80: AEManagedValueServiceReleaseQueue called from outside realtime thread
2016-09-28 23:57:51.516 TCH[55016:17181235] TAAE: Suppressing some messages
0x6000000ef280: AEManagedValueServiceReleaseQueue called from outside realtime thread
AEManagedValueCommitPendingUpdates called from outside realtime thread
0x6000000ef800: AEManagedValueServiceReleaseQueue called from outside realtime thread
0x6000000ef200: AEManagedValueServiceReleaseQueue called from outside realtime thread
0x6000000edc80: AEManagedValueServiceReleaseQueue called from outside realtime thread
0x6000000ef800: AEManagedValueServiceReleaseQueue called from outside realtime thread
0x6080000f2000: AEManagedValueServiceReleaseQueue called from outside realtime thread
0x6000000ef280: AEManagedValueServiceReleaseQueue called from outside realtime thread
AEManagedValueCommitPendingUpdates called from outside realtime thread
2016-09-28 23:57:52.596 TCH[55016:17181253] TAAE: Suppressing some messages
Sometimes the app crashes because of this. So the question is what am I doing wrong and what is the proper way to clean up after stopping audio in this case?
The text was updated successfully, but these errors were encountered:
I have an audio controller that has these properties
Playing audio consists of adding
AEAudioFilePlayerModule
objects to the mixer, with different starting timestamps.And then starting playback is simply
While audio is playing, more
AEAudioFilePlayerModule
might be scheduled.Stopping audio is done like this:
With this setup I can play and stop audio fine. But after playing, stopping and then playing again I get these messages in my console:
Sometimes the app crashes because of this. So the question is what am I doing wrong and what is the proper way to clean up after stopping audio in this case?
The text was updated successfully, but these errors were encountered: