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KMPChatDisplay.cs
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KMPChatDisplay.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace KMP
{
class KMPChatDisplay
{
public struct ChatLine
{
public String message;
public Color color;
public ChatLine(String message)
{
this.message = message;
color = Color.white;
}
}
public const float WINDOW_WIDTH_NORMAL = 320;
public const float WINDOW_WIDTH_WIDE = 440;
public const float WINDOW_HEIGHT = 360;
public const int MAX_CHAT_OUT_QUEUE = 4;
public const int MAX_CHAT_LINES = 16;
public const int MAX_CHAT_LINE_LENGTH = 128;
public const float NAME_COLOR_SATURATION_FACTOR = 0.35f;
public static GUILayoutOption[] layoutOptions;
public static bool displayCommands = false;
public static Rect windowPos = new Rect(Screen.width - WINDOW_WIDTH_NORMAL - 8, Screen.height / 2 - WINDOW_HEIGHT / 2, WINDOW_WIDTH_NORMAL, WINDOW_HEIGHT);
public static Vector2 scrollPos = Vector2.zero;
public static float windowWidth
{
get
{
if (KMPGlobalSettings.instance.chatWindowWide)
return WINDOW_WIDTH_WIDE;
else
return WINDOW_WIDTH_NORMAL;
}
}
public static Queue<ChatLine> chatLineQueue = new Queue<ChatLine>();
public static String chatEntryString = String.Empty;
public static void enqueueChatLine(String line)
{
ChatLine chat_line = new ChatLine(line);
//Check if the message has a name
if (line.Length > 3 && line.First() == '[')
{
int name_length = line.IndexOf(']');
if (name_length > 0)
{
name_length = name_length - 1;
String name = line.Substring(1, name_length);
if (name == "Server")
chat_line.color = new Color(0.65f, 1.0f, 1.0f);
else chat_line.color = KMPVessel.generateActiveColor(name) * NAME_COLOR_SATURATION_FACTOR
+ Color.white * (1.0f-NAME_COLOR_SATURATION_FACTOR);
}
}
chatLineQueue.Enqueue(chat_line);
while (chatLineQueue.Count > MAX_CHAT_LINES)
chatLineQueue.Dequeue();
scrollPos.y += 100;
}
}
}