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Frame Functions.lua
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Frame Functions.lua
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local e, L = unpack(select(2, ...))
local BACKDROP = {
bgFile = "Interface/Tooltips/UI-Tooltip-Background",
edgeFile = nil, tile = true, tileSize = 16, edgeSize = 16,
insets = {left = 0, right = 0, top = 0, bottom = 0}
}
local BACKDROPBUTTON = {
bgFile = nil,
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16, edgeSize = 1,
insets = {left = 0, right = 0, top = 0, bottom = 0}
}
function e.CreateCheckBox(parent, label, width)
local checkbox = CreateFrame('CheckButton', nil, parent, "BackdropTemplate")
checkbox:SetSize(width or 200, 20)
checkbox:SetBackdrop(nil)
checkbox:SetBackdropBorderColor(85/255, 85/255, 85/255)
checkbox:SetNormalFontObject(InterUIRegular_Normal)
checkbox:SetText(label)
checkbox:SetNormalTexture(nil)
checkbox:SetBackdropColor(0, 0, 0)
checkbox:SetPushedTextOffset(1,-1)
local tex = checkbox:CreateTexture('PUSHED_TEXTURE_BOX', 'BACKGROUND')
tex:SetSize(12, 12)
tex:SetPoint('LEFT', checkbox, 'LEFT', -2, 0)
tex:SetTexture('Interface\\AddOns\\AstralKeys\\Media\\box2.tga')
tex:SetVertexColor(0.3, 0.3, 0.3)
checkbox.t = checkbox:CreateTexture('PUSHEDTEXTURE', 'BACKGROUND')
checkbox.t:SetSize(12, 12)
checkbox.t:SetPoint('CENTER', tex, 'CENTER', 0, 0)
checkbox.t:SetTexture('Interface\\AddOns\\AstralKeys\\Media\\Texture\\[email protected]')
checkbox:SetCheckedTexture(checkbox.t)
if label then
checkbox:GetFontString():SetPoint('LEFT', tex, 'RIGHT', 5, 0)
end
return checkbox
end
local BACKDROP2 = {
bgFile = "Interface/Tooltips/UI-Tooltip-Background",
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16, edgeSize = 1,
insets = {left = 0, right = 0, top = 0, bottom = 0}
}
local function AcquireButtonFromPool(parent)
local button
button = table.remove(parent.pool, 1)
return button
end
local function CreateButton(parent)
local button = AcquireButtonFromPool(parent)
if not button then
button = CreateFrame('BUTTON', nil, parent)
button:SetSize(140, 20)
button:SetNormalFontObject(InterUIMedium_Normal)
local texture = button:CreateTexture()
texture:SetColorTexture(0.5, 0.5, 0.5, 1)
texture:SetBlendMode('BLEND')
texture:SetPoint('TOPLEFT', 1, -1)
texture:SetPoint('BOTTOMRIGHT', -1, 1)
texture:SetGradientAlpha('HORIZONTAL', .5, .5, .5, .8, .5, .5, .5, 0)
button:SetHighlightTexture(texture)
button.menuTexture = button:CreateTexture(nil, 'ARTWORK')
button.menuTexture:SetSize(16, 16)
button.menuTexture:SetTexture('Interface\\AddOns\\AstralKeys\\Media\\Texture\\baseline_keyboard_arrow_right_white_24dp')
button.menuTexture:SetVertexColor(0.8, 0.8, 0.8, 0.8)
button.menuTexture:SetPoint('RIGHT', button, 'RIGHT', -5, 0)
function button:Recycle()
button:SetText(nil)
button:SetScript('OnClick', nil)
button:SetScript('OnShow', nil)
end
end
return button
end
local function CloseSubMenu(frame)
if not frame then return end
local nextTierFrame, tier = frame:GetName():match('([%a]+)(%d)')
nextTierFrame = nextTierFrame .. (tier + 1)
if _G[nextTierFrame] then _G[nextTierFrame]:Hide() end
end
local function CloseDropDownMenu(frame)
if not frame then return end
local baseFrame, tier = frame:GetName():match('([%a]+)(%d)')
for i = 1, tier do
if _G[baseFrame .. i] then _G[baseFrame .. i]:Hide() end
end
end
function e.ClosePopupFrames(ignoredFrame)
end
function e.CreateDropDownFrame(name, level, parent)
local frame = CreateFrame('FRAME', 'AstralMenuFrame' .. name .. level, parent, "BackdropTemplate")
frame:Hide()
frame.tier = level
frame.buttons = {}
frame.pool = {}
frame.unit = ''
frame.units = {}
frame:SetFrameStrata('TOOLTIP')
frame:SetWidth(10)
frame:SetHeight(40)
frame:SetFrameLevel(level * 5)
frame:SetBackdrop(BACKDROP2)
frame:SetBackdropBorderColor(33/255, 33/255, 33/255, 0.8)
frame:SetBackdropColor(0, 0, 0)
frame.background = frame:CreateTexture(nil, 'BACKGROUND')
frame.background:SetAllPoints(frame)
frame.background:SetColorTexture(0, 0, 0, 1)
frame:EnableKeyboard(true)
frame:SetPropagateKeyboardInput(true)
frame:SetScript('OnKeyDown', function(self, key)
if key == 'ESCAPE' then
if self.tier == 1 then
self:SetPropagateKeyboardInput(false)
end
self:Hide()
end
end)
frame:SetScript('OnShow', function(self)
self:SetPropagateKeyboardInput(true)
end)
frame.title = frame:CreateFontString(nil, 'ARTWORK', 'InterUIBlack_Normal')
frame.title:SetNonSpaceWrap(false)
frame.title:SetJustifyH('LEFT')
frame.title:SetSize(150, 15)
frame.title:SetPoint('TOPLEFT', frame, 'TOPLEFT', 5, -5)
function frame:SetTitle(text)
self.title:SetText(text)
local stringLength = self.title:GetUnboundedStringWidth()
self.title:SetWidth(stringLength + 10)
self:AdjustWidth(stringLength)
end
function frame:AddUnit(unit)
self.units[unit] = true
end
function frame:RemoveUnit(unit)
self.units[unit] = nil
end
function frame:WipeUnits()
wipe(self.units)
end
function frame:GetUnits()
return self.units
end
function frame:SetUnit(unit)
self.unit = unit
end
function frame:AdjustWidth(overrideWidth)
local longestStringLength = 0
if not overrideWidth then
for i = 1, #self.buttons do
local btnStringLength = self.buttons[i]:GetFontString():GetUnboundedStringWidth() + (self.buttons[i].menuTexture:IsShown() and 20 or 0)
longestStringLength = math.max(longestStringLength, btnStringLength)
end
longestStringLength = math.max(longestStringLength, self.title:GetUnboundedStringWidth())
else
longestStringLength = overrideWidth
end
self:SetWidth(longestStringLength + 20)
for i = 1, #self.buttons do
self.buttons[i]:SetWidth(longestStringLength)
end
end
frame:SetScript('OnShow', function(self)
self:AdjustWidth()
end)
function frame:AddButton(name, onClick, onShow, onEnter, subMenu, subFrame)
local button = CreateButton(self)
button:SetWidth(self:GetWidth() - 20)
button:SetPoint('TOPLEFT', self.title, 'BOTTOMLEFT', 5, -20*(#self.buttons))
button:SetText(name)
local stringLength = button:GetFontString():GetUnboundedStringWidth()
if not subMenu then
button.menuTexture:Hide()
button:SetScript('OnClick', function(self)
if onClick then onClick(self) end
CloseDropDownMenu(self:GetParent())
end)
button:SetScript('OnEnter', function(self)
CloseSubMenu(self:GetParent())
end)
else
button:SetWidth(self:GetWidth() + 15)
stringLength = stringLength + 40 -- to account for sub menu texture and padding on both sides of it
button.menuTexture:Show()
button:SetScript('OnEnter', function(self)
subFrame:SetPoint('TOPLEFT', self, 'TOPRIGHT', -5, 0)
subFrame:SetShown(true)
end)
-- Show an arrow texture to indicate a menu
button:SetScript('OnClick', function(self)
if onClick then onClick(self) end
--subFrame:SetPoint('TOPLEFT', self, 'TOPRIGHT', -5, 0)
--subFrame:SetShown(not subFrame:IsShown())
end)
end
if onEnter then
button:HookScript('OnEnter', onEnter)
end
button:SetScript('OnShow', onShow)
table.insert(self.buttons, button)
self:SetHeight(#self.buttons * 20 + 30)
self:AdjustWidth()
return button
end
frame:SetScript('OnHide', function(self)
self:WipeUnits()
end)
function frame:ClearButtons()
for i = #self.buttons, 1, -1 do
self.buttons[i]:Recycle()
table.insert(self.pool, table.remove(self.buttons, i))
end
end
return frame
end
function e.AddEscHandler(frame)
if not frame and type(frame) ~= 'table' then
error('frame expcted, got '.. type(frame))
end
if frame:GetScript('OnKeyDown') then
frame:HookScript('OnKeyDown', function(self, key)
if key == 'ESCAPE' then
self:SetPropagateKeyboardInput(false)
self:Hide()
end
end)
else
frame:EnableKeyboard(true)
frame:SetPropagateKeyboardInput(true)
frame:SetScript('OnKeyDown', function(self, key)
if key == 'ESCAPE' then
self:SetPropagateKeyboardInput(false)
self:Hide()
end
end)
end
if frame:GetScript('OnShow') then
frame:HookScript('OnShow', function(self)
self:SetPropagateKeyboardInput(true)
end)
else
frame:SetScript('OnShow', function(self)
self:SetPropagateKeyboardInput(true)
end)
end
end