Skip to content

How to properly add new character abilities? #37

Answered by TrianglyRU
Aikocho asked this question in Q&A
Discussion options

You must be logged in to vote

A guide for adding a new character has already been created by one of the users.

As for adding abilities similar to the existing ones:

  • Create a new macro for the action variable.
  • Set up a separate script for the action.
  • Implement a check for the action within that script. Mid-air abilities are triggered in the scr_player_jump() script. Take a look at the existing actions and how they are called. If you can't find something, use Ctrl+Shift+F for assistance.
  • Call the action script in your desired player state (User Event 0 of obj_player)

Orbinaut assumes you have a basic understanding of programming, so I won't go into too much detail. I hope you understand. If you have any further questi…

Replies: 1 comment 2 replies

Comment options

You must be logged in to vote
2 replies
@TrianglyRU
Comment options

@Aikocho
Comment options

Answer selected by TrianglyRU
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants