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Space Station 14, Robust Toolbox, and OpenDream #400
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Space station 14 should probably replace the entry titles "space station 13 remake" as it is a dead repo which I believe turned into SS14 |
ss13remake/ss13remake#3 seems to corroborate this. |
Thanks for all the detailed information. I will look at it as soon as I have some time. I usually tend to not remove abandoned entries, so I might want to keep "space station 13 remake" additionally, if it ever featured a somewhat playable version. That is a common problem with forks and continuations in the open source world where it's not always clear cut where one game begins and another ends. As for SS14 it's unclear how I could have missed it. |
It's likely that you just checked at a time when the website was down, or before it even existed in the first place. It's developed a lot in the past few years. |
There wasn't really, unless you count a semi-working renderer, skeletal gameplay systems, and some assorted sprites - far less content than even a tech demo. |
You can find ss13remake's repo history in RobustToolbox (which used to be the game itself.) But I think it'd be fair to claim it's been ship of theseus'd a few times now and isn't the same project anymore. |
Space Station 14 is in the rejected entries list but the information on it seems to be incorrect or at the very least outdated. The source repository for the game is https://github.com/space-wizards/space-station-14. Its website is https://spacestation14.io. It is licensed under the MIT license. This seems to make it worth reconsidering.
There are also two related frameworks/engines that I think should be considered:
Space Station 14 uses a homegrown C#-based multiplayer-capable game engine named Robust Toolbox. Human-readable source code contributed prior to 13 March, 2019 at 12:00:00 UTC is licensed under GPLv3, while contributions after that date are licensed under the MIT license. Other assets are licensed under CC BY-SA 3.0. The source code repository is located at https://github.com/space-wizards/RobustToolbox.
Finally, there is now OpenDream, an open-source remake of BYOND (the framework/engine used for Space Station 13) that implements Dream Maker, the same language BYOND uses, and uses the Robust Toolbox engine. The goal is to be able to run existing Space Station 13 forks with full parity, but it can be used for original games as well, just like BYOND. Its source code repository is located at https://github.com/OpenDreamProject/OpenDream.
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