You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello, i played a bit with ALSXT (some littles bug, i will try to make a PR soon but globally no crash and cool project). After this, i would like to test TargetVector project, but it got some crash
Crash happen when opening:
any level of: /Plugins/TargetVectorCommonUI/Levels/*
Visual Studio 2022 up to date (all needed options should be installed, I don't get this error in other projects)
Unreal Engine build from source 5.3 (tested on 5.3.1 and 5.3.2 has commit e3f8e8c add support of 5.3.1)
v20_clang-13.0.1-centos7 and v22_clang-16.0.6-centos7
Project specifics stuff:
Ensured to follow the basic setups of the project
Engine logs
Start engine details
Log LogOpenImageDenoise OIDN starting up
Log LogUProjectInfo Found projects:
Log LogUProjectInfo SlateUGS: "C:/PathToUnrealSourceDir/UnrealEngine/Engine/Programs/SlateUGS/SlateUGS.uproject"
Log LogUProjectInfo UnrealLightmass: "C:/PathToUnrealSourceDir/UnrealEngine/Engine/Programs/UnrealLightmass/UnrealLightmass.uproject"
Log LogUProjectInfo Unsync: "C:/PathToUnrealSourceDir/UnrealEngine/Engine/Programs/Unsync/Unsync.uproject"
Display LogAudioCaptureCore No Audio Capture implementations found. Audio input will be silent.
Display LogAudioCaptureCore No Audio Capture implementations found. Audio input will be silent.
Log LogStats UGameplayTagsManager::InitializeManager - 0.000 s
Log LogAndroidPermission UAndroidPermissionCallbackProxy::GetInstance
Log LogCollectionManager Loaded 0 collections in 0.002263 seconds
Log LogFileCache Scanning file cache for directory 'C:/Unreal Projects/TargetVector/Saved/Collections/' took 0.00s
Log LogFileCache Scanning file cache for directory 'C:/Unreal Projects/TargetVector/Content/Developers/username/Collections/' took 0.00s
Log LogFileCache Scanning file cache for directory 'C:/Unreal Projects/TargetVector/Content/Collections/' took 0.00s
Error LogClass ByteProperty FALSXTMaterialSurfaceMap::Red is not initialized properly. Module:ALSXT File:Public/Utility/ALSXTStructs.h
Error LogClass ByteProperty FALSXTMaterialSurfaceMap::Green is not initialized properly. Module:ALSXT File:Public/Utility/ALSXTStructs.h
Error LogClass ByteProperty FALSXTMaterialSurfaceMap::Blue is not initialized properly. Module:ALSXT File:Public/Utility/ALSXTStructs.h
Error LogClass ByteProperty FALSXTMaterialSurfaceMap::Alpha is not initialized properly. Module:ALSXT File:Public/Utility/ALSXTStructs.h
Display LogClass 4 Uninitialized script struct members found including 0 object properties
Error LogAutomationTest UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
Error LogAutomationTest LogClass: ByteProperty FALSXTMaterialSurfaceMap::Red is not initialized properly. Module:ALSXT File:Public/Utility/ALSXTStructs.h
Error LogAutomationTest LogClass: ByteProperty FALSXTMaterialSurfaceMap::Green is not initialized properly. Module:ALSXT File:Public/Utility/ALSXTStructs.h
Error LogAutomationTest LogClass: ByteProperty FALSXTMaterialSurfaceMap::Blue is not initialized properly. Module:ALSXT File:Public/Utility/ALSXTStructs.h
Error LogAutomationTest LogClass: ByteProperty FALSXTMaterialSurfaceMap::Alpha is not initialized properly. Module:ALSXT File:Public/Utility/ALSXTStructs.h
Log LogEngine Initializing Engine...
Log LogGameFeatures Initializing game features subsystem
Log LogInit Initializing FReadOnlyCVARCache
Log LogWorldSubsystemInput UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
Log LogChaos FPhysicsSolverBase::AsyncDt:-1.000000
Log LogAIModule Creating AISystem for world Untitled
Log LogNetVersion Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
Log LogInit Texture streaming: Enabled
Display LogAnalytics [UEEditor.UnrealEngine.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-0+UE5
Display LogAudio Initializing Audio Device Manager...
Display LogAudio Loading Default Audio Settings Objects...
Display LogAudio No default SoundConcurrencyObject specified (or failed to load).
Display LogAudio AudioInfo: 'BINKA' Registered
Display LogAudio AudioInfo: 'PCM' Registered
Display LogAudio AudioInfo: 'ADPCM' Registered
Display LogAudio AudioInfo: 'OGG' Registered
Display LogAudio AudioInfo: 'OPUS' Registered
Display LogAudio Audio Device Manager Initialized
Display LogAudio Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
Display LogAudioMixer Audio Mixer Platform Settings:
Display LogAudioMixer Sample Rate: 48000
Display LogAudioMixer Callback Buffer Frame Size Requested: 1024
Display LogAudioMixer Callback Buffer Frame Size To Use: 1024
Display LogAudioMixer Number of buffers to queue: 1
Display LogAudioMixer Max Channels (voices): 32
Display LogAudioMixer Number of Async Source Workers: 4
Display LogAudio AudioDevice MaxSources: 32
Display LogAudio Audio Spatialization Plugin: None (built-in).
Display LogAudio Audio Reverb Plugin: None (built-in).
Display LogAudio Audio Occlusion Plugin: None (built-in).
Display LogAudioMixer Initializing audio mixer using platform API: 'XAudio2'
Display LogAudioMixer Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
Display LogAudioMixer Initializing Sound Submixes...
Display LogAudioMixer Creating Master Submix 'MasterSubmixDefault'
Display LogAudioMixer Creating Master Submix 'MasterReverbSubmixDefault'
Log LogAudioMixer FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
Display LogAudioMixer Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
Display LogAudioMixer Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
Log LogInit FAudioDevice initialized with ID 1.
Display LogAudioMixer FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
Display LogAudio Audio Device (ID: 1) registered with world 'Untitled'.
Log LogAudioMixer Initializing Audio Bus Subsystem for audio device with ID 1
Display LogCsvProfiler Metadata set : largeworldcoordinates="1"
Log LogInit Undo buffer set to 32 MB
Log LogInit Transaction tracking system initialized
Log LogTurnkeySupport Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
Log LogTurnkeySupport Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
Log LogTurnkeySupport Turnkey Platform: Linux: (Status=Valid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=v22_clang-16.0.6-centos7, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
Log LogTurnkeySupport Turnkey Platform: LinuxArm64: (Status=Valid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=v22_clang-16.0.6-centos7, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
Log LogTurnkeySupport Turnkey Platform: Mac: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
Log LogTurnkeySupport Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
Log LogTurnkeySupport Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
Log LogTurnkeySupport Running Turnkey device detection: ' -ScriptsForProject="C://Unreal Projects/TargetVector/TargetVector.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Unreal Projects/TargetVector/Intermediate/TurnkeyReport_1.log" -log="C:/Unreal Projects/TargetVector/Intermediate/TurnkeyLog_1.log" -project="C:/Unreal Projects/TargetVector/TargetVector.uproject" -Device=Win64@DEVICE-NAME'
Log LogMonitoredProcess Running Serialized UAT: [ cmd.exe /c ""C:/PathToUnrealSourceDir/UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Unreal Projects/TargetVector/TargetVector.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Unreal Projects/TargetVector/Intermediate/TurnkeyReport_1.log" -log="C:/Unreal Projects/TargetVector/Intermediate/TurnkeyLog_1.log" -project="C:/Unreal Projects/TargetVector/TargetVector.uproject" -Device=Win64@DEVICE-NAME" -nocompile -nocompileuat ]
Log LogSlate Took 0.000070 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
Log LogWindowsTextInputMethodSystem Activated input method: English (United States) - (Keyboard).
Display LogSourceControl Uncontrolled Changelist persistency file loaded ../../../../../../Documents/Unreal Projects/TargetVector/Saved/SourceControl/UncontrolledChangelists.json
Log LogSourceControl Uncontrolled asset enumeration started...
Log LogSourceControl Uncontrolled asset enumeration finished in 0.002119 seconds (Found 0 uncontrolled assets)
Log BlueprintLog New page: Editor Load
Log LocalizationService Localization service is disabled
Log TimingProfiler Initialize
Log TimingProfiler OnSessionChanged
Log LoadingProfiler Initialize
Log LoadingProfiler OnSessionChanged
Log NetworkingProfiler Initialize
Log NetworkingProfiler OnSessionChanged
Log MemoryProfiler Initialize
Log MemoryProfiler OnSessionChanged
Log LogFileCache Scanning file cache for directory 'C:/Unreal Projects/TargetVector/Content/' took 0.00s
Log LogLevelSequenceEditor LevelSequenceEditor subsystem initialized.
Log LogNetDebugStats Net Debug Stats module started.
Display LogInit Engine is initialized. Leaving FEngineLoop::Init()
Log LogUnrealEdMisc Loading editor; pre map load, took 5.898
Log Cmd MAP LOAD FILE="../../../../../../Documents/Unreal Projects/TargetVector/Plugins/ALSXT/Content/ALS/Levels/L_ALSXT_VERT.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
Log LightingResults New page: Lighting Build
Log LogWorld UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
Log LogSlate InvalidateAllWidgets triggered. All widgets were invalidated
Log MapCheck New page: Map Check
Log LightingResults New page: Lighting Build
Display LogAudio Audio Device unregistered from world 'None'.
Log LogUObjectHash Compacting FUObjectHashTables data took 0.30ms
Display LogAssetRegistry Triggering cache save on discovery complete
Log LogTurnkeySupport Completed device detection: Code = 0
Display LogAssetRegistry Asset registry cache written as 64.6 MiB to ../../../../../../Documents/Unreal Projects/TargetVector/Intermediate/CachedAssetRegistry_*.bin
Display LogMetaSound MetaSound at '/ALSXT/ALS/Audio/Character/MSS_MovementSound.MSS_MovementSound' Document Versioned: 'v1.10' --> 'v1.11'
Display LogMetaSound MetaSound at '/ALSXT/ALS/Audio/Character/MSS_Vocalization.MSS_Vocalization' Document Versioned: 'v1.10' --> 'v1.11'
Display LogMetaSound MetaSound at '/ALSXT/ALS/Audio/Character/MSS_WeaponMovement.MSS_WeaponMovement' Document Versioned: 'v1.10' --> 'v1.11'
Display LogMetaSound MetaSound at '/ALSXT/ALS/Audio/Background/MSS_XT_Background.MSS_XT_Background' Document Versioned: 'v1.10' --> 'v1.11'
Log LogConsoleManager Skipping CVar r.Shadow.Virtual.MaxPhysicalPages=4096 while visiting another platform, because it was already visited with a higher priority
Log LogDeviceProfileManager Going up to parent DeviceProfile []
Display LogAudio Audio Device (ID: 1) registered with world 'L_ALSXT_VERT'.
Log LogWorldSubsystemInput UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
Log LogChaos FPhysicsSolverBase::AsyncDt:-1.000000
Log LogAIModule Creating AISystem for world L_ALSXT_VERT
Display LogMetaSound Auto-Updating '/ALSXT/ALS/Audio/Background/MSS_XT_Background.MSS_XT_Background' node class 'UE.Wave Player.Stereo (v1.0)': Interface change detected.
Display LogMetaSound Auto-Updating '/ALSXT/ALS/Audio/Background/MSS_XT_Background.MSS_XT_Background' node class 'UE.Wave Player.Stereo (v1.0)': Interface change detected.
Display LogMetaSound Auto-Updating '/ALSXT/ALS/Audio/Background/MSS_XT_Background.MSS_XT_Background' node class 'UE.Wave Player.Stereo (v1.0)': Interface change detected.
Log LogEditorServer Finished looking for orphan Actors (0.000 secs)
Log LogUObjectHash Compacting FUObjectHashTables data took 0.74ms
Log Cmd MAP CHECKDEP NOCLEARLOG
Log MapCheck Map check complete: 0 Error(s), 0 Warning(s), took 0.123ms to complete.
Log LogUnrealEdMisc Total Editor Startup Time, took 8.773
Display LogShaderCompilers ================================================
Display LogShaderCompilers === FShaderJobCache stats ===
Display LogShaderCompilers Total job queries 0, among them cache hits 0 (0.00%)
Display LogShaderCompilers Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
Display LogShaderCompilers RAM used: 240.00 B of 3.20 GiB budget. Usage: 0.00%
Display LogShaderCompilers === Shader Compilation stats ===
Display LogShaderCompilers Shaders Compiled: 0
Display LogShaderCompilers Jobs assigned 0, completed 0 (0%)
Display LogShaderCompilers Time at least one job was in flight (either pending or executed): 0.00 s
Display LogShaderCompilers ================================================
Log LogSlate The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
Log LogSlate Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
Log LogSlate Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
Log LogSlate Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
Log LogSlate Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
Log LogPakFile Initializing PakPlatformFile
Display LogPakFile Mounted Pak file 'C:/PathToUnrealSourceDir/UnrealEngine/FeaturePacks/StarterContent.upack', mount point: 'root:/'
Log LogPakFile Initializing PakPlatformFile
Display LogPakFile Mounted Pak file 'C:/PathToUnrealSourceDir/UnrealEngine/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
Log LogPakFile Initializing PakPlatformFile
Display LogPakFile Mounted Pak file 'C:/PathToUnrealSourceDir/UnrealEngine/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
Log LogPakFile Initializing PakPlatformFile
Display LogPakFile Mounted Pak file 'C:/PathToUnrealSourceDir/UnrealEngine/FeaturePacks/TP_Puzzle.upack', mount point: 'root:/'
Log LogPakFile Initializing PakPlatformFile
Display LogPakFile Mounted Pak file 'C:/PathToUnrealSourceDir/UnrealEngine/FeaturePacks/TP_PuzzleBP.upack', mount point: 'root:/'
Log LogPakFile Initializing PakPlatformFile
Display LogPakFile Mounted Pak file 'C:/PathToUnrealSourceDir/UnrealEngine/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
Log LogPakFile Initializing PakPlatformFile
Display LogPakFile Mounted Pak file 'C:/PathToUnrealSourceDir/UnrealEngine/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
Log LogPakFile Initializing PakPlatformFile
Display LogPakFile Mounted Pak file 'C:/PathToUnrealSourceDir/UnrealEngine/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
Log LogPakFile Initializing PakPlatformFile
Display LogPakFile Mounted Pak file 'C:/PathToUnrealSourceDir/UnrealEngine/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
Log LogPakFile Initializing PakPlatformFile
Display LogPakFile Mounted Pak file 'C:/PathToUnrealSourceDir/UnrealEngine/FeaturePacks/TP_VehicleAdv.upack', mount point: 'root:/'
Log LogPakFile Initializing PakPlatformFile
Display LogPakFile Mounted Pak file 'C:/PathToUnrealSourceDir/UnrealEngine/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
Log LogPakFile Initializing PakPlatformFile
Display LogPakFile Mounted Pak file 'C:/PathToUnrealSourceDir/UnrealEngine/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
Log LogTurnkeySupport Turnkey Device: Win64@DEVICE-NAME: (Name=DEVICE-NAME, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid")
Log LogSlate Took 0.000065 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
Log LogViewport Scene viewport resized to 1412x892, mode Windowed.
Log LogSlate Took 0.000074 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
Log LogStall Startup...
Log LogStall Startup complete.
Log LogLoad (Engine Initialization) Total time: 9.27 seconds
Log LogLoad (Engine Initialization) Total Blueprint compile time: 0.00 seconds
Log LogContentStreaming Texture pool size now 1000 MB
Log LogPython registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
Log None Running Python start-up script 'C:/PathToUnrealSourceDir/UnrealEngine/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.021268 secs
Display LogLiveCoding LiveCodingConsole Arguments: TargetVectorEditor Win64 Development
Log LogAssetRegistry AssetRegistryGather time 0.1352s: AssetDataDiscovery 0.0379s, AssetDataGather 0.0389s, StoreResults 0.0584s.
Log LogCollectionManager Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
Log LogWindowsTextInputMethodSystem Activated input method: English (United States) - (Keyboard).
Click to open any level of TargetVectorCommonUI
Log LogSlate Took 0.000063 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
Log LogUObjectHash Compacting FUObjectHashTables data took 0.62ms
Warning LogClass Failed to find enum 'None' when converting property 'Icon Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Icon Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Icon Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'None' when converting property 'Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'None' when converting property 'Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Icon Side' during property loading - setting to 0
Warning LogClass Member 'Enum' of EnumProperty /TargetVectorCommonUI/Widgets/Elements/GameLayer/BW_Item_Value.BW_Item_Value_C:Label Side is nullptr, export operation would fail. This can occur when the enum class has been moved or deleted.
Warning LogClass Member 'Enum' of EnumProperty /TargetVectorCommonUI/Widgets/Elements/GameLayer/BW_Item_Value.BW_Item_Value_C:Unit Side is nullptr, export operation would fail. This can occur when the enum class has been moved or deleted.
Warning LogClass Member 'Enum' of EnumProperty /TargetVectorCommonUI/Widgets/Elements/GameLayer/BW_Item_Value.BW_Item_Value_C:Label Side is nullptr, export operation would fail. This can occur when the enum class has been moved or deleted.
Warning LogClass Member 'Enum' of EnumProperty /TargetVectorCommonUI/Widgets/Elements/GameLayer/BW_Item_Value.BW_Item_Value_C:Unit Side is nullptr, export operation would fail. This can occur when the enum class has been moved or deleted.
Warning LogClass Failed to find enum 'None' when converting property 'Label Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'None' when converting property 'Unit Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Icon Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Icon Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Icon Side' during property loading - setting to 0
Warning LogLinker [AssetLog] C:\Unreal Projects\TargetVector\Plugins\TargetVectorCommonUI\Content\Widgets\Elements\Shared\Form\WB_Field_InputAction_Bind.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/XRBase'
Warning LogClass Failed to find enum 'ESide' when converting property 'Icon Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Icon Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Icon Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Icon Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Icon Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Icon Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Icon Side' during property loading - setting to 0
Warning LogClass Failed to find enum 'ESide' when converting property 'Icon Side' during property loading - setting to 0
Warning LogOutputDevice Script Stack (0 frames) :
Error LogWindows appError called: Assertion failed: Linker [File:C:\PathToUnrealSourceDir\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2152]
Log LogWindows Windows GetLastError: The operation completed successfully. (0)
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Context
Hello, i played a bit with ALSXT (some littles bug, i will try to make a PR soon but globally no crash and cool project). After this, i would like to test TargetVector project, but it got some crash
Crash happen when opening:
Have you any idea about my issue ?
Environment
Plateform global setup:
Project specifics stuff:
Engine logs
Start engine details
Click to open any level of TargetVectorCommonUI
Crash dump
Details
Beta Was this translation helpful? Give feedback.
All reactions