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Feature request: Generic tracker support #1
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I can look into this, but if you want FBT trackers, slimeVR works pretty good and for 6dof cardboard, ALVR has an implementation of arcore already in their older builds. But I'll still look into this later thank you for the suggestion. |
FBT case, it gives you more or less consistent 6dof absolute positions, and slimes are using only relative (plus drifting) Older builds of alvr may not even work on current steamvr and certainly not well supported... (also as far as i udnerstand, that was only for gearvr?...) Hopefully this will be made into the app later :) |
I'd like to see generic tracker support as well, I want to use this with https://github.com/jangxx/VRC-Tracked-Objects so I can track random objects in my room with just a phone. |
I was hesitant to add tracker support because they lose tracking so quickly when not pointed at the ground or when moving fast, but for just tracking objects it would probably work as long as they don't move too fast. So I'll try to implement that probably tomorrow. |
Awesome! |
Pretty sure the reason why the devices lose tracking when moving quickly is because the camera exposure is too low causing a blur when quick movement is made making ARCore lose tracking temporarily, it might be able to be fixed by adding more light to the room |
Any updates on this? I'd love to be able to use my phone as a tracker
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HI!
i'm just putting out there a feature requests that i found would be quite useful to implement
This FR - make driver produce 6dof input not just for controllers/hands, but for any part of body (be it head, shoulders, legs, hips, etc)
Of course this would probably require some settings on either steamvr side or at least through some sort of configuration system
Technically should be possible already to do it via remapping, but likely not easy to do so.
This would allow for easy 6dof cardboard and FBT trackers
Thanks!
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