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So far i noticed that entire code have only one reference to windows api and it's not even entirely functional one
Shoudn't be too hard to make support for Linux, but it would require making Make/CMake scripts. Examples for driver on linux can be found in ATT project (full linux support).
The text was updated successfully, but these errors were encountered:
So this project actually uses winsock for the networking which is built into windows. It wouldn't be too hard to make a Linux version, I just don't have a Linux machine handy so stuff like that is hard to test in real time for me. A virtual machine would work, but doubt that'd run SteamVR with any speed. But I'll still look into it for the future.
So far i noticed that entire code have only one reference to windows api and it's not even entirely functional one
Shoudn't be too hard to make support for Linux, but it would require making Make/CMake scripts. Examples for driver on linux can be found in ATT project (full linux support).
The text was updated successfully, but these errors were encountered: