-
Notifications
You must be signed in to change notification settings - Fork 26
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Illusioner/Illusionist Ignores Mega Torch #233
Comments
Could you please elaborate? I was not able to reproduce any issues with the illusioner.
The wiki might be outdated on this matter, but the illusioner does not spawn naturally at all in vanilla minecraft. Atleast for a vanilla minecraft setup with just Torchmaster, I'm unable to replicate the issue because illusioner do not spawn naturally in vanilla minecraft. |
went in and used jei to search for the mob hoping to find an egg but it looks like its spawned in by enderIO |
I'm not aware of the current feature set of enderio, but it sounds like you have some sort of machine in your base that can spawn them. This may come from enderio, but it could also be coming from a different mod. Torchmaster explicitly doesnt block artificial spawns so spawners still work in your area (unless you disable it in the configs). If mods spawn enemies improperly, I don't have any option to block them. As you have noticed, the illusioner doesn't have a spawn egg. Thats because the illusioner actually doesn't spawn at all in the vanilla game. You need to use the summon command or a mod has to spawn it. You may want to look into the mod that is doing this. If you are lucky, there is a config that disables the spawning. Potential candidates are alex mobs, blue skies and biomes o plenty. (BoP actually enables spawning of the illusioner in ominous woods) https://biomesoplenty.fandom.com/wiki/Ominous_Woods#:~:text=Illusioners%2C%20normally%20unused%20vanilla%20mobs,a%20player%20walks%20through%20it |
I'll take a look at those thank you |
ok I dont have Alex mobs, I checked the config for blue skies didn't see illusioner in their by default and it definitely wasn't added in manually to the config. and I dont see an config option anywhere in BOP for mob spawning couldn't find anything in the ender-IO one either |
also question about the mega torch radius, is the number for block direction or chunk? |
The number is in blocks. The default value of 64 creates a cube volume around the torch with a size of 129 x 129 x 129 with the torch at its center. (radius * 2 + 1) Is your base in the ominous woods? That would indicate that biomes o plenty is indeed the culprit. Unfortunately, BoP didn't add any options to configure this spawn until 1.21 It might still be yet a different mod, hard to say. Either way, there is not much I can do from my side at this moment until we know which mod is doing it. |
id assume its bop cause I do have it but id really hate to have to disable that biome altogether |
It doesnt look like it is biomes o plenty. I've setup a new world with just biomes or plenty and torchmaster, created a super flat world with just the ominous forest biome. In the mod settings I've enabled spawn logging and I also enabled forge debug log via curseforge. I can see successful blocks of the illusioner in the debug log - so everything is working as expected. It looks like this is yet another mod causing this. |
well I can link my pack here so you can comb through what mods I have in my latest version but no i dont have incontrol https://www.curseforge.com/minecraft/modpacks/minecolonies-dimensional-adventure |
Mc: 1.20.1
Forge: 47.3.5
Torchmaster 20.1.6
Illusioner/Illusionist ignore the mega torch completely and ends up yeeting us out of homes/bases while we are in the middle of building, crafting etc. Can we please get this fixed?
The text was updated successfully, but these errors were encountered: