diff --git a/zdefs.acs b/zdefs.acs index 4b14847..c607821 100644 --- a/zdefs.acs +++ b/zdefs.acs @@ -783,6 +783,11 @@ #DEFINE AAPTR_FRIENDPLAYER 0x4000 #DEFINE AAPTR_GET_LINETARGET 0x8000 +// [AK] Actor pointers used exclusively for GAMEEVENT_ACTOR_DAMAGED +#DEFINE AAPTR_DAMAGE_SOURCE 0x10000000 +#DEFINE AAPTR_DAMAGE_INFLICTOR 0x40000000 +#DEFINE AAPTR_DAMAGE_TARGET 0x80000000 + // Actor pointer operation flags #DEFINE PTROP_UNSAFETARGET 1 @@ -910,6 +915,28 @@ #define DB_ORDER_ASC 0 #define DB_ORDER_DESC 1 +// Zandronum gamemode states ------------------------------------------------ +#define GAMESTATE_UNSPECIFIED -1 +#define GAMESTATE_WAITFORPLAYERS 0 +#define GAMESTATE_COUNTDOWN 1 +#define GAMESTATE_INPROGRESS 2 +#define GAMESTATE_INRESULTSEQUENCE 3 + +// Zandronum EVENT script types --------------------------------------------- +#define GAMEEVENT_PLAYERFRAGS 0 +#define GAMEEVENT_MEDALS 1 +#define GAMEEVENT_CAPTURES 2 +#define GAMEEVENT_TOUCHES 3 +#define GAMEEVENT_RETURNS 4 +#define GAMEEVENT_ROUND_STARTS 5 +#define GAMEEVENT_ROUND_ENDS 6 +#define GAMEEVENT_ROUND_ABORTED 7 +#define GAMEEVENT_CHAT 8 +#define GAMEEVENT_PLAYERCONNECT 9 +#define GAMEEVENT_ACTOR_SPAWNED 10 +#define GAMEEVENT_ACTOR_DAMAGED 11 +#define GAMEEVENT_ACTOR_ARMORDAMAGED 12 + // Events when you have input grabbed #define EV_KeyDown 1 // data1: unshifted ASCII, data2: shifted ASCII @@ -1169,6 +1196,41 @@ #define AMLS_UnexploredSecret 12 #define AMLS_Portal 13 +// [TP] For GetTimeProperty +#define TM_SECOND 0 +#define TM_MINUTE 1 +#define TM_HOUR 2 +#define TM_DAY 3 +#define TM_MONTH 4 +#define TM_YEAR 5 +#define TM_WEEKDAY 6 + +// [AK] For SetGamemodeLimit +#define GAMELIMIT_FRAGS 0 +#define GAMELIMIT_TIME 1 +#define GAMELIMIT_POINTS 2 +#define GAMELIMIT_DUELS 3 +#define GAMELIMIT_WINS 4 +#define GAMELIMIT_WAVES 5 + +// [AK] For SetPlayerScore and GetPlayerScore +#define SCORE_FRAGS 0 +#define SCORE_POINTS 1 +#define SCORE_WINS 2 +#define SCORE_DEATHS 3 +#define SCORE_KILLS 4 +#define SCORE_ITEMS 5 +#define SCORE_SECRETS 6 +#define SCORE_SPREAD 7 +#define SCORE_RANK 8 + +// [AK] For GetMapRotationInfo +#define MAPROTATION_Name 0 +#define MAPROTATION_LumpName 1 +#define MAPROTATION_Used 2 +#define MAPROTATION_MinPlayers 3 +#define MAPROTATION_MaxPlayers 4 + // Lump reading stuff. #define LUMP_OPEN_FULLPATH 1