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Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
When building gzdoom with the auto-setup-windows.cmd script, the resulting binaries do not detect any sound cards, HDMI audio, or onboard audio. The built ZMusic DLLs contain no version information.
Console output:
S_Init: Setting up sound.
Sound init failed. Using nosound.
Upping the developer/debug level doesn't reveal any further details.
I have also tested the script on two additional Windows 10 Pro computers:
GZDoom version
g4.14pre-30-g40546420b
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Windows 10
Please describe your specific OS version
Windows 10 Pro
Relevant hardware info
i3-10110U, UHD Graphics, Vulkan 1.3, D3D 12_1 feature level, Intel(R) Display Audio
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
When building gzdoom with the
auto-setup-windows.cmd
script, the resulting binaries do not detect any sound cards, HDMI audio, or onboard audio. The built ZMusic DLLs contain no version information.Console output:
Upping the developer/debug level doesn't reveal any further details.
I have also tested the script on two additional Windows 10 Pro computers:
Computer 1:
Board Form factor: ATX
Board: ASUS ROG STRIX X670E-A
CPU: AMD Ryzen 9 7950X3D
Audio: ESS Sabre DSP, Solid State amp
GPU: MSI Suprim GeForce RTX 4090 24GB GDDR6X PCI Express 4.0 (Overclocked)
I tried all Audio output options available, including HDMI and a cheap USB dongle
Console output:
Computer 2:
Lenovo Thinkpad T520
CPU: Core i7 2.9GHz Ivy Bridge (Quad Core)
GPU: Quadro 4200M
Audio: Some Realtek DAC, not sure
I did not test the external DP++ modes.
Console output:
Steps to reproduce the behaviour.
.\auto-setup-windows.cmd
Your configuration
Provide a Log
No error log generated.
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