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Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
In "Software mode", high color or normal, decals do not display properly when high quality resize modes are set. Decals appear to stretch vertically from their original positions on walls. Attached are two screenshots showing the issue.
Steps to reproduce the behaviour.
Explain how to reproduce
Select Doom Software renderer
Enable any "High quality resize" option and method (I used 2x and NormalNx)
Notice the decals warping
Your configuration
stock config with options set to get software rendering to work.
Provide a Log
No log generated.
The text was updated successfully, but these errors were encountered:
GZDoom version
g4.14pre-36-ga0b0db6f6
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Windows 10
Please describe your specific OS version
Windows 10 Pro
Relevant hardware info
i3-10110U, UHD Graphics, Vulkan 1.3, D3D 12_1 feature level, Intel(R) Display Audio
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
In "Software mode", high color or normal, decals do not display properly when high quality resize modes are set. Decals appear to stretch vertically from their original positions on walls. Attached are two screenshots showing the issue.
Steps to reproduce the behaviour.
Explain how to reproduce
Your configuration
Provide a Log
No log generated.
The text was updated successfully, but these errors were encountered: