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[BUG] Lately loading some wads crashes gzdoom with stl_vector.h "Assertion '__n < this->size()' failed" - Sometimes this may only happen after starting the game on a custom level.
#2812
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ipaqmaster opened this issue
Nov 13, 2024
· 4 comments
/usr/include/c++/14.2.1/bits/stl_vector.h belongs to the core/gcc package of Archlinux in the distribution's Core repository.
ipaqmaster
changed the title
[BUG] Certain maps or wads crash with stl_vector.h Assertion '__n < this->size()' failed.
[BUG] Lately loading some wads crash gzdoom with stl_vector.h "Assertion '__n < this->size()' failed" - Sometimes this only happens when entering a wad's level.
Nov 13, 2024
ipaqmaster
changed the title
[BUG] Lately loading some wads crash gzdoom with stl_vector.h "Assertion '__n < this->size()' failed" - Sometimes this only happens when entering a wad's level.
[BUG] Lately loading some wads crashes gzdoom with stl_vector.h "Assertion '__n < this->size()' failed" - Sometimes this may only happen after starting the game on a custom level.
Nov 13, 2024
I can load this wad just fine using an ubuntu:latest docker container with the current latest gzdoom deb file installed. This is likely a problem specific to a more recent change in Archlinux.
GZDoom version
g4.14pre-66-g1e4f176395-m
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Linux x86_64
Please describe your specific OS version
Archlinux, Kernel 6.6.58-1-lts
Relevant hardware info
GPU: NVIDIA 2080Ti. CPU: AMD 3900x (12c, 24t)
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
Upon loading some wads (not all) or entering the first map of some wads (not all) gzdoom may coredump with this:
Steps to reproduce the behaviour.
Explain how to reproduce
gzdoom Tartaru5.wad
(Wad hash: 0bca31e98798627152bf6aed94b76ee31f4c048c)TAT01
by selecting the wad's map campaign.Your configuration
Provide a Log
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