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Download this file and load it into Doom 2. Open console and type changemus D_DM2INT into console.
Then try the following two: changemus D_READ_M changemus D_READ_ME <-- This one will actually play the replacing lump D_READ_M instead of Doom 2's normal lump.
Basically the load order is no longer overriding lumps like it should be.
I suspect this will affect other things as well.
The text was updated successfully, but these errors were encountered:
https://forum.zdoom.org/viewtopic.php?t=79918 - yeah, I've reported on this before a couple of days ago too, though from what I noticed, the issue seems to be in PK3s/Folders and not WADs. I have a link to my own test example there that has a WAD file with it as well as a PK3 file.
The thing is, I think this might be a thing with a recent set of changes to the file system, which makes me fearful that this issue could also apply to any PK3/Folder based setup that uses other things that go under special folders [i.e. "Sprites, Graphics, Textures, Flats, etc", and not just Music], though I didn't consider that possibility when I posted that example in my topic.
Download this file and load it into Doom 2. Open console and type
changemus D_DM2INT
into console.Then try the following two:
changemus D_READ_M
changemus D_READ_ME
<-- This one will actually play the replacing lump D_READ_M instead of Doom 2's normal lump.Basically the load order is no longer overriding lumps like it should be.
I suspect this will affect other things as well.
The text was updated successfully, but these errors were encountered: