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Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
While NDCP2 is known to be buggy, there is a certain issue with its MAP21 that appears to be GZDoom-specific. In the first outdoor area, stepping off the floor and into the void will not instantly kill the player like it should - instead, the players simply ends up being stuck in the void, unable to continue. In PrBoom-Plus v2.5.1.4, the player gets instantly gibbed instead, which is correct behavior.
GZDoom version
4.13.2 and g4.14pre-120-gfb660fa3c
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Windows 11
Please describe your specific OS version
N/A
Relevant hardware info
N/A
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
While NDCP2 is known to be buggy, there is a certain issue with its MAP21 that appears to be GZDoom-specific. In the first outdoor area, stepping off the floor and into the void will not instantly kill the player like it should - instead, the players simply ends up being stuck in the void, unable to continue. In PrBoom-Plus v2.5.1.4, the player gets instantly gibbed instead, which is correct behavior.
Steps to reproduce the behaviour.
Explain how to reproduce
gzdoom -file ndcp2.wad -iwad doom2 -warp 21 -nomonsters +"warp 1720 -2080"
Your configuration
Provide a Log
N/A
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