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ApplicationManager.cpp
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ApplicationManager.cpp
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#include "ApplicationManager.h"
#include "Actions\AddRectAction.h"
#include "Actions\AddSquareAction.h"
#include "Actions\AddTriAction.h"
#include "Actions\AddHexAction.h"
#include "Actions\AddCircleAction.h"
#include "Actions\ClearAllAction.h"
#include "Actions\SwitchToDrawAction.h"
#include "Actions\SwitchToPlayAction.h"
#include "Actions\ChangeColorAction.h"
#include "Actions\SelectAction.h"
#include "Actions\DeleteFigAction.h"
#include "Actions\PickAndHide.h"
#include "Actions\StartRecording.h"
#include "Actions\StopRecording.h"
#include "Actions\PlayRecording.h"
#include "Actions\SaveAction.h"
#include "Actions\LoadAction.h"
#include "Actions/ExitAction.h"
#include "Actions/MoveFigureAction.h"
//Constructor
ApplicationManager::ApplicationManager()
{
//Create Input and output
pOut = new Output;
pIn = pOut->CreateInput();
FigCount = 0;
needtodraw = true;
CopiedFigList = NULL;
CopiedFigCount = 0;
SelectedFig = NULL;
//Create an array of figure pointers and set them to NULL
for(int i = 0; i < MaxFigCount;i++)
FigList[i] = NULL;
LastAction = NULL;
IsRecording = false;
IsPlaying = false;
RecordingCount = 0;
for(int i = 0; i < 20;i++)
RecordingList[i] = NULL;
}
//ahmed things
void ApplicationManager::AddAction(Action*last)
{
if(RecordingCount < 20 )
RecordingList[RecordingCount++] = last;
}
Action* ApplicationManager::GetAction()
{ return LastAction; }
void ApplicationManager::DeleteActionList()
{
for(int i = 0; i < RecordingCount; i++)
{
delete RecordingList[i];
RecordingList[i] = NULL;
}
RecordingCount = 0;
}
int ApplicationManager::GetRecordingCount()
{ return RecordingCount; }
bool ApplicationManager::GetRecording()
{ return IsRecording; }
void ApplicationManager::SetRecording(bool b)
{ IsRecording = b; }
bool ApplicationManager::GetPlayRecording()
{ return IsPlaying; }
void ApplicationManager::SetPlayRecording(bool b)
{ IsPlaying = b; }
void ApplicationManager::LoopRecording()
{
for(int i=0; i < RecordingCount; i++)
{
RecordingList[i]->Execute(false);
LastAction->playing();
}
}
//==================================================================================//
// Actions Related Functions //
//==================================================================================//
ActionType ApplicationManager::GetUserAction() const
{
//Ask the input to get the action from the user.
return pIn->GetUserAction();
}
////////////////////////////////////////////////////////////////////////////////////
ActionType ApplicationManager::GetUserActionByPoint(int x, int y) const
{
//Ask the input to get the action from the user.
return pIn->GetUserAction(true, x, y);
}
////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////
//Creates an action and executes it
void ApplicationManager::ExecuteAction(ActionType ActType)
{
Action* pAct = NULL;
//According to Action Type, create the corresponding action object
switch (ActType)
{
case DRAW_RECT:
pAct = new AddRectAction(this);
break;
case DRAW_SQR:
pAct = new AddSquareAction(this);
break;
case DRAW_TRI:
pAct = new AddTriAction(this);
break;
case DRAW_HEX:
pAct = new AddHexAction(this);
break;
case DRAW_CRCL:
pAct = new AddCircleAction(this);
break;
case TO_DRAW:
pAct = new SwitchToDrawAction(this);
break;
case TO_PLAY:
pAct = new SwitchToPlayAction(this);
break;
case CLEAR:
pAct = new ClearAllAction(this);
break;
case SELECT:
pAct = new SelectAction(this);
break;
//Pick & Hide
case PICK_COLOR:
pAct = new PickAndHide(this, PICK_COLOR);
break;
case PICK_TYPE:
pAct = new PickAndHide(this, PICK_TYPE);
break;
case PICK_TYPE_COLOR:
pAct = new PickAndHide(this, PICK_TYPE_COLOR);
break;
////////////////////
case CHNG_COLOR:
pAct = new ChangeColorAction(this);
break;
case FILL:
pAct = new ChangeColorAction(this, true);
break;
case DLTE:
pAct = new DeleteFigAction(this);
break;
case MOVE:
pAct = new MoveFigureAction(this);
break;
case UNDO:
break;
case REDO:
break;
case STRT:
pAct = new StartRecording(this);
break;
case STOP:
pAct = new StopRecording(this);
break;
case PLY_RECORD:
pAct = new PlayRecording(this);
break;
case SAVE:
pAct = new SaveAction(this);
break;
case LOAD:
pAct = new LoadAction(this);
break;
case EXIT:
pAct = new ExitAction(this);
break;
case STATUS: //a click on the status bar ==> no action
return;
}
//Execute the created action
if(pAct != NULL)
{
bool DltAct = pAct->Execute(IsRecording);//Execute
if (DltAct)
delete pAct;
else if (RecordingCount < 20)
LastAction = pAct; //You may need to change this line depending to your implementation
pAct = NULL;
}
}
//==================================================================================//
// Figures Management Functions //
//==================================================================================//
//Add a figure to the list of figures
void ApplicationManager::AddFigure(CFigure* pFig)
{
if(FigCount < MaxFigCount )
FigList[FigCount++] = pFig;
}
////////////////////////////////////////////////////////////////////////////////////
int ApplicationManager::GetFigCount() const
{ return FigCount; }
////////////////////////////////////////////////////////////////////////////////////
int ApplicationManager::GetCopiedFigCount() const
{ return CopiedFigCount; }
////////////////////////////////////////////////////////////////////////////////////
int ApplicationManager::GetFigTypeCount(TYPE t) const
{
int i = 0;
int num = 0;
while (FigList[i] != NULL)
{
if (FigList[i]->GetType() == t)
{
num++;
}
i++;
}
return num;
}
////////////////////////////////////////////////////////////////////////////////////
int ApplicationManager::GetFigFillColorCount(bool FilledOnly, color C) const
{
int i = 0;
int num = 0;
while (FigList[i] != NULL)
{
if (FilledOnly == false)
{
if (FigList[i]->IsFilled())
if (FigList[i]->GetFillColor() == C)
num++;
}
else if (FilledOnly == true)
if (FigList[i]->IsFilled())
num++;
i++;
}
return num;
}
////////////////////////////////////////////////////////////////////////////////////
int ApplicationManager::GetFigTypeFillCount(TYPE t, color C) const
{
int i = 0;
int num = 0;
while (FigList[i] != NULL)
{
if (FigList[i]->IsFilled())
if (FigList[i]->GetType() == t && FigList[i]->GetFillColor() == C)
num++;
i++;
}
return num;
}
////////////////////////////////////////////////////////////////////////////////////
void ApplicationManager::SetSelectedFigure(CFigure* pFig)
{
SelectedFig = pFig;
}
////////////////////////////////////////////////////////////////////////////////////
void ApplicationManager::DeleteFig(int id, GUI_MODE mode)
{
int index;
for(int i = 0; i < FigCount; i++)
{
if(FigList[i]->GetID() == id)
{
if (mode == MODE_PLAY)
FigList[i] = NULL;
else
delete FigList[i];
index = i;
break;
}
}
for(int i = index; i < FigCount - 1; i++)
FigList[i] = FigList[i+1];
FigList[FigCount - 1] = NULL;
FigCount--;
}
////////////////////////////////////////////////////////////////////////////////////
CFigure *ApplicationManager::GetFigure(int x, int y) const
{
//If a figure is found return a pointer to it.
//if this point (x,y) does not belong to any figure return NULL
for(int i=FigCount-1; i >= 0; i--)
{
if(FigList[i]->IsSelected(x,y) == true)
{
return FigList[i];
}
}
//Add your code here to search for a figure given a point x,y
//Remember that ApplicationManager only calls functions do NOT implement it.
return NULL;
}
////////////////////////////////////////////////////////////////////////////////////
CFigure *ApplicationManager::GetFigByIndex(int i) const
{ return FigList[i];}
////////////////////////////////////////////////////////////////////////////////////
CFigure * ApplicationManager::GetPrevSelectFigure() const
{
for(int i=0; i < FigCount; i++)
{
if(FigList[i]->GetSelected() == true)
{
return FigList[i];
}
}
return NULL;
}
////////////////////////////////////////////////////////////////////////////////////
void ApplicationManager::deleteAllFigures()
{
for(int i=0; i<FigCount; i++)
delete FigList[i];
FigCount = 0;
}
//==================================================================================//
// Play Mode Functions //
//==================================================================================//
void ApplicationManager::ExchangeList(bool PlayModeOn)
{
if (PlayModeOn)
{
CopiedFigList = new CFigure*[FigCount];
for(int i=0; i<FigCount; i++)
CopiedFigList[i] = FigList[i];
CopiedFigCount = FigCount;
}
else // PlayModeOff
{
FigCount = CopiedFigCount;
for(int i = 0; i < CopiedFigCount; i++)
FigList[i] = CopiedFigList[i];
CopiedFigCount = 0;
if (CopiedFigList != NULL)
delete[] CopiedFigList;
CopiedFigList = NULL;
}
}
void ApplicationManager::SaveAll(ofstream& SavedGraph)
{
for (int i = 0; i < FigCount; i++)
if (FigList[i] != NULL)
{
FigList[i]->Save(SavedGraph, pOut);
}
}
void ApplicationManager::LoadAll(CFigure* NewFigs, ifstream& LoadedGraph)
{
NewFigs->Load(LoadedGraph, pOut);
AddFigure(NewFigs);
}
void ApplicationManager::setneedtodraw()
{
needtodraw = false;
}
void ApplicationManager::setFigCount(int n)
{
FigCount = n;
}
//==================================================================================//
// Interface Management Functions //
//==================================================================================//
//Draw all figures on the user interface
void ApplicationManager::UpdateInterface() const
{
for(int i=0; i<FigCount; i++)
FigList[i]->Draw(pOut); //Call Draw function (virtual member fn)
}
////////////////////////////////////////////////////////////////////////////////////
//Return a pointer to the input
Input *ApplicationManager::GetInput() const
{ return pIn; }
//Return a pointer to the output
Output *ApplicationManager::GetOutput() const
{ return pOut; }
////////////////////////////////////////////////////////////////////////////////////
//Destructor
ApplicationManager::~ApplicationManager()
{
if (CopiedFigList != NULL)
{
for(int i=0; i<FigCount; i++)
delete CopiedFigList[i];
delete[] CopiedFigList;
}
else
{
for(int i=0; i<FigCount; i++)
delete FigList[i];
}
CopiedFigList = NULL;
if (RecordingCount != 0)
for(int i=0; i<RecordingCount; i++)
delete RecordingList[i];
delete pIn;
delete pOut;
}