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strings_only_enum.go
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strings_only_enum.go
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// Code generated by go-enum DO NOT EDIT.
// Version: example
// Revision: example
// Build Date: example
// Built By: example
//go:build example
// +build example
package example
import (
"database/sql/driver"
"encoding/json"
"errors"
"fmt"
"strings"
)
const (
StrStatePending StrState = "pending"
StrStateRunning StrState = "running"
StrStateCompleted StrState = "completed"
StrStateFailed StrState = "error"
)
var ErrInvalidStrState = fmt.Errorf("not a valid StrState, try [%s]", strings.Join(_StrStateNames, ", "))
var _StrStateNames = []string{
string(StrStatePending),
string(StrStateRunning),
string(StrStateCompleted),
string(StrStateFailed),
}
// StrStateNames returns a list of possible string values of StrState.
func StrStateNames() []string {
tmp := make([]string, len(_StrStateNames))
copy(tmp, _StrStateNames)
return tmp
}
// StrStateValues returns a list of the values for StrState
func StrStateValues() []StrState {
return []StrState{
StrStatePending,
StrStateRunning,
StrStateCompleted,
StrStateFailed,
}
}
// String implements the Stringer interface.
func (x StrState) String() string {
return string(x)
}
// IsValid provides a quick way to determine if the typed value is
// part of the allowed enumerated values
func (x StrState) IsValid() bool {
_, err := ParseStrState(string(x))
return err == nil
}
var _StrStateValue = map[string]StrState{
"pending": StrStatePending,
"running": StrStateRunning,
"completed": StrStateCompleted,
"error": StrStateFailed,
}
// ParseStrState attempts to convert a string to a StrState.
func ParseStrState(name string) (StrState, error) {
if x, ok := _StrStateValue[name]; ok {
return x, nil
}
// Case insensitive parse, do a separate lookup to prevent unnecessary cost of lowercasing a string if we don't need to.
if x, ok := _StrStateValue[strings.ToLower(name)]; ok {
return x, nil
}
return StrState(""), fmt.Errorf("%s is %w", name, ErrInvalidStrState)
}
// MustParseStrState converts a string to a StrState, and panics if is not valid.
func MustParseStrState(name string) StrState {
val, err := ParseStrState(name)
if err != nil {
panic(err)
}
return val
}
func (x StrState) Ptr() *StrState {
return &x
}
// MarshalText implements the text marshaller method.
func (x StrState) MarshalText() ([]byte, error) {
return []byte(string(x)), nil
}
// UnmarshalText implements the text unmarshaller method.
func (x *StrState) UnmarshalText(text []byte) error {
tmp, err := ParseStrState(string(text))
if err != nil {
return err
}
*x = tmp
return nil
}
var errStrStateNilPtr = errors.New("value pointer is nil") // one per type for package clashes
// Scan implements the Scanner interface.
func (x *StrState) Scan(value interface{}) (err error) {
if value == nil {
*x = StrState("")
return
}
// A wider range of scannable types.
// driver.Value values at the top of the list for expediency
switch v := value.(type) {
case string:
*x, err = ParseStrState(v)
case []byte:
*x, err = ParseStrState(string(v))
case StrState:
*x = v
case *StrState:
if v == nil {
return errStrStateNilPtr
}
*x = *v
case *string:
if v == nil {
return errStrStateNilPtr
}
*x, err = ParseStrState(*v)
default:
return errors.New("invalid type for StrState")
}
return
}
// Value implements the driver Valuer interface.
func (x StrState) Value() (driver.Value, error) {
return x.String(), nil
}
// Set implements the Golang flag.Value interface func.
func (x *StrState) Set(val string) error {
v, err := ParseStrState(val)
*x = v
return err
}
// Get implements the Golang flag.Getter interface func.
func (x *StrState) Get() interface{} {
return *x
}
// Type implements the github.com/spf13/pFlag Value interface.
func (x *StrState) Type() string {
return "StrState"
}
type NullStrState struct {
StrState StrState
Valid bool
Set bool
}
func NewNullStrState(val interface{}) (x NullStrState) {
err := x.Scan(val) // yes, we ignore this error, it will just be an invalid value.
_ = err // make any errcheck linters happy
return
}
// Scan implements the Scanner interface.
func (x *NullStrState) Scan(value interface{}) (err error) {
if value == nil {
x.StrState, x.Valid = StrState(""), false
return
}
err = x.StrState.Scan(value)
x.Valid = (err == nil)
return
}
// Value implements the driver Valuer interface.
func (x NullStrState) Value() (driver.Value, error) {
if !x.Valid {
return nil, nil
}
return x.StrState.String(), nil
}
// MarshalJSON correctly serializes a NullStrState to JSON.
func (n NullStrState) MarshalJSON() ([]byte, error) {
const nullStr = "null"
if n.Valid {
return json.Marshal(n.StrState)
}
return []byte(nullStr), nil
}
// UnmarshalJSON correctly deserializes a NullStrState from JSON.
func (n *NullStrState) UnmarshalJSON(b []byte) error {
n.Set = true
var x interface{}
err := json.Unmarshal(b, &x)
if err != nil {
return err
}
err = n.Scan(x)
return err
}