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clipper.go
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clipper.go
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// Copyright (c) 2011 Mateusz Czapliński (Go port)
// Copyright (c) 2011 Mahir Iqbal (as3 version)
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// based on http://code.google.com/p/as3polyclip/ (MIT licensed)
// and code by Martínez et al: http://wwwdi.ujaen.es/~fmartin/bool_op.html (public domain)
package polyclip
import (
"fmt"
"math"
)
//func _DBG(f func()) { f() }
func _DBG(f func()) {}
type polygonType int
const (
_SUBJECT polygonType = iota
_CLIPPING
)
type edgeType int
const (
_EDGE_NORMAL edgeType = iota
_EDGE_NON_CONTRIBUTING
_EDGE_SAME_TRANSITION
_EDGE_DIFFERENT_TRANSITION
)
// This class contains methods for computing clipping operations on polygons.
// It implements the algorithm for polygon intersection given by Francisco Martínez del Río.
// See http://wwwdi.ujaen.es/~fmartin/bool_op.html
type clipper struct {
subject, clipping Polygon
eventQueue
}
func (c *clipper) compute(operation Op) Polygon {
// Test 1 for trivial result case
if len(c.subject)*len(c.clipping) == 0 {
switch operation {
case DIFFERENCE:
return c.subject.Clone()
case UNION:
if len(c.subject) == 0 {
return c.clipping.Clone()
}
return c.subject.Clone()
}
return Polygon{}
}
// Test 2 for trivial result case
subjectbb := c.subject.BoundingBox()
clippingbb := c.clipping.BoundingBox()
if !subjectbb.Overlaps(clippingbb) {
switch operation {
case DIFFERENCE:
return c.subject.Clone()
case UNION:
result := c.subject.Clone()
for _, cont := range c.clipping {
result.Add(cont.Clone())
}
return result
}
return Polygon{}
}
// Add each segment to the eventQueue, sorted from left to right.
for _, cont := range c.subject {
for i := range cont {
addProcessedSegment(&c.eventQueue, cont.segment(i), _SUBJECT)
}
}
for _, cont := range c.clipping {
for i := range cont {
addProcessedSegment(&c.eventQueue, cont.segment(i), _CLIPPING)
}
}
connector := connector{} // to connect the edge solutions
// This is the sweepline. That is, we go through all the polygon edges
// by sweeping from left to right.
S := sweepline{}
MINMAX_X := math.Min(subjectbb.Max.X, clippingbb.Max.X)
_DBG(func() {
e := c.eventQueue.dequeue()
c.eventQueue.enqueue(e)
fmt.Print("\nInitial queue:\n")
for i, e := range c.eventQueue.elements {
fmt.Println(i, "=", *e)
}
})
for !c.eventQueue.IsEmpty() {
var prev, next *endpoint
e := c.eventQueue.dequeue()
_DBG(func() { fmt.Printf("\nProcess event: (of %d)\n%v\n", len(c.eventQueue.elements)+1, *e) })
// optimization 1
switch {
case operation == INTERSECTION && e.p.X > MINMAX_X:
fallthrough
case operation == DIFFERENCE && e.p.X > subjectbb.Max.X:
return connector.toPolygon()
//case operation == UNION && e.p.X > MINMAX_X:
// _DBG(func() { fmt.Print("\nUNION optimization, fast quit\n") })
// // add all the non-processed line segments to the result
// if !e.left {
// connector.add(e.segment())
// }
//
// for !c.eventQueue.IsEmpty() {
// e = c.eventQueue.dequeue()
// if !e.left {
// connector.add(e.segment())
// }
// }
// return connector.toPolygon()
}
if e.left { // the line segment must be inserted into S
pos := S.insert(e)
//e.PosInS = pos
prev = nil
if pos > 0 {
prev = S[pos-1]
}
next = nil
if pos < len(S)-1 {
next = S[pos+1]
}
// Compute the inside and inOut flags
switch {
case prev == nil: // there is not a previous line segment in S?
e.inside, e.inout = false, false
case prev.edgeType != _EDGE_NORMAL:
if pos-2 < 0 { // e overlaps with prev
// Not sure how to handle the case when pos - 2 < 0, but judging
// from the C++ implementation this looks like how it should be handled.
e.inside, e.inout = false, false
if prev.polygonType != e.polygonType { // [MC: where does this come from?]
e.inside = true
} else {
e.inout = true
}
} else { // the previous two line segments in S are overlapping line segments
prevTwo := S[pos-2]
if prev.polygonType == e.polygonType {
e.inout = !prev.inout
e.inside = !prevTwo.inout
} else {
e.inout = !prevTwo.inout
e.inside = !prev.inout
}
}
case e.polygonType == prev.polygonType: // previous line segment in S belongs to the same polygon that "e" belongs to
e.inside = prev.inside
e.inout = !prev.inout
default: // previous line segment in S belongs to a different polygon that "e" belongs to
e.inside = !prev.inout
e.inout = prev.inside
}
_DBG(func() {
fmt.Println("Status line after insertion: ")
for _, e := range S {
fmt.Println(*e)
}
})
// Process a possible intersection between "e" and its next neighbor in S
if next != nil {
c.possibleIntersection(e, next)
}
// Process a possible intersection between "e" and its previous neighbor in S
if prev != nil {
c.possibleIntersection(prev, e)
//c.possibleIntersection(&e, prev)
}
} else { // the line segment must be removed from S
otherPos := -1
for i := range S {
if S[i].equals(e.other) {
otherPos = i
break
}
}
// otherPos := S.IndexOf(e.other)
// [or:] otherPos := e.other.PosInS
if otherPos != -1 {
prev = nil
if otherPos > 0 {
prev = S[otherPos-1]
}
next = nil
if otherPos < len(S)-1 {
next = S[otherPos+1]
}
}
// Check if the line segment belongs to the Boolean operation
switch e.edgeType {
case _EDGE_NORMAL:
switch operation {
case INTERSECTION:
if e.other.inside {
connector.add(e.segment())
}
case UNION:
if !e.other.inside {
connector.add(e.segment())
}
case DIFFERENCE:
if (e.polygonType == _SUBJECT && !e.other.inside) ||
(e.polygonType == _CLIPPING && e.other.inside) {
connector.add(e.segment())
}
case XOR:
connector.add(e.segment())
}
case _EDGE_SAME_TRANSITION:
if operation == INTERSECTION || operation == UNION {
connector.add(e.segment())
}
case _EDGE_DIFFERENT_TRANSITION:
if operation == DIFFERENCE {
connector.add(e.segment())
}
}
// delete line segment associated to e from S and check for intersection between the neighbors of "e" in S
if otherPos != -1 {
S.remove(S[otherPos])
}
if next != nil && prev != nil {
c.possibleIntersection(next, prev)
}
_DBG(func() { fmt.Print("Connector:\n", connector, "\n") })
}
_DBG(func() {
fmt.Println("Status line after processing intersections: ")
for _, e := range S {
fmt.Println(*e)
}
})
}
return connector.toPolygon()
}
func findIntersection(seg0, seg1 segment) (int, Point, Point) {
var pi0, pi1 Point
p0 := seg0.start
d0 := Point{seg0.end.X - p0.X, seg0.end.Y - p0.Y}
p1 := seg1.start
d1 := Point{seg1.end.X - p1.X, seg1.end.Y - p1.Y}
sqrEpsilon := 1e-7 // was 1e-3 earlier
E := Point{p1.X - p0.X, p1.Y - p0.Y}
kross := d0.X*d1.Y - d0.Y*d1.X
sqrKross := kross * kross
sqrLen0 := d0.Length()
sqrLen1 := d1.Length()
if sqrKross > sqrEpsilon*sqrLen0*sqrLen1 {
// lines of the segments are not parallel
s := (E.X*d1.Y - E.Y*d1.X) / kross
if s < 0 || s > 1 {
return 0, Point{}, Point{}
}
t := (E.X*d0.Y - E.Y*d0.X) / kross
if t < 0 || t > 1 {
return 0, Point{}, Point{}
}
// intersection of lines is a point an each segment [MC: ?]
pi0.X = p0.X + s*d0.X
pi0.Y = p0.Y + s*d0.Y
// [MC: commented fragment removed]
return 1, pi0, pi1
}
// lines of the segments are parallel
sqrLenE := E.Length()
kross = E.X*d0.Y - E.Y*d0.X
sqrKross = kross * kross
if sqrKross > sqrEpsilon*sqrLen0*sqrLenE {
// lines of the segment are different
return 0, pi0, pi1
}
// Lines of the segment are the same. Need to test for overlap of segments.
// s0 = Dot (D0, E) * sqrLen0
s0 := (d0.X*E.X + d0.Y*E.Y) / sqrLen0
// s1 = s0 + Dot (D0, D1) * sqrLen0
s1 := s0 + (d0.X*d1.X+d0.Y*d1.Y)/sqrLen0
smin := math.Min(s0, s1)
smax := math.Max(s0, s1)
w := make([]float64, 0)
imax := findIntersection2(0.0, 1.0, smin, smax, &w)
if imax > 0 {
pi0.X = p0.X + w[0]*d0.X
pi0.Y = p0.Y + w[0]*d0.Y
// [MC: commented fragment removed]
if imax > 1 {
pi1.X = p0.X + w[1]*d0.X
pi1.Y = p0.Y + w[1]*d0.Y
}
}
return imax, pi0, pi1
}
func findIntersection2(u0, u1, v0, v1 float64, w *[]float64) int {
if u1 < v0 || u0 > v1 {
return 0
}
if u1 == v0 {
*w = append(*w, u1)
return 1
}
// u1 > v0
if u0 == v1 {
*w = append(*w, u0)
return 1
}
// u0 < v1
if u0 < v0 {
*w = append(*w, v0)
} else {
*w = append(*w, u0)
}
if u1 > v1 {
*w = append(*w, v1)
} else {
*w = append(*w, u1)
}
return 2
}
func (c *clipper) possibleIntersection(e1, e2 *endpoint) {
// [MC]: commented fragment removed
numIntersections, ip1, _ := findIntersection(e1.segment(), e2.segment())
if numIntersections == 0 {
return
}
if numIntersections == 1 && (e1.p.Equals(e2.p) || e1.other.p.Equals(e2.other.p)) {
return // the line segments intersect at an endpoint of both line segments
}
//if numIntersections == 2 && e1.p.Equals(e2.p) {
if numIntersections == 2 && e1.polygonType == e2.polygonType {
return // the line segments overlap, but they belong to the same polygon
}
if numIntersections == 1 {
if !e1.p.Equals(ip1) && !e1.other.p.Equals(ip1) {
// if ip1 is not an endpoint of the line segment associated to e1 then divide "e1"
c.divideSegment(e1, ip1)
}
if !e2.p.Equals(ip1) && !e2.other.p.Equals(ip1) {
// if ip1 is not an endpoint of the line segment associated to e2 then divide "e2"
c.divideSegment(e2, ip1)
}
return
}
// The line segments overlap
sortedEvents := make([]*endpoint, 0)
switch {
case e1.p.Equals(e2.p):
sortedEvents = append(sortedEvents, nil) // WTF [MC: WTF]
case endpointLess(e1, e2):
sortedEvents = append(sortedEvents, e2, e1)
default:
sortedEvents = append(sortedEvents, e1, e2)
}
switch {
case e1.other.p.Equals(e2.other.p):
sortedEvents = append(sortedEvents, nil)
case endpointLess(e1.other, e2.other):
sortedEvents = append(sortedEvents, e2.other, e1.other)
default:
sortedEvents = append(sortedEvents, e1.other, e2.other)
}
if len(sortedEvents) == 2 { // are both line segments equal?
e1.edgeType, e1.other.edgeType = _EDGE_NON_CONTRIBUTING, _EDGE_NON_CONTRIBUTING
if e1.inout == e2.inout {
e2.edgeType, e2.other.edgeType = _EDGE_SAME_TRANSITION, _EDGE_SAME_TRANSITION
} else {
e2.edgeType, e2.other.edgeType = _EDGE_DIFFERENT_TRANSITION, _EDGE_DIFFERENT_TRANSITION
}
return
}
if len(sortedEvents) == 3 { // the line segments share an endpoint
sortedEvents[1].edgeType, sortedEvents[1].other.edgeType = _EDGE_NON_CONTRIBUTING, _EDGE_NON_CONTRIBUTING
var idx int
// is the right endpoint the shared point?
if sortedEvents[0] != nil {
idx = 0
} else { // the shared point is the left endpoint
idx = 2
}
if e1.inout == e2.inout {
sortedEvents[idx].other.edgeType = _EDGE_SAME_TRANSITION
} else {
sortedEvents[idx].other.edgeType = _EDGE_DIFFERENT_TRANSITION
}
if sortedEvents[0] != nil {
c.divideSegment(sortedEvents[0], sortedEvents[1].p)
} else {
c.divideSegment(sortedEvents[2].other, sortedEvents[1].p)
}
return
}
if sortedEvents[0] != sortedEvents[3].other {
// no line segment includes totally the OtherEnd one
sortedEvents[1].edgeType = _EDGE_NON_CONTRIBUTING
if e1.inout == e2.inout {
sortedEvents[2].edgeType = _EDGE_SAME_TRANSITION
} else {
sortedEvents[2].edgeType = _EDGE_DIFFERENT_TRANSITION
}
c.divideSegment(sortedEvents[0], sortedEvents[1].p)
c.divideSegment(sortedEvents[1], sortedEvents[2].p)
return
}
// one line segment includes the other one
sortedEvents[1].edgeType, sortedEvents[1].other.edgeType = _EDGE_NON_CONTRIBUTING, _EDGE_NON_CONTRIBUTING
c.divideSegment(sortedEvents[0], sortedEvents[1].p)
if e1.inout == e2.inout {
sortedEvents[3].other.edgeType = _EDGE_SAME_TRANSITION
} else {
sortedEvents[3].other.edgeType = _EDGE_DIFFERENT_TRANSITION
}
c.divideSegment(sortedEvents[3].other, sortedEvents[2].p)
}
func (c *clipper) divideSegment(e *endpoint, p Point) {
// "Right event" of the "left line segment" resulting from dividing e (the line segment associated to e)
r := &endpoint{p: p, left: false, polygonType: e.polygonType, other: e, edgeType: e.edgeType}
// "Left event" of the "right line segment" resulting from dividing e (the line segment associated to e)
l := &endpoint{p: p, left: true, polygonType: e.polygonType, other: e.other, edgeType: e.other.edgeType}
if endpointLess(l, e.other) { // avoid a rounding error. The left event would be processed after the right event
// println("Oops")
e.other.left = true
e.left = false
}
e.other.other = l
e.other = r
c.eventQueue.enqueue(l)
c.eventQueue.enqueue(r)
}
func addProcessedSegment(q *eventQueue, segment segment, polyType polygonType) {
if segment.start.Equals(segment.end) {
// Possible degenerate condition
return
}
e1 := &endpoint{p: segment.start, left: true, polygonType: polyType}
e2 := &endpoint{p: segment.end, left: true, polygonType: polyType, other: e1}
e1.other = e2
switch {
case e1.p.X < e2.p.X:
e2.left = false
case e1.p.X > e2.p.X:
e1.left = false
case e1.p.Y < e2.p.Y:
// the line segment is vertical. The bottom endpoint is the left endpoint
e2.left = false
default:
e1.left = false
}
// Pushing it so the que is sorted from left to right, with object on the left having the highest priority
q.enqueue(e1)
q.enqueue(e2)
}