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Could we bend LLAMA enough to base a view on CUDA textures? I think the abstraction could be powerful enough, but some constraints may be violated and need rethinking. The CUDA textures would be the blobs and a corresponding accessor would load from them.
We should build an example trying that.
The text was updated successfully, but these errors were encountered:
Could we bend LLAMA enough to base a view on CUDA textures? I think the abstraction could be powerful enough, but some constraints may be violated and need rethinking. The CUDA textures would be the blobs and a corresponding accessor would load from them.
We should build an example trying that.
The text was updated successfully, but these errors were encountered: