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messing around with rainbows, flames, and bouncy sparkle trails on unity mods. Mario kart on a budget, if you will.

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karting-microgame-unity3D

messing around with rainbows, flames, and bouncy sparkle trails on unity mods. Mario kart on a budget, if you will.

Hi there! If you want to help QA test my game on your desktop/laptop, play "Mariowo Kart on a Budget" here: https://connect.unity.com/p/mariowo-kart-on-a-budget Feel free to leave comments on how I can make the gameplay better, and I will update my documentation accordingly :)

Game Controls

  • press "up" key to accelerate
  • press "left" and "right" keys to turn
  • press "down" key to go backwards
  • press "space" key to drift
  • hold "R" key to reset cart

Stack

  • C# for game environment
  • C++ for back-end game engine
  • ASP.NET for server-side framework
  • CSS for game design
  • Real-time leaderboard built with dreamlo.com API (employs simple HTTP GET requests)

Added Mods (will continue to update)

  • neon hat prefabs
  • rear and front wheel light trails
  • game setting colors
  • KartObject color
  • CollisionFence Effect
  • KartObject speed accelerated
  • in-game billboards with dank memes
  • main menu description updated
  • real-time leaderboard end game

Issues I need to fix

  • Lower bounce rate to 0.7
  • fix drift hydroplaning
  • autoreset game once 3 laps completed
  • insert signal when kart is going in wrong direction
  • collect Jeff heads!1!1!
  • figure out how to change content text in UI canvas
  • create "enter name" option in the beginning

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messing around with rainbows, flames, and bouncy sparkle trails on unity mods. Mario kart on a budget, if you will.

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