messing around with rainbows, flames, and bouncy sparkle trails on unity mods. Mario kart on a budget, if you will.
Hi there! If you want to help QA test my game on your desktop/laptop, play "Mariowo Kart on a Budget" here: https://connect.unity.com/p/mariowo-kart-on-a-budget Feel free to leave comments on how I can make the gameplay better, and I will update my documentation accordingly :)
- press "up" key to accelerate
- press "left" and "right" keys to turn
- press "down" key to go backwards
- press "space" key to drift
- hold "R" key to reset cart
- C# for game environment
- C++ for back-end game engine
- ASP.NET for server-side framework
- CSS for game design
- Real-time leaderboard built with dreamlo.com API (employs simple HTTP GET requests)
- neon hat prefabs
- rear and front wheel light trails
- game setting colors
- KartObject color
- CollisionFence Effect
- KartObject speed accelerated
- in-game billboards with dank memes
- main menu description updated
- real-time leaderboard end game
- Lower bounce rate to 0.7
- fix drift hydroplaning
- autoreset game once 3 laps completed
- insert signal when kart is going in wrong direction
- collect Jeff heads!1!1!
- figure out how to change content text in UI canvas
- create "enter name" option in the beginning