- Fix Character body 2d conveyer belt not working
- Fix if the collision shape of character body2d is moved, test_body_moved doesnt work propertly
- Fix Add limits and motor to pin joint.
- Fix the character controller margin to work.
- Fixes SegmentShape2D seems unsupported.
- Fixes Shapecast2D node does not detect collisions.
- Zero friction physics material does not simulate
- Applying impulse ignores rigidbody mass and introduces a ton of angular motion.
- Revert mass is density change. Fixes Constant Torque and Impulse Torque are applied differently
- Fix Polygon Skin not letting objects fall through small gaps. Also fix inside out polygons bug.
- Fix Fix One way Collision for CharacterBody
- Fix for godot-box2d/issues/22
- Fix unsafe and safe fraction bounding(between 0 and 1)
- Implement base one way direction collision(not finished).
- Fixes crashes when joints aren't set properly.
- Fixes other body test functions crashes.
- Fixes body_test_move to work correctly and not check for area collision.
- Possible fix for collision between static body and area bug
- Fix torque (almost, there is still a little difference in test, but numbers are much more closer now)
- Fix concave polygon
- Add support for conveyer belt
- Add build for web but not enabled yet (bug in godot-cpp)
- Update/fix support for skewing/scaling for shapes.
- Fix mac binary signing
- Add basic implementation for force_integration_callback
- Fix CharacterController2D to correctly work(passing 19/20 tests)
- Fix normal issue on test_motion function
- Add all api's from physics server
Known issues:
- KinematicBody2D has a lot of issues still.