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This repository has been archived by the owner on Jun 29, 2024. It is now read-only.

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CHANGELOG.md

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Changelog

  • Fix for godot-box2d/issues/22
  • Fix unsafe and safe fraction bounding(between 0 and 1)
  • Implement base one way direction collision(not finished).
  • Fixes crashes when joints aren't set properly.
  • Fixes other body test functions crashes.
  • Fixes body_test_move to work correctly and not check for area collision.
  • Fix torque (almost, there is still a little difference in test, but numbers are much more closer now)
  • Fix concave polygon
  • Add support for conveyer belt
  • Add build for web but not enabled yet (bug in godot-cpp)
  • Update/fix support for skewing/scaling for shapes.
  • Fix mac binary signing
  • Add basic implementation for force_integration_callback
  • Fix CharacterController2D to correctly work(passing 19/20 tests)
  • Fix normal issue on test_motion function
  • Add all api's from physics server

Known issues:

  • KinematicBody2D has a lot of issues still.