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CapsuleShape2D causing weird Interaction with intersect_ray and StaticBody2D #106
Labels
bug
Something isn't working
CapsuleShape2D collision shape (when height to radius ratio is above 2:1) is some how affecting intersect_ray (that intersects 2 non overlapping StaticBody2D objects) queries on 2 StaticBody2Ds - When the Capsule collides with one of the StaticBody2D objects the intersect_ray seems to ignore one of the StaticBody2D objects even though the ray hits it and it is the closer intersection
sample scene provoided
TO REPRODUCE
EXPECTED BEHAVIOUR
Unless I am doing something wrong or missing something - the interaction between the CapsuleShape2D and the StaticBody2D should in this case not have any effect on the intersect_ray result
VERSIONS
RayIntersectBugBox2D.zip
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