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This repository has been archived by the owner on Jun 29, 2024. It is now read-only.
Would it be possible please to implement the max motor torque property for pin joints from Box2D? The property is part of Box2D and present in the Unity implementation, for example.
Presumably there is already a max motor torque value implemented for the motor target speed to work and this just isn't exposed yet.
This would be useful, for example, for a complex rigid body player controller, where different body parts require different strengths.
Thanks very much for all your work.
The text was updated successfully, but these errors were encountered:
Right now waiting on most/all issues/features until box2c is implemented, as I am doing a major rewrite for that. Will resume on regular issues after that.
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Would it be possible please to implement the max motor torque property for pin joints from Box2D? The property is part of Box2D and present in the Unity implementation, for example.
Presumably there is already a max motor torque value implemented for the motor target speed to work and this just isn't exposed yet.
This would be useful, for example, for a complex rigid body player controller, where different body parts require different strengths.
Thanks very much for all your work.
The text was updated successfully, but these errors were encountered: