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When "rough" is checked and friction differs, collision causes objects to disappear #110
Labels
bug
Something isn't working
Describe the bug
When physics materials differ in 2d collisions, and rough is checked on one of the materials, collision happens, and then the body appears to be removed from the world.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I expected the rigidbody to appropriately react to the static body rather than disappearing.
Project
PhysMatProblem.zip
Versions (please complete the following information):
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