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script.js
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script.js
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var arr = [[], [], [], [], [], [], [], [], []]
var temp = [[], [], [], [], [], [], [], [], []]
for (var i = 0; i < 9; i++) {
for (var j = 0; j < 9; j++) {
arr[i][j] = document.getElementById(i * 9 + j);
}
}
function initializeTemp(temp) {
for (var i = 0; i < 9; i++) {
for (var j = 0; j < 9; j++) {
temp[i][j] = false;
}
}
}
function setTemp(board, temp) {
for (var i = 0; i < 9; i++) {
for (var j = 0; j < 9; j++) {
if (board[i][j] != 0) {
temp[i][j] = true;
}
}
}
}
function setColor(temp) {
for (var i = 0; i < 9; i++) {
for (var j = 0; j < 9; j++) {
if (temp[i][j] == true) {
arr[i][j].style.color = "#DC3545";
}
}
}
}
function resetColor() {
for (var i = 0; i < 9; i++) {
for (var j = 0; j < 9; j++) {
arr[i][j].style.color = "green";
}
}
}
var board = [[], [], [], [], [], [], [], [], []]
let button = document.getElementById('generate-sudoku')
let solve = document.getElementById('solve')
console.log(arr)
function changeBoard(board) {
for (var i = 0; i < 9; i++) {
for (var j = 0; j < 9; j++) {
if (board[i][j] != 0) {
arr[i][j].innerText = board[i][j]
}
else
arr[i][j].innerText = ''
}
}
}
button.onclick = function () {
var xhrRequest = new XMLHttpRequest()
xhrRequest.onload = function () {
var response = JSON.parse(xhrRequest.response)
console.log(response)
initializeTemp(temp)
resetColor()
board = response.board
setTemp(board, temp)
setColor(temp)
changeBoard(board)
}
xhrRequest.open('get', 'https://sugoku.herokuapp.com/board?difficulty=easy')
//we can change the difficulty of the puzzle the allowed values of difficulty are easy, medium, hard and random
xhrRequest.send()
}
function isSafe(board,r,c,no)
{
//not repeating in the same row and column
for(var i=0;i<9;i++)
{
if(board[i][c]==no or board[r][i]==no)
{
return false;
}
}
//subgrid
var sx=r-r%3;
var sy=c-c%3;
for(var x=sx;x<sx+3;x++)
{
for(var y=sy;y<sy+3;y++)
{
if(board[x][y]==no)
{
return false;
}
}
}
return true;
}
// you can make a call to changeboard(board) function to update the state on the screen
function solveSudokuHelper(board,r,c){
//base case
if(r==9){
changeBoard(board);
return true;
}
//other cases - write your code here
if(c==9)
{
return solveSudokuHelper(board,r+1,0);
}
//pre-filled cell skip it
if(board[r][c]!=0)
{
return solveSudokuHelper(board,r,c+1);
}
//there is 0 in the current location
for(var i=1;i<=9;i++)
{
if(isSafe(board,r,c,i))
{
board[r][c]=i;
var success = solveSudokuHelper(board,r,c+1);
if(success==true)
{
return true;
}
board[r][c]=0;
}
}
return false;
}
//finish your code here
}
function solveSudoku(board) {
solveSudokuHelper(board,0,0);
}
solve.onclick = function () {
solveSudoku(board)
}