diff --git a/keyboards/spaceman/2_milk/keymaps/encg/config.h b/keyboards/spaceman/2_milk/keymaps/encg/config.h new file mode 100644 index 000000000000..4d7e1bb5735d --- /dev/null +++ b/keyboards/spaceman/2_milk/keymaps/encg/config.h @@ -0,0 +1,20 @@ +/* Copyright 2020 encg + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once + +#define UNICODE_SELECTED_MODES UC_MAC, UC_WINC +#define UNICODE_CYCLE_PERSIST true diff --git a/keyboards/spaceman/2_milk/keymaps/encg/keymap.c b/keyboards/spaceman/2_milk/keymaps/encg/keymap.c new file mode 100644 index 000000000000..d74f8828db2e --- /dev/null +++ b/keyboards/spaceman/2_milk/keymaps/encg/keymap.c @@ -0,0 +1,196 @@ +/* Copyright 2020 encg + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include QMK_KEYBOARD_H +#include +#include +#include + +enum my_keycodes { + SPIN = SAFE_RANGE, + RULES, +}; + +enum unicode_names { + COW, + BTTR, + CHIKN, + FISH, + SEED, + RENV, + MBAG, + FACE, + WING, + SIGN, + WAVE +}; + +const uint32_t PROGMEM unicode_map[] = { + [COW] = 0x1F404, // 🐄 + [BTTR] = 0x1F9C8, // 🧈 + [CHIKN] = 0x1F414, // 🐔 + [FISH] = 0x1F3A3, // 🎣 + [SEED] = 0x1F331, // 🌱 + [RENV] = 0x1F9E7, // 🧧 + [MBAG] = 0x1F4B0, // 💰 + [FACE] = 0x1F911, // 🤑 + [WING] = 0x1F4B8, // 💸 + [SIGN] = 0x1F4B2, // 💲 + [WAVE] = 0x1F44B, // 👋 +}; + +/* Emojis stored in an array in order to be randomly accessed */ +const char* emoji[5] = {"🐄", "🧈", "🐔", "🎣", "🌱"}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case SPIN: + if (record->event.pressed) { + /* Seed RNG used by rand() with timer_read() https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers */ + srand(timer_read()); + int rng1 = rand() % 5; + send_unicode_string(emoji[rng1]); + wait_ms(200); + int rng2 = rand() % 5; + send_unicode_string(emoji[rng2]); + wait_ms(200); + int rng3 = rand() % 5; + send_unicode_string(emoji[rng3]); + wait_ms(200); + if (rng1 == rng2 && rng1 == rng3) { + if (rng1 == 0) { + wait_ms(200); + SEND_STRING(" "); + send_unicode_string("🧧🧧🧧"); + wait_ms(200); + SEND_STRING("\n"); + } else if (rng1 == 1) { + wait_ms(200); + SEND_STRING(" "); + send_unicode_string("💰💰💰"); + wait_ms(200); + SEND_STRING("\n"); + } else if (rng1 == 2) { + wait_ms(200); + SEND_STRING(" "); + send_unicode_string("🤑🤑🤑"); + wait_ms(200); + SEND_STRING("\n"); + } else if (rng1 == 3) { + wait_ms(200); + SEND_STRING(" "); + send_unicode_string("💲💲💲"); + wait_ms(200); + SEND_STRING("\n"); + } else if (rng1 == 4) { + wait_ms(200); + SEND_STRING(" "); + send_unicode_string("📈📈📈"); + wait_ms(200); + SEND_STRING("\n"); + } + } else { + SEND_STRING(" "); + send_unicode_string("👋💸"); + SEND_STRING("\n"); + } + } + return false; + break; + case RULES: + if (record->event.pressed) { + send_unicode_string("🐄"); + wait_ms(200); + send_unicode_string("🐄"); + wait_ms(200); + send_unicode_string("🐄"); + wait_ms(200); + SEND_STRING(" "); + send_unicode_string("🧧"); + wait_ms(200); + send_unicode_string("🧧"); + wait_ms(200); + send_unicode_string("🧧"); + SEND_STRING("\n"); + wait_ms(100); + send_unicode_string("🧈"); + wait_ms(200); + send_unicode_string("🧈"); + wait_ms(200); + send_unicode_string("🧈"); + wait_ms(200); + SEND_STRING(" "); + send_unicode_string("💰"); + wait_ms(200); + send_unicode_string("💰"); + wait_ms(200); + send_unicode_string("💰"); + SEND_STRING("\n"); + wait_ms(100); + send_unicode_string("🐔"); + wait_ms(200); + send_unicode_string("🐔"); + wait_ms(200); + send_unicode_string("🐔"); + wait_ms(200); + SEND_STRING(" "); + send_unicode_string("🤑"); + wait_ms(200); + send_unicode_string("🤑"); + wait_ms(200); + send_unicode_string("🤑"); + SEND_STRING("\n"); + wait_ms(100); + send_unicode_string("🎣"); + wait_ms(200); + send_unicode_string("🎣"); + wait_ms(200); + send_unicode_string("🎣"); + wait_ms(200); + SEND_STRING(" "); + send_unicode_string("💲"); + wait_ms(200); + send_unicode_string("💲"); + wait_ms(200); + send_unicode_string("💲"); + SEND_STRING("\n"); + wait_ms(100); + send_unicode_string("🌱"); + wait_ms(200); + send_unicode_string("🌱"); + wait_ms(200); + send_unicode_string("🌱"); + wait_ms(200); + SEND_STRING(" "); + send_unicode_string("📈"); + wait_ms(200); + send_unicode_string("📈"); + wait_ms(200); + send_unicode_string("📈"); + SEND_STRING("\n\n"); + } + return false; + break; + } + return false; +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT( + SPIN, /* bottom button */ + RULES /* top button */ + ) +}; diff --git a/keyboards/spaceman/2_milk/keymaps/encg/readme.md b/keyboards/spaceman/2_milk/keymaps/encg/readme.md new file mode 100644 index 000000000000..f1f9cd6c6d06 --- /dev/null +++ b/keyboards/spaceman/2_milk/keymaps/encg/readme.md @@ -0,0 +1,26 @@ +# encg's Keymap + +## What is this? + +A simple slot machine emulator for the [2% Milk Keyboard](https://github.com/Spaceman/SpaceboardsHardware/tree/master/Keyboards/2%25%20Milk). This idea is based on the [implementation by /u/ln8r on /r/mechanicalkeyboards](https://www.reddit.com/r/MechanicalKeyboards/comments/hcw21b/2_milk_slot_machine/). + +## How does it work? + +The top button outputs all possible winning emoji combinations followed by a corresponding "score." Emojis are output one-by-one with a short delay to simulate the "slots" feel. + +![IMG](https://i.imgur.com/rUc3IOn.gif) + +The bottom button outputs 3 random emojis one by one. The random function takes `timer_read()` as its seed value [(referenced here)](https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers). + +![IMG](https://i.imgur.com/4EREsIq.png) + +## Unicode Setup + +This keymap's default unicode input mode is `UC_WINC` which requires [WinCompose](https://github.com/samhocevar/wincompose). For other OSes, see [QMK documentation on unicode input modes](https://docs.qmk.fm/#/feature_unicode?id=input-modes). + +## Ideas for the future + +- [ ] Factor in emoji hierarchy into RNG algorithm +- [ ] Random/Wildcard emoji +- [ ] Keep a count for winng combinations +- [ ] Implement tap dance for easily switching unicode input types diff --git a/keyboards/spaceman/2_milk/keymaps/encg/rules.mk b/keyboards/spaceman/2_milk/keymaps/encg/rules.mk new file mode 100644 index 000000000000..502b2def7623 --- /dev/null +++ b/keyboards/spaceman/2_milk/keymaps/encg/rules.mk @@ -0,0 +1 @@ +UNICODEMAP_ENABLE = yes