diff --git a/keyboards/spaceman/2_milk/keymaps/encg/config.h b/keyboards/spaceman/2_milk/keymaps/encg/config.h
new file mode 100644
index 000000000000..4d7e1bb5735d
--- /dev/null
+++ b/keyboards/spaceman/2_milk/keymaps/encg/config.h
@@ -0,0 +1,20 @@
+/* Copyright 2020 encg
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#pragma once
+
+#define UNICODE_SELECTED_MODES UC_MAC, UC_WINC
+#define UNICODE_CYCLE_PERSIST true
diff --git a/keyboards/spaceman/2_milk/keymaps/encg/keymap.c b/keyboards/spaceman/2_milk/keymaps/encg/keymap.c
new file mode 100644
index 000000000000..d74f8828db2e
--- /dev/null
+++ b/keyboards/spaceman/2_milk/keymaps/encg/keymap.c
@@ -0,0 +1,196 @@
+/* Copyright 2020 encg
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#include QMK_KEYBOARD_H
+#include
+#include
+#include
+
+enum my_keycodes {
+ SPIN = SAFE_RANGE,
+ RULES,
+};
+
+enum unicode_names {
+ COW,
+ BTTR,
+ CHIKN,
+ FISH,
+ SEED,
+ RENV,
+ MBAG,
+ FACE,
+ WING,
+ SIGN,
+ WAVE
+};
+
+const uint32_t PROGMEM unicode_map[] = {
+ [COW] = 0x1F404, // 🐄
+ [BTTR] = 0x1F9C8, // 🧈
+ [CHIKN] = 0x1F414, // 🐔
+ [FISH] = 0x1F3A3, // 🎣
+ [SEED] = 0x1F331, // 🌱
+ [RENV] = 0x1F9E7, // 🧧
+ [MBAG] = 0x1F4B0, // 💰
+ [FACE] = 0x1F911, // 🤑
+ [WING] = 0x1F4B8, // 💸
+ [SIGN] = 0x1F4B2, // 💲
+ [WAVE] = 0x1F44B, // 👋
+};
+
+/* Emojis stored in an array in order to be randomly accessed */
+const char* emoji[5] = {"🐄", "🧈", "🐔", "🎣", "🌱"};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case SPIN:
+ if (record->event.pressed) {
+ /* Seed RNG used by rand() with timer_read() https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers */
+ srand(timer_read());
+ int rng1 = rand() % 5;
+ send_unicode_string(emoji[rng1]);
+ wait_ms(200);
+ int rng2 = rand() % 5;
+ send_unicode_string(emoji[rng2]);
+ wait_ms(200);
+ int rng3 = rand() % 5;
+ send_unicode_string(emoji[rng3]);
+ wait_ms(200);
+ if (rng1 == rng2 && rng1 == rng3) {
+ if (rng1 == 0) {
+ wait_ms(200);
+ SEND_STRING(" ");
+ send_unicode_string("🧧🧧🧧");
+ wait_ms(200);
+ SEND_STRING("\n");
+ } else if (rng1 == 1) {
+ wait_ms(200);
+ SEND_STRING(" ");
+ send_unicode_string("💰💰💰");
+ wait_ms(200);
+ SEND_STRING("\n");
+ } else if (rng1 == 2) {
+ wait_ms(200);
+ SEND_STRING(" ");
+ send_unicode_string("🤑🤑🤑");
+ wait_ms(200);
+ SEND_STRING("\n");
+ } else if (rng1 == 3) {
+ wait_ms(200);
+ SEND_STRING(" ");
+ send_unicode_string("💲💲💲");
+ wait_ms(200);
+ SEND_STRING("\n");
+ } else if (rng1 == 4) {
+ wait_ms(200);
+ SEND_STRING(" ");
+ send_unicode_string("📈📈📈");
+ wait_ms(200);
+ SEND_STRING("\n");
+ }
+ } else {
+ SEND_STRING(" ");
+ send_unicode_string("👋💸");
+ SEND_STRING("\n");
+ }
+ }
+ return false;
+ break;
+ case RULES:
+ if (record->event.pressed) {
+ send_unicode_string("🐄");
+ wait_ms(200);
+ send_unicode_string("🐄");
+ wait_ms(200);
+ send_unicode_string("🐄");
+ wait_ms(200);
+ SEND_STRING(" ");
+ send_unicode_string("🧧");
+ wait_ms(200);
+ send_unicode_string("🧧");
+ wait_ms(200);
+ send_unicode_string("🧧");
+ SEND_STRING("\n");
+ wait_ms(100);
+ send_unicode_string("🧈");
+ wait_ms(200);
+ send_unicode_string("🧈");
+ wait_ms(200);
+ send_unicode_string("🧈");
+ wait_ms(200);
+ SEND_STRING(" ");
+ send_unicode_string("💰");
+ wait_ms(200);
+ send_unicode_string("💰");
+ wait_ms(200);
+ send_unicode_string("💰");
+ SEND_STRING("\n");
+ wait_ms(100);
+ send_unicode_string("🐔");
+ wait_ms(200);
+ send_unicode_string("🐔");
+ wait_ms(200);
+ send_unicode_string("🐔");
+ wait_ms(200);
+ SEND_STRING(" ");
+ send_unicode_string("🤑");
+ wait_ms(200);
+ send_unicode_string("🤑");
+ wait_ms(200);
+ send_unicode_string("🤑");
+ SEND_STRING("\n");
+ wait_ms(100);
+ send_unicode_string("🎣");
+ wait_ms(200);
+ send_unicode_string("🎣");
+ wait_ms(200);
+ send_unicode_string("🎣");
+ wait_ms(200);
+ SEND_STRING(" ");
+ send_unicode_string("💲");
+ wait_ms(200);
+ send_unicode_string("💲");
+ wait_ms(200);
+ send_unicode_string("💲");
+ SEND_STRING("\n");
+ wait_ms(100);
+ send_unicode_string("🌱");
+ wait_ms(200);
+ send_unicode_string("🌱");
+ wait_ms(200);
+ send_unicode_string("🌱");
+ wait_ms(200);
+ SEND_STRING(" ");
+ send_unicode_string("📈");
+ wait_ms(200);
+ send_unicode_string("📈");
+ wait_ms(200);
+ send_unicode_string("📈");
+ SEND_STRING("\n\n");
+ }
+ return false;
+ break;
+ }
+ return false;
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = LAYOUT(
+ SPIN, /* bottom button */
+ RULES /* top button */
+ )
+};
diff --git a/keyboards/spaceman/2_milk/keymaps/encg/readme.md b/keyboards/spaceman/2_milk/keymaps/encg/readme.md
new file mode 100644
index 000000000000..f1f9cd6c6d06
--- /dev/null
+++ b/keyboards/spaceman/2_milk/keymaps/encg/readme.md
@@ -0,0 +1,26 @@
+# encg's Keymap
+
+## What is this?
+
+A simple slot machine emulator for the [2% Milk Keyboard](https://github.com/Spaceman/SpaceboardsHardware/tree/master/Keyboards/2%25%20Milk). This idea is based on the [implementation by /u/ln8r on /r/mechanicalkeyboards](https://www.reddit.com/r/MechanicalKeyboards/comments/hcw21b/2_milk_slot_machine/).
+
+## How does it work?
+
+The top button outputs all possible winning emoji combinations followed by a corresponding "score." Emojis are output one-by-one with a short delay to simulate the "slots" feel.
+
+![IMG](https://i.imgur.com/rUc3IOn.gif)
+
+The bottom button outputs 3 random emojis one by one. The random function takes `timer_read()` as its seed value [(referenced here)](https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers).
+
+![IMG](https://i.imgur.com/4EREsIq.png)
+
+## Unicode Setup
+
+This keymap's default unicode input mode is `UC_WINC` which requires [WinCompose](https://github.com/samhocevar/wincompose). For other OSes, see [QMK documentation on unicode input modes](https://docs.qmk.fm/#/feature_unicode?id=input-modes).
+
+## Ideas for the future
+
+- [ ] Factor in emoji hierarchy into RNG algorithm
+- [ ] Random/Wildcard emoji
+- [ ] Keep a count for winng combinations
+- [ ] Implement tap dance for easily switching unicode input types
diff --git a/keyboards/spaceman/2_milk/keymaps/encg/rules.mk b/keyboards/spaceman/2_milk/keymaps/encg/rules.mk
new file mode 100644
index 000000000000..502b2def7623
--- /dev/null
+++ b/keyboards/spaceman/2_milk/keymaps/encg/rules.mk
@@ -0,0 +1 @@
+UNICODEMAP_ENABLE = yes