blueskythlikesclouds
released this
29 May 17:48
·
24 commits
to master
since this release
Prerequisites
Windows
You need:
- Windows 7/8/8.1/10/11 with latest updates.
- .NET Framework 4.7.2.
- Visual C++ Redist 2015/2017/2019 x64 and x86
If you don't have the dependencies, the tools are going to crash.
Linux
- Install
dotnet48
withwinetricks
. - Run with Wine.
Changelog
File Formats
- Add support for loading CPK files from MM+. FARC Pack is able to extract them, as well.
- Revamp stage database reading and writing. (contribution by @korenkonder)
- Fix OSP writing for X. Custom modules can finally utilize custom physics. (contribution by @thatrandomlurker-divamoddingtools and @korenkonder)
- Add support for F 2nd/X post process tables. (contribution by @keikei14)
- Add support for F 2nd character item tables. (contribution by @thatrandomlurker-divamoddingtools)
Misc
- Unblock the native DLLs automatically. You don't have to unblock them manually anymore.
- Add an option for directly replacing a sprite instead of needing to edit its texture atlas. (contribution by @BroGamer4256)
- Fix secondary UV channel and color data exporting for FBX.
- Fix changes done to arrays and lists not being recognized.
- Let the user change every vector and color value.
- Improve model viewer to support transparency and F & FT style model shading.
- Minor UI/UX improvements.
To read the full changelog, view the commit history.