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bok-engine

game engine using LWJGL including phong lighting and skeletal animation

steps to run:
add code to eclipse ide or other ide
remember to add res and src folders to build path
add LWJGL3 with JOML jars, PNGDecoder jars and slickutil jars to project classpath

the jars used work on windows 11. You may need to download other operating system
jars from lwjgl website if not using windows

if you create animations in blender for this game you have to set the max weights to 4 and also remember to normalize all weights.

credit to:
CodingAP for GLFW tutorials
ThinMatrix for render engine tutorials
Sopiro for animation code

feel free to use this code in your own projects :)
credit is not required but appreciated!