You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Do the vertices projection on the GPU side (beware of the precision issues that might come because operations are done on float in GPU and not double, to be tested...)
Index the footprints in HEALPix cells so that only footprints inside HPX cells in the view will be rendered
The text was updated successfully, but these errors were encountered:
Above 3000/4000 polygon footprints there is performance issues. Several optimization could be done:
The text was updated successfully, but these errors were encountered: