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Update README.md #7
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Hi, I'd like to experiment transmitting usb over wifi from astronomy gear to astrophotgraphy computer, cheers, |
ESP32 USB/IP PoC Documentation: Connecting USB Devices to an ESP32 or ArduinoOverviewThis document provides a detailed explanation of how to connect USB devices (e.g., a keyboard, mouse, or USB drive) to an ESP32 or Arduino using the esp32-usbip-poc project. The goal is to enable access to these USB devices over a network using the USB/IP protocol. It also explains hardware requirements, such as using a USB-to-UART adapter, and alternatives for directly connecting USB devices. ESP32/Arduino USB CapabilitiesThe ESP32 and Arduino boards, by default, do not include a native USB Host controller. The USB port available on these boards, often a USB B micro or USB B standard port, serves two main purposes:
Hardware Requirements for USB CommunicationTo connect a USB device to an ESP32 or Arduino, you typically need a USB-to-UART adapter. This adapter acts as a bridge between the USB device (which uses the USB protocol) and the ESP32 (which communicates over UART serial protocol). USB-to-UART Adapter Use Case:
Example Connections:
Alternative Options Without a USB-to-UART AdapterIf you want to avoid using a USB-to-UART adapter, there are alternative approaches, though they come with some limitations or require specific hardware:
Limitations of the USB B Micro Port on ESP32/ArduinoThe USB B micro or USB B standard port on an ESP32 or Arduino is not designed to handle or control USB devices. Instead, it acts purely as a USB Device, meaning:
Attempting to connect a USB device (such as a mouse or USB drive) directly to this port will not work, as the microcontroller cannot interpret or manage USB communication without additional hardware or USB Host support. ConclusionIn summary, to connect USB devices to an ESP32 or Arduino:
For most users working with ESP32 or Arduino boards that do not have native USB Host support, using an adapter or shield is necessary to bridge the gap between USB and UART communication. |
Originally posted by @chegewara in #6 (comment)
Ok, so for example the readme should state:
(ok, so far this is a bit obvious. In addition, it is already in the readme, clarified.)
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