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It took me 2 hours to figure out how to run it on Mac. Sorry I am not familiar with C++ or wx framework.
It will be cool if you can update the README.md or add a new wiki page to list the steps of running it on Mac.
Here is a few step I did tonight:
git clone the code on Mac, open the project in Xcode
use home-brew to install wx: brew install wxmac
run the project in Xcode. there should be no compiling error but you won't get anything log, since your account cannot capture the network traffic
build&archive the project. In organizer, click 'Distribute..'-> Export as Application. Save the 'Hearth Log.app' to somewhere and copy it to /Application
Then start the game and play with others. After you quit the game, the log will be saved and uploaded to website. You can check the log at ~/Library/Application Support/Hearth Log/log.txt
Hope it helps.
The text was updated successfully, but these errors were encountered:
Just a note, the version of wx installed by homebrew is now 3.0.0.0.
The xcodeproj needs to be updated to replace /usr/local/Cellar/wxmac/2.9.5.0/ with /usr/local/Cellar/wxmac/3.0.0.0/ and -lwx_osx_cocoau-2.9 with -lwx_osx_cocoau-3.0 to build.
It seems to work fine with the new version. I'll submit a patch later on today.
First of all, thanks for the great work.
It took me 2 hours to figure out how to run it on Mac. Sorry I am not familiar with C++ or wx framework.
It will be cool if you can update the README.md or add a new wiki page to list the steps of running it on Mac.
Here is a few step I did tonight:
Hope it helps.
The text was updated successfully, but these errors were encountered: