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Add the option to generate secondary albedo and normal, to account for reflections. #9

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ProNoob135 opened this issue Nov 14, 2019 · 4 comments
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enhancement New feature or request

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@ProNoob135
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Add a second normal and albedo, (both off by default?) that calculates that applies to reflected surfaces. Maybe also add the option to combine them with the first based on how reflective the surface is. Will make water look much better.

Also maybe a third for refracted albedo/normal, which will fix underwater areas getting blurred. (also with the option to automatically combine with the first/second.)

@leMaik
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leMaik commented Nov 16, 2019

Good idea! How can multiple albedo maps be used with Intel Open Image Denoise? Do you have some documentation on how exactly these additional albedo and normal maps should look?

@leMaik leMaik added the enhancement New feature or request label Nov 16, 2019
@leMaik leMaik changed the title [Enhancement] Add the option to generate secondary albedo and normal, to account for reflections. Add the option to generate secondary albedo and normal, to account for reflections. Nov 16, 2019
@ProNoob135
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ProNoob135 commented Nov 17, 2019

It doesn't have multiple inputs, but by blending the normal/albedo based on the reflectivity of the surface it should work in theory, Or you can denoise them separately and then cut out parts of the image and blend them in post.
Sorry I'm really not articulating this well at all lol

@ProNoob135
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This would probably be a better discussion for discord

@jackjt8
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jackjt8 commented Apr 24, 2020

image

Oinky-McWoof made a good render showing some of the current issues.

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