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whatsnew.html
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<head>
<title>FB Alpha - What's New</title>
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<body>
<div class="outer">
<h2>FB Alpha - What's New</h2>
<p><a href="http://www.barryharris.me.uk">http://www.barryharris.me.uk</a><br />
<a href="http://neosource.1emu.net/forums">http://neosource.1emu.net/forums</a></p>
<h3>v0.2.97.22</h3>
<ul>
<li>Added support for 7z files for roms and samples [Barry]</li>
<li>Added driver for Act Fancer [iq_132]</li>
<li>Added driver for Gals Pinball [iq_132]</li>
<li>Added driver for Momoko 120% [iq_132]</li>
<li>Added clone of Final Fight to the CPS-1 driver JacKc, Bonky0013</li>
<li>Added clone of Forgotton Worlds to the CPS-1 driver [JacKc, Bonky0013]</li>
<li>Added clone of Street Fighter II to the CPS-1 driver [JacKc, Bonky0013]</li>
<li>Added clone of Street Fighter II: Champion Edition to the CPS-1 driver [Barry]</li>
<li>Added clone of Puzz Loop 2 to the CPS-2 driver [Barry]</li>
<li>Added clone of Super Street Fighter 2 X to the CPS-2 driver, and added support for the graphic rom format it uses [Barry]</li>
<li>Added clone of Vampire Hunter to the CPS-2 driver [Barry, JacKc]</li>
<li>Added clone of Jojo's Venture to the CPS-3 driver [Barry]</li>
<li>Added clone of Jojo's Bizarre Adventure to the CPS-3 driver [JacKc]</li>
<li>Added bootleg of Eyes [iq_132]</li>
<li>Added clone of X-Men to the Konami drivers [JacKc, Bonky0013]</li>
<li>Added Super Bubble Pop to the Neo Geo driver (player 1 inputs don't work, hence debug only builds) [Barry, iq_132, JacKc]</li>
<li>Added PCB version of Demon Front to the PGM driver (non-working, debug builds only) [JacKc]</li>
<li>Added clone of Altered Beast to the Sega System 16B driver [Barry]</li>
<li>Added bootleg of Silk Worm to the Tecmo driver [JacKc, Bonky0013]</li>
<li>Changed CPS-1/2 palette handling to be more accurate, should fix some glitches [Barry]</li>
<li>Changed CPS-2 video timing to use the values in MAME that have come from hardware measurements [Barry]</li>
<li>Improved CPS-2 sprite list end detection [Barry]</li>
<li>Moved the CpsGetObj() call, fixing sprite lag in Super Street Fighter II and clones [manliodp.]</li>
<li>Fixed IRQ generation in the Irem M72 drivers, fixing video timing in Dragon Breed [Barry]</li>
<li>Fixed sound in the Irem M72 drivers [Barry]</li>
<li>Minor CPS-3 update with a small speedup [iq_132]</li>
<li>Update the Mysterious Stones driver [iq_132]</li>
<li>Removed duplicate set of Super Monaco Grand Prix [Barry]</li>
<li>Added savestate support to the the OPL based sound cores (YM3812, YM3526 and Y8950) and interfaces [Barry]</li>
<li>Removed previous attempt and added savestate support to the YM2413 core and interface [Barry]</li>
<li>Added savestate support to the DEC-8 driver [Barry]</li>
<li>Tidied and fixed Data East savestates where necessary [Barry]</li>
<li>Fixed Sengoku 3 Unicode title (string wasn't terminated) [Barry]</li>
<li>Moved the Pocket Gal Deluxe driver to the Data East filter [iq_132]</li>
<li>Big-endian fixes for the new CPS-1/2 palette code, CPS-2 raster interrupts, Konami drivers and devices, PGM driver, some Misc drivers, Sega FD1089, Seta drivers, and Toaplan games that use the V25 CPU for sound [lantus]</li>
<li>Fixed some invalid BRF_NODUMP definitions [Barry]</li>
<li>Overhauled the cheat system [iq_132]</li>
<li>Added overrides to allow drivers to exclude addresses from cheat searching, and used it to prevent a crash when searching for cheats in CPS Q-Sound games [Barry]</li>
<li>Tidied the game selection dialog a bit, and changed the behaviour of "show available" to allow showing available and/or unavailable sets [Barry]</li>
<li>Fixed TurboGrafx 16 games displaying as MVS cartridge hardware in the game selection dialog [iq_132]</li>
<li>Added a Ctrl+W shortcut to close the current game [Barry]</li>
<li>Made the cliprect for the OSD shortmsg wider, allowing more text to be displayed [Barry]</li>
<li>Prevented the 68K debugger opening if the 68k interface is not in use [iq_132]</li>
<li>Disabled menu item for 68k debugger if the 68k interface is not in use, and renamed the menu item to "Invoke 68k debugger" [Barry]</li>
<li>Removed definition of LSB_FIRST in epx.cpp since it is now defined (or not) in the makefile [Barry]</li>
<li>Fixed issue with definition of LSB_FIRST in makefile.mingw [Barry]</li>
<li>Added libsnes target files [Themaister, twinaphex]</li>
<li>Fixed some memory leaks and possible memory leaks [kev]</li>
<li>Identified and fixed some out of bounds array issues [kev, iq_132]</li>
<li>Updated the zlib library to v1.2.6 [Barry]</li>
<li>Updated the libpng library to v1.5.8 [Barry]</li>
<li>Matched all sets to MAME 0.145u3 [Barry]</li>
<li>Matched the Megadrive sets to MESS 0.145u1 [Barry]</li>
<li>Changed PC-Engine driver to be auto-generated from the MESS software list [Barry]</li>
<li>Matched the PC-Engine sets to MESS 0.145u1 [Barry]</li>
</ul>
<h3>v0.2.97.21</h3>
<ul>
<li>Updated the H6280 core and interface to support multiple CPUs [iq_132]</li>
<li>Added multiple-CPU support to debug tracking in the H6280 core and interface [Barry]</li>
<li>Updated Final Romance 2 in the Neo Geo driver to use Razoola's updated version [Barry]</li>
<li>Tidied World Cup '90 driver and fixed video timing and save states [Barry]</li>
<li>Fixed negative sound samples causing an app crash in some PC-Engine games [lantus]</li>
<li>Big-endian fixes for Capcom CPS-1/2/3, Cave, Irem, Psikyo and Megadrive drivers [lantus]</li>
<li>Big-endian fixes for the NEC CPU core [lantus]</li>
<li>Fixed excessive CPU usage when FB Alpha isn't doing anything [Barry]</li>
<li>Fixed non-Ascii output in the gamelist translation template export [doomking]</li>
<li>Hopefully fixed gamelist translation on Chinese systems [Barry]</li>
<li>Changed gamelist localisation to use the system codepage by default [Barry]</li>
<li>Some small localisation fixes [Barry, reported by Benjamin Siskoo]</li>
<li>Reduced the OSD text size to fit in the cliparea [Barry]</li>
<li>Fixed dat file writing from the command-line and added command-line options for PC-Engine dats, as found by MSVC SYMBOL build [Barry]</li>
<li>Fixed bug in game selection dialog with not allocating enough memory for gamenames when scanning sets [Barry]</li>
<li>Updated the default rom path to be the last path again (ie, 20 instead of 8) [Barry]</li>
<li>Updated helpfile with command-line changes [Barry]</li>
</ul>
<h3>v0.2.97.20</h3>
<ul>
<li>Fixed a possible crash when scanning roms (seemed to affect x64 builds) [Barry]</li>
<li>Updated dat handling to support PC-Engine console (completely forgot for the last release) [Barry]</li>
<li>Updated help file [Barry]</li>
</ul>
<h3>v0.2.97.19</h3>
<ul>
<li>Fixed the issue in the H6280 core [Barry]</li>
<li>Updated H6280 core with some fixes from MAME versions newer than the original core port [iq_132]</li>
<li>Added H6280 support to the YM3812 core [Barry]</li>
<li>Ported C6280 sound core from MAME for PC-Engine driver [iq_132]</li>
<li>Added a driver for PC-Engine/TurboGrafx 16/SuprGrafx console hardware [iq_132]</li>
<li>Added driver for Blomby Car [Barry]</li>
<li>Added driver for Jackie Chan [iq_132]</li>
<li>Added driver for Side Pocket [Barry]</li>
<li>Added driver for games on Terra Cresta hardware [Barry]</li>
<li>Added clone of Street Fighter III 3rd Strike to the CPS-3 driver [Barry]</li>
<li>Added Boulder Dash, Hippodrome Midnight Resistance and Sly Spy to the DEC0 driver [Barry]</li>
<li>Added Heavy Metal to the Sega System 1 driver [Barry]</li>
<li>Fixed non-bootleg version of Robocop, and added all clones to the DEC0 driver [Barry]</li>
<li>Fixed Caveman Ninja and Edward Randy in the DECO 16 drivers and enabled in release builds [Barry]</li>
<li>Added full sound to all the DECO16 drivers now that the H6280 core works [Barry]</li>
<li>Fixed crash when loading in the Konami Twin16 driver [Barry]</li>
<li>Fixed loading of UPD7759 samples in Gradius2 in the Konami Twin16 driver [Barry]</li>
<li>Fixed Naname de Magic! in the Oh My God! driver and enabled in release builds [Barry]</li>
<li>Fixed missing ADPCM sounds in Superman in the Taito X driver [Barry]</li>
<li>Updated PC-Engine driver to use the same zip names as the MESS software lists, similar to the Megadrive support (see help file for more info) [Barry]</li>
<li>Fixed row and column scroll in the DEC-0 driver, and added support for Tile Ram Banking [Barry]</li>
<li>Reverted the CPS-2 VBlank IRQ timing change from the last version, it broke raster effects [Barry]</li>
<li>Fixed savestates in the Batrider driver [Barry]</li>
<li>Fixed savestates in the Cave drivers where necessary [Barry]</li>
<li>Added savestate support to the Double Dragon driver [Barry]</li>
<li>Fixed savestates in the News driver [Barry]</li>
<li>Fixed savestates in the Sega System 1 driver where necessary [Barry]</li>
<li>Fixed savestates in the Sega System 16 and similar drivers where necessary [Barry]</li>
<li>Added savestate support to the HD6309 interface [Barry]</li>
<li>Fixed savestates in the I8039 core [Barry]</li>
<li>Fixed savestates in the DAC sound core [Barry]</li>
<li>Fixed savestates in the Q-Sound sound core [Barry]</li>
<li>Added savestate support to the RF5C68PCM sound core [Barry]</li>
<li>Fixed savestates in the SegaPCM sound core [Barry]</li>
<li>Fixed savestates in the SN76496 sound core [Barry]</li>
<li>Fixed bug in the YM2151 interface when enabling FM interpolation [Barry]</li>
<li>Added volume control to the SN76496 core and normalised sound in drivers which were too loud [Barry]</li>
<li>Added support for up to 20 rom paths, with the last ten being supplementary [Barry]</li>
<li>Added filter for PC-Engine to game selection dialog [Barry]</li>
<li>Added support to disable __fastcall in the vez interface via the FASTCALL makefile flag [Barry]</li>
<li>Added support for localising the gamelist (see the help file for more information) [Barry]</li>
<li>Readded Captain CPS's game selection dialog icon support [Barry, CaptainCPS]</li>
<li>Fixed various localisation issues [Barry, reported by Benjamin Siskoo]</li>
<li>Updated the help file [Barry]</li>
<li>Split makefile.rules into makefile.burn_rules and makefile.burner_win32_rules [Barry]</li>
<li>Reorganised the tree to work around the Windows CreateProcess 32Kb limit [Barry]</li>
<li>Tidied the tree enough for FB Alpha to compile on Ubuntu 11.10 (linking fails) [kev]</li>
<li>Added old code from an unreleased PSP port, including the MIP A68K module [kev]</li>
<li>Added the required D3D headers from previous SDKs to the dec/vc/include folder [Barry]</li>
<li>Fixed some warnings thrown up by symbol builds in different compilers [Barry]</li>
<li>Fixed some dialog initial path issues [Barry]</li>
<li>Matched all sets to MAME 0.144u6 [Barry]</li>
<li>Matched the Megadrive sets to MESS 0.144u5 [Barry]</li>
</ul>
<h3>v0.2.97.18</h3>
<ul>
<li>Added driver for Lemmings [iq_132]</li>
<li>Added support for trackball in Lemmings [Barry]</li>
<li>Added driver for Pac-Land [iq_132]</li>
<li>Added driver for games on Psikyo4 hardware [iq_132]</li>
<li>Added driver for games on Rabbit Punch hardware [iq_132]</li>
<li>Added a preliminary driver for SNES hardware, enabled in debug builds only [kev]</li>
<li>Changed CPS-3 driver to use MAME flash dumps, and added verification for CPS-3 driver back to ROM_VERIFY dat [Barry, suggested by Haze]</li>
<li>Added preliminary Puzzli2 protection simulation and removed the patches from the PGM driver [iq_132]</li>
<li>Delayed the VBlank IRQ in the CPS-2 driver to part through the VBlank period, fixes disappearing text in the Dungeons & Dragons games [Barry]</li>
<li>Added sound to fantzonep in the Sega System 16A driver [Barry]</li>
<li>Improved IRQ timing in Sega System Y driver [Barry]</li>
<li>Reduced the volume of some CPS-2 games that were too loud [Barry]</li>
<li>Fixed sound in Konami drivers which weren't generating enough IRQs per frame to drive the sound [Barry]</li>
<li>Fixed a bug in the K052360 sound core, fixes Parodius booting [Barry]</li>
<li>Fixed inputs in Dream Land in the Bubble Bobble driver [Barry]</li>
<li>Fixed Rambo III in the Taito B driver [Barry]</li>
<li>Fixed default dips in Yes/No Sinri Tokimeki Chart in the Taito F2 driver [Barry]</li>
<li>Tidied the CPS-1, CPS-2, Galaxian, Irem, Konami, Neo Geo, Sega and Taito drivers [Barry]</li>
<li>Changed the Zet interface to initialise a single CPU at a time, updated all affected drivers [iq_132]</li>
<li>Made sure the BurnYM2151 handlers are NULLed on exit [Barry]</li>
<li>Incorporated endian fixes from FBANext for various CPU cores and interfaces, as well as the CPS-3, Neo Geo, Psikyo, Sega, Taito and Toaplan drivers [Barry, FBANext by Lantus]</li>
<li>Added support for various MAME graphics decoding macros [iq_132]</li>
<li>Added some Unicode titles to the PGM driver [JacKc]</li>
<li>Fixed various localisation issues [Barry, reported by Benjamin Siskoo]</li>
<li>Changed default of the "Don't change Num Lock status" option to on [Barry]</li>
<li>Added SDL audio, input and video plugins so I can re-port to SDL [kev]</li>
<li>Moved the burner/win32 folder to burner/platform/win32 [kev]</li>
<li>Changed interface directory layout [kev]</li>
<li>Changed the path handling to be more portable (changed // to \) [kev]</li>
<li>Updated unzip.c to the latest version [kev]</li>
<li>Improved the gamelist filter functionality and added support for Capcom (Other), Data East, Seta, SNES and Technos filters, updating relevant drivers [Barry]</li>
<li>Moved any Irem, Kaneko, Sega, Taito or Toaplan drivers in the misc filters to the relevant filter [Barry]</li>
<li>Moved Konami drivers from misc to the Konami filter [iq_132]</li>
<li>Added defines for _XBOX headers and plugins in the burner and interface folders [Barry]</li>
<li>Reduced the optimisation levels for GCC 3.4.5 to match other GCC builds, fixed some warnings that are now generated by GCC 3.4.5 [Barry]</li>
<li>Matched all sets to MAME 0.144u4 [Barry]</li>
</ul>
<h3>v0.2.97.17</h3>
<ul>
<li>Fixed various localisation issues [Barry, reported by Benjamin Siskoo]</li>
<li>Fixed some dipswitch descriptions in Boogie Wings and Major Title 2 [doomking]</li>
<li>Fixed CRC error in CPS Changer version of Warriors of Fate [pmc2]</li>
<li>Fixed Unicode title for Japanese versions of Dynasty Wars [kof2112]</li>
<li>Fixed Unicode title for Japanese versions of Warriors of Fate [DsNo]</li>
</ul>
<h3>v0.2.97.16</h3>
<ul>
<li>Added driver for Super Locomotive [iq_132]</li>
<li>Added clone of Warriors of Fate to the CPS-1 driver [Barry]</li>
<li>Added Bygone to the Legend of Kage driver [iq_132]</li>
<li>Added colour PROMs to Birdiy in Pacman driver [iq_132]</li>
<li>Fixed spriteram2 mapping and sprite rendering in Birdiy in Pacman driver [Barry]</li>
<li>Added correct dumps to kovsgqyz and kovsgqyza in the PGM driver [iq_132]</li>
<li>Added clone of kovsgqyz to the PGM driver [iq_132]</li>
<li>Fixed character selection screen in kovsgqyz and clones in the PGM driver [iq_132]</li>
<li>Improved PGM sprite rendering [iq_132]</li>
<li>Added PGM sprite generator to makefiles [Barry]</li>
<li>Made V3021 RTC an external device, seperate from the PGM driver [iq_132]</li>
<li>Removed Street Fighter II' - champion edition (street fighter 2' 920803 USA, alt) as it is a bad dump [Barry]</li>
<li>Fixed some input and dip switch issues in the Bank Panic driver [Barry]</li>
<li>Added a debug device tracking module and updated all device, sound and CPU modules to support it [Barry]</li>
<li>Tidied all drivers in the cave, cps-3, megadrive, pgm, psikyo and toaplan folders, and updated to use Burn Memory module, as well as correcting any issues reported by debug tracker [Barry]</li>
<li>Updated M6502 CPU core interface to allocate memory rather than use an array [iq_132]</li>
<li>Updated Vez CPU core interface to allocate memory rather than use an array, and added support for auto-acknowledging IRQs [iq_132]</li>
<li>Fixed crash when taking screenshots of vertical or flipped games using blitters other than the D3D enhanced blitter [Barry]</li>
<li>Added option to DirectDraw blitter to force flipping as it isn't usually detected as available, see help file for more information [Barry]</li>
<li>Fixed issue with string translation in localisation templates [Barry, doomking]</li>
<li>Fixed issue with exporting localisation templates in GCC builds [Barry, doomking]</li>
<li>Converted all the outstanding hard-coded strings I could see to translatable strings, let me know if you see any untranslatable strings [Barry]</li>
<li>Tidied the string resource ids to minimise future impact on translators [Barry]</li>
<li>Updated help file [Barry]</li>
<li>Matched all sets to MAME 0.144u3 [Barry]</li>
<li>Matched the Megadrive sets to MESS 0.144u3 [Barry]</li>
<li>Updated the libpng library to v1.5.6 [Barry]</li>
</ul>
<h3>v0.2.97.15</h3>
<ul>
<li>Fixed missing menu in Windows XP [CaptainCPS, doomking]</li>
<li>Fixed Neo Geo CD dialog game scanning timeout [CaptainCPS]</li>
<li>Better organised the Neo Geo menu items [CaptainCPS]</li>
</ul>
<h3>v0.2.97.14</h3>
<ul>
<li>Ported the V20/V30/V33/V25/V35 CPU core from MAME [iq_132]</li>
<li>Updated Vez interface to support above CPU core port [iq_132]</li>
<li>Updated the M72, M90, Dynamite Duke and Raiden drivers to support the new Vez interface [iq_132]</li>
<li>Added sound support to the V25 based Toaplan drivers Batsugun, Dogyuun, Knuckle Bash and Grind Stormer [iq_132]</li>
<li>Added Risky Challenge and Gussun to release builds [iq_132]</li>
<li>Ported the M6502 CPU core from MAME, and added an interface for it, replacing the old core [Barry]</li>
<li>Enabled the sub-CPU types in the M6502 CPU Core and added support for them in the interface [iq_132]</li>
<li>Added support for the new M6502 core to the Renegade driver, fixing some graphic issues [Barry]</li>
<li>Added support for the new M6502 core to the DEC-8 driver, adding sound to all games [Barry]</li>
<li>Added support for the new M6502 core to the Karnov driver, adding sound to all games [Barry]</li>
<li>Updated the Gauntlet, Mole Attack, Mysterious Stones and Scrambled Egg drivers to support the new M6502 core [Barry]</li>
<li>Added SAA1099 sound core module and added support to the XOR World driver which now has sound [iq_132]</li>
<li>Added support to the DAC module for up to eight DACs [Barry]</li>
<li>Added BURN_SND_CLIP macro [Barry]</li>
<li>Fixed rendering MSM6295 sound in Seibu sound module [Barry]</li>
<li>Added Neo Geo CD Load Game dialog [CaptainCPS]</li>
<li>Integrated the Neo Geo CD Load Game dialog with the rest of the application and fixed several x64 issues [Barry]</li>
<li>Removed the BurnMedia functionality since it is replaced by the Neo Geo CD id module, and updated all drivers to reflect the new structure [Barry]</li>
<li>Changed the burn, burn/devices, burn/drivers, burn/sound, burner and interface folders to use defined variable types, allowing better control for ports to other architectures [Barry]</li>
<li>Changed the CPU interfaces to use defined variable types [Barry]</li>
<li>Fixed the source code tree to build with MinGW64 and GCC 4.6.1 allowing MinGW to build x86 and x64 builds [Barry]</li>
<li>Consolidated the mingw345 and mingw452 makefiles, and added support for GCC 4.6.1 to the makefile [Barry]</li>
<li>Moved the rules to makefile.rules and included makefile.rules in the mingw and vc makefiles [Barry]</li>
<li>Moved some win32 specific stuff from burner.h to burner_win32.h [kev]</li>
<li>Some 64-bit code fixes [TheMaister]</li>
<li>Changed the DirectX support to load the functions at runtime, removing the need for linking to the libraries [CaptainCPS]</li>
<li>Added support for building the experimental DirectX9 blitter and xAudio2 module with MinGW [CaptainCPS]</li>
<li>Tidied the DirectX changes to compile cleanly [Barry]</li>
<li>Added an alternative DirectX 9 blitter written by regret and modified it to work with FB Alpha [Barry, regret]</li>
<li>Added driver for Dragon Ninja, Heavy Barrel and Robocop on DEC-0 hardware [Barry]</li>
<li>Added bootleg of Knights of the Round to the CPS-1 driver [Barry, JacKc]</li>
<li>Added clone of Pang 3 to the CPS-1 driver [Barry]</li>
<li>Added clone of Street Fighter II Champion Edition to the CPS-1 driver [Barry]</li>
<li>Added clone of Cobra Command to the DEC-8 driver [Barry]</li>
<li>Added clone of Puckman to the Pacman driver [JacKc]</li>
<li>Improved the asic27_kov protection simulation, allowing Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan to work, albeit with incorrect roms due to rom-hoarding [iq_132]</li>
<li>Added clone of Ninja Warriors to the Taito drivers [JacKc]</li>
<li>Added Fix Eight to the Toaplan drivers [iq_132]</li>
<li>Added Ghox to the Toaplan drivers [iq_132]</li>
<li>Added support for the analog paddle in Ghox [Barry]</li>
<li>Added clone of Alien Storm to the Sega System 18 driver [JacKc]</li>
<li>Added clone of JJ Squakwers to the Seta driver [JacKc]</li>
<li>Added clone of Ikari III to the SNK68 driver [JacKc]</li>
<li>Added Pipi & Bibis to the Toaplan drivers [iq_132]</li>
<li>Cleaned up 1945K-III driver and added support for generic rendering [iq_132]</li>
<li>Cleaned up the 4 Enraya driver and added support for 'unknown Pacman gambling game' [iq_132]</li>
<li>Fixed sound in Aquarium driver [Barry]</li>
<li>Fixed sound in Armed Formation driver [Barry]</li>
<li>Fixed crash in the Baraduke driver [Barry]</li>
<li>Fixed Saturn in the Blue Print driver [Barry]</li>
<li>Fixed sound in Caveman Ninja bootleg in the Caveman Ninja driver [Barry]</li>
<li>Fixed crash when exiting CPS-1 drivers [Barry]</li>
<li>Fixed sound in SD Gundam Psycho Salamander no Kyoui in D-Con driver [Barry]</li>
<li>Fixed coin inputs in Garyoret in the DEC-8 driver [Barry]</li>
<li>Fixed an app crash in the Garyoret and Gondo drivers in the DEC-8 driver [Barry]</li>
<li>Fixed orientation in Last Mission in the DEC-8 driver [Barry]</li>
<li>Fixed Shackled in the DEC-8 driver [Barry]</li>
<li>Corrected main and sub CPU clocks in the Double Dragon driver [Barry]</li>
<li>Fixed music tempo in Double Dragon [Barry]</li>
<li>Improved the volume balance between the YM2151 and the MSM5205's in the Double Dragon driver [Barry]</li>
<li>Added overclocking support to the Double Dragon driver [Barry]</li>
<li>Improved video timing and sound balance in the Exed Exes driver [Barry]</li>
<li>Added sample support to the Galaga driver [Barry]</li>
<li>Fixed sound in Got-cha Mini Game Festival [Barry]</li>
<li>Fixed clone of Gyrodine in the Kyugo driver [Barry]</li>
<li>Fixed orientation of vertical games in the Lady Bug driver [Barry]</li>
<li>Fixed bootleg of Legend of Kage in the Legend of Kage driver [Barry]</li>
<li>Added ADPCM sound to Avengers and Trojan in the Legendary Wings driver [Barry]</li>
<li>Fixed music tempo in the M92 driver [Barry]</li>
<li>Fixed crash in Magical Cat Adventure driver [Barry]</li>
<li>Added support for second DAC in Mogua Desse driver [Barry]</li>
<li>Fixed sound in Mug Smashers driver [Barry]</li>
<li>Added support for the NeoOpen BIOS v0.1 beta to the NeoGeo driver [Barry]</li>
<li>Fixed driver reset in Task Force Harrier in the NMK16 driver [Barry]</li>
<li>Fixed sound in the Afega games in the NMK16 driver [Barry]</li>
<li>Fixed music tempo in Macross 2 and Thunder Dragon in the NMK16 driver [Barry]</li>
<li>Big cleanup of the Pacman driver, adding support for Pengo and a few clones [iq_132]</li>
<li>Fixed orientation of all games in the Pacman driver [Barry]</li>
<li>Fixed Paint Roller in the Pacman driver and added to release builds [Barry]</li>
<li>Fixed inputs in Ponpoko in the Pacman driver [Barry]</li>
<li>Fixed Woodpecker (set 2) in the Pacman driver and added to release builds [Barry]</li>
<li>Fixed sound in Pass driver [Barry]</li>
<li>Fixed sound in Power Instinct (bootleg set 2) [Barry]</li>
<li>Fixed service mode dips in Pushman driver [Barry]</li>
<li>Fixed crash in Pushman (Korea, set 2) [Barry]</li>
<li>Added Rally X to release builds since I obviously forgot when I wrote the driver! [Barry]</li>
<li>Emulated the MCU in the Renegade driver [Barry]</li>
<li>Emulated the custom ADPCM sound in the Renegade driver [Barry]</li>
<li>Fixed DAC sound in Route 16 driver [Barry]</li>
<li>Added NVRAM saving in the Seta 2 driver, meaning that gun callibrations are stored when exiting [Barry]</li>
<li>Fixed clone of Joe & Mac Returns in Simple 156 driver [Barry]</li>
<li>Fixed sound in SUNA16 driver [Barry]</li>
<li>Fixed Get Star (bootleg set 1) in Tiger Heli driver [Barry]</li>
<li>Emulated MCU in non-bootleg versions of Alcon and Slapfight in Tiger Heli drivers which are now working [Barry]</li>
<li>Simulated MCU in non-bootleg version of Get Star in Tiger Heli driver which is now working [Barry]</li>
<li>Added clone of Get Star to the Tiger Heli driver [Barry]</li>
<li>Added ADPCM sound to Toramich in the Tiger Road driver [Barry]</li>
<li>Fixed DAC sound in Kabuki-Z in the TNZS driver [Barry]</li>
<li>Fixed inputs and added sound in bootleg of Toki in the Toki driver [Barry]</li>
<li>Fixed sound in Jumping Pop in Tumble Pop bootleg driver [Barry]</li>
<li>Fixed sound in Buccaneers and Kickle Cubele in the Vigilante driver [Barry]</li>
<li>Fixed orientation in Vulgus [Barry]</li>
<li>Fixed WWF WrestleFest (US bootleg) in WWF Wrestlefest driver [Barry]</li>
<li>Fixed sound in Magic Bubble in the Yun Sung 16 driver [Barry]</li>
<li>Fixed a crash when starting the Neo Geo driver from the command-line [Barry]</li>
<li>Removed a 64Mb rom limit on Neo Geo sprite ROM size, fixing kof98ae and maybe some others [Barry]</li>
<li>Fixed an app crash when exiting drivers using the taito_m68705 module [Barry]</li>
<li>Moved Atari and Kaneko16 into the misc categories and added a category for Irem to the game selection dialog [Barry]</li>
<li>Fixed nullifying pointers in BurnFree in the Burn memory module [Barry]</li>
<li>Tidied all drivers in the misc_post90s and misc_pre90s folders, and updated to use Burn Memory module and BURN_SND_CLIP macro [Barry]</li>
<li>Moved Kaneko Pandora code to it's own file [Barry]</li>
<li>Moved Air Buster driver to misc_post90s folder [Barry]</li>
<li>Changed sega_decode_317 in the System1 driver to support external use and removed the duplicated code in the Angel Kids driver [Barry]</li>
<li>Matched all sets to MAME 0.144u1 [Barry]</li>
</ul>
<h3>v0.2.97.13</h3>
<p>This version features what is effectively a new Neo Geo driver. The emulation should be at least as good as before, but now with added support for MVS Multislot and Neo Geo CD. The Neo Geo CD support is preliminary at this stage, compatibility is pretty good, but some games don't work currently.</p>
<ul>
<li>Neo Geo Updates<ul>
<li>Added support for Neo Geo MVS multi-slot emulation and Neo Geo CDZ [Barry, heavily based on some old code from Jan_Klaassen]</li>
<li>Changed the ISO+MP3 CD Interface module to ISO+WAV [CaptainCPS]</li>
<li>Added some demo roms to the Neo Geo driver [Barry]</li>
<li>Added support for the prototype sprite roms to the Neo Geo driver [Barry]</li>
<li>Fixed text layer tiles in kof10th [iq_132]</li>
<li>Added a hack to the sprite routines for Samurai Shodown RPG text boxes [iq_132]</li>
<li>Added prototype of Alpha Mission II to the Neo Geo driver [Barry]</li>
<li>Added prototype of Burning Fight to the Neo Geo driver [Barry]</li>
<li>Added prototype of King of the Monsters 2 to the Neo Geo driver [Barry, JacKc]</li>
<li>Fixed "most recent games" list when using Neo Geo multi-slot [Barry]</li>
<li>Added a module to identify Neo Geo CD games [CaptainCPS]</li>
</ul></li>
<li>Ported H6280 CPU Core from MAME [iq_132]</li>
<li>Added module to support vector games [iq_132]</li>
<li>Added driver for Aztarac [iq_132]</li>
<li>Hooked up analog joystick and dial in Aztarac driver [Barry]</li>
<li>Added driver for games on Data East DECO16 hardware [iq_132]</li>
<li>Added clone of Guwange to the Cave driver [Barry]</li>
<li>Added alternate bootleg of Street Fighter II - champion edition Accelerator! to the CPS-1 driver [JacKc]</li>
<li>Added two clones of Battle Shark to the Taito-Z driver [Barry]</li>
<li>Updated all source code with checks for memory used before freeing and NULLing all allocated memory after freeing [Barry]</li>
<li>Optimised the Irem GA20 sound core [iq_132]</li>
<li>Changed the MS5205 stream buffer allocation to account for differing refresh rates, fixing the crash in the Double Dragon driver when exiting games [Barry]</li>
<li>Fixed some stability issues in the Cave drivers [Barry]</li>
<li>Fixed inputs in Robocop 2 in the DECO16 driver [Barry]</li>
<li>Fixed savestate support in the Taito-Z driver when no Z80 is present [Barry]</li>
<li>Fixed an issue where the state of Tatio games was being auto-saved when it shouldn't be [Barry]</li>
<li>Fixed screen clear code in Toaplan-1 games [Barry]</li>
<li>Fixed Sound Error in Battle Bakraid [Barry]</li>
<li>Fixed some stability issues in the Toaplan drivers [Barry]</li>
<li>Fixed dat file generation module to output the html entities for the characters <> [Barry]</li>
<li>Updated the description tag of the generated dat files to identify between arcade and Megadrive [Barry]</li>
<li>Fixed some duplicate game descriptions [Barry]</li>
<li>Removed a duplicate set of Demon World from the driver [Barry]</li>
<li>Removed bioses from the driver count in the game selection dialog [Barry]</li>
<li>Changed the background colour of clones in the game selection dialog to make them stand out a little bit more [Barry]</li>
<li>Matched all sets to MAME 0.143u9 [Barry]</li>
<li>Matched the Megadrive sets to MESS 0.143u8 [Barry]</li>
<li>Updated the help file to reflect above changes [Barry]</li>
</ul>
<h3>v0.2.97.12</h3>
<p><b>Note:</b> This version has some changes to the Megadrive driver. The driver is now based on the MESS software list.</p>
<p>The game shortnames are prepended by <i>md_</i> to differentiate them from the arcade games where conflicts occur. FB Alpha will look for your roms in the normal zip names, you do <b>not</b> need to create a new copy of the games and prepend <i>md_</i>. It is advisable to have the Megadrive roms in the seventh or eighth rom paths to avoid conflicts with arcade games. Support files will need to retain the <i>md_</i> in order to avoid conflicts, however.</p>
<p>All Megadrive games are now enabled (except for Virtua Racing because the SVP isn't emulated), most should work, however, some may not.</p>
<ul>
<li>Megadrive Changes</li><ul>
<li>Updated Megadrive driver based on MESS 0.143u7 software list [Barry]</li>
<li>Made the seventh rom path special like the eighth one so that Megadrive roms can be stored in one of the last two paths and still allow supplementary FB Alpha roms to be in a seperate path [Barry]</li>
<li>Made the short name in the game selection dialog slightly longer to accomodate the Megadrive short names [Barry]</li>
<li>Increased the maximum number for sek handlers to 10 [Barry]</li>
<li>Added better SRAM support and support for custom mappers as per MESS [Barry]</li>
<li>Removed menu option for making a datfile with both arcade games and Megadrive games, the two would conflict, and arcade and Megadrive dats need to be handled seperately [Barry]</li>
<li>Updated the dat file creation module to remove the <i>md_</i> from the Megadrive shortnames [Barry]</li>
</ul>
<li>Added clone of Aquajack to the Taito-Z driver [Barry]</li>
<li>Added clone of Vigilante to the Vigilante driver [Barry]</li>
<li>Fixed music tempo and continuity in Item M90 and M92 drivers [iq_132]</li>
<li>Added option to the YM2413 to decrease volume and used it to correct sound in the Mitchell driver [Barry]</li>
<li>Fixed the gun inputs in Zombie Raid [Barry]</li>
<li>Fixed the support file path creation for the IPS folders on app init [Barry]</li>
<li>Fixed immediate update of Apply Patches checkbox in game selection dialog when applying IPS Patches [Barry]</li>
<li>Added ability to search the drivers short name as well as the description in the Game Selection dialog [Barry]</li>
<li>Made the Game Selection dialog search interactive and removed the Search button [Barry]</li>
<li>Made the Game Selection dialog choose the current loaded game if a game is currently loaded [Barry]</li>
<li>Fixed crash when (de)selecting auto-frameskip and using the DirectSound audio module [Barry]</li>
<li>Restored the uxtheme style for the application [Barry]</li>
<li>Matched all sets to MAME 0.143u7 [Barry]</li>
</ul>
<h3>v0.2.97.11</h3>
<ul>
<li>Readded the IPS Manager functionality, updating it to support x64 and the new PNG routines [Barry]</li>
<li>Added a search option to the Game Selection dialog [Barry]</li>
<li>Updated the help file to reflect above changes [Barry]</li>
</ul>
<h3>v0.2.97.10</h3>
<ul>
<li>Redesigned the game selection dialog [Barry]</li>
<li>Added a dialog to view roms and/or samples required by a driver to the game selection dialog [Barry]</li>
<li>Removed the incomplete Neo Geo multi-slot implementation [Barry]</li>
<li>Removed the "save decrypted C roms" functionality [Barry]</li>
<li>Removed the jukebox functionality and resources [Barry]</li>
<li>Removed support for datfiles other than the latest ClrMAME format [Barry]</li>
<li>Removed the package importer and resources [Barry]</li>
<li>Removed the menu themes and resources [Barry]</li>
<li>Removed skins and resources [Barry]</li>
<li>Removed the gamelist translation module and resources [Barry]</li>
<li>Removed icons support and resources [Barry]</li>
<li>Removed the favourites functionality and resources [Barry]</li>
<li>Removed the context menu from the game selection dialog [Barry]</li>
<li>Removed IPS Patch functionality and resources [Barry]</li>
<li>Removed the game information dialog and resources [Barry]</li>
<li>Removed unneeded support file paths and resources [Barry]</li>
<li>Removed IPS Patch functionality and resources [Barry]</li>
<li>Restructured source code and removed any unneeded modules [Barry]</li>
<li>Removed PNGlib and updated preview loading code to use libPNG [Barry, heavily based on some old code from Jan_Klaassen]</li>
<li>Updated preview loading code to allow interpolation on resizing [Barry, heavily based on some old code from Jan_Klaassen]</li>
<li>Fixed the localisation template support [Barry]</li>
<li>Tidied up the resource files [Barry]</li>
<li>Added flag to the makefile allowing X86 assembly code to not be built, and added support in the code to not build X86 assembly when defined [Barry]</li>
<li>Fixed sound rendering in the YM2151 module when not using the MMX routines [Barry]</li>
<li>Tidied up the source code to compile with Microsoft tools when building in an X64 environment [Barry]</li>
<li>Added an option in the makefile to build an X64 binary, and updated the VC makefile and source code to support it [Barry]</li>
<li>Added ability to change the volume of the YM2203 module and used it to bring down the volume in the 1943 driver [Barry]</li>
<li>Fixed FM Interpolation rendering routine in the YM2203 module [Barry]</li>
<li>Added support for the YM2610 module to mix the sounds into one stream (mono) and updated the Bonze Adventure, Darius 2, Operation Thunderbolt, Taito-B, Taito-Z and Welltris drivers to use it [Barry]</li>
<li>Added Super Chase to release builds as it works fine except for sound [Barry]</li>
<li>Fixed missing sounds in the 1943 driver [Barry]</li>
<li>Disabled the corrupt boot screen in Last Hope in the Neo Geo driver [Barry, with info from Johnboy]</li>
<li>Corrected default dip values in the PS2 datafile System 16B version of Bloxeed [Barry]</li>
<li>Fixed some rom sizes in the Irem M72 driver [Barry]</li>
<li>Updated the help file based on the above feature cull [Barry]</li>
</ul>
<h3>v0.2.97.09</h3>
<ul>
<li>Ported the ARM CPU core from MAME [iq_132]
<li>Ported the MSM5205 sound core from MAME, replacing the old core [iq_132]<ul>
<li>Updated the Asuka driver to use it [Barry]</li>
<li>Updated the Double Dragon driver to use it [Barry]</li>
<li>Updated the Street Fighter driver to use it [iq_132]</li>
<li>Updated the Taito Misc driver to use it, giving ADPCM sound in Darius [Barry]</li>
<li>Updated the Tecmo driver to use it [Barry]</li>
</ul></li>
<li>Ported the ES8712 sound core from MAME [iq_132]</li>
<li>Updated the TMZ280B core to support missing sound modes [iq_132]</li>
<li>Tidied up the samples interface [Barry]<ul>
<li>Updated the DrvBurnStruct to support sample filename, and sample lists</li>
<li>Updated the sample module initialisation to use the BurnSampleInfo struct</li>
<li>Updated the Rally X driver to use the new code</li>
<li>Added the sample path to the Support Path dialog and the config file making it configurable</li>
<li>Added a Sample Info tab to the game information dialog</li>
<li>Added "uses samples from" info to the game information, game selection, and jukebox dialogs</li>
<li>Added sample support to the dat file writing module</li>
</ul></li>
<li>Updated the zlib library to v1.2.5 [Barry]</li>
<li>Updated the libpng library to v1.5.4 [Barry]</li>
<li>Added regret's DirectInput8 module and updated it for FB Alpha, replacing the DirectInput7 module [Barry]</li>
<li>Removed dependency on dxguid lib since it is no longer available [Barry]</li>
<li>Added ability to compile without A68K, definable via BUILD_A68K makefile option [Barry]</li>
<li>Rewrote the Taito TC0100SCN module and updated all the drivers that used it, adding support for multiple screens and hopefully making it faster [Barry]</li>
<li>Added double width support to the TC0480SCP module [Barry]</li>
<li>Added multiple chip support to the PC080SN module [Barry]</li>
<li>Fixed sprite rendering order in Warrior Blade [Barry]</li>
<li>Added a memory management module to the burn library [iq_132]</li>
<li>Added support to the generic tiles module to decode single tiles [Barry]</li>
<li>Reduced the volume in the K053260 core to remove distortion and corrected the left and right channels [Barry, reported by Huggybaby]</li>
<li>Fixed Loop Address in Sega PCM Module, as per MAME 0.141u1, fixing sound in Super Monaco Grand Prix [Barry]</li>
<li>Added driver for Backfire [iq_132]</li>
<li>Added driver for Chack'n Pop [iq_132]</li>
<li>Added driver for Darius II (dual screen) and Warrior Blade [Barry]</li>
<lI>Added driver for games on Data East Simple 156 System hardware [iq_132]</li>
<li>Added driver for Dynamite Duke [iq_132]</li>
<li>Added driver for games on Gaelco hardware [iq_132]</li>
<lI>Added driver for games on Irem M62 hardware [Barry]</li>
<lI>Added driver for games on Irem M63 hardware [iq_132]</li>
<lI>Added driver for games on Irem M72 hardware [iq_132]</li>
<li>Added driver for games on Irem M90 hardware, replacing old driver [iq_132]</li>
<li>Added driver for games on Irem M92 hardware, replacing old driver [iq_132]</li>
<li>Added driver for Lord of Gun and Alien Challenge [iq_132]</li>
<li>Added driver for Marine Boy [kenshiro]</li>
<li>Added driver for Operation Thunderbolt [Barry]</li>
<li>Added driver for Pocket Gal Deluxe [iq_132]</li>
<li>Added Cave games to the PGM driver and made other improvements to the driver [iq_132]</li>
<li>Added some non-working clones to the PGM driver [JacKc]</li>
<li>Added driver for the S2650 based Pacman games [iq_132]</li>
<li>Added Fantasy Zone 2 to the Sega System 16B driver [Barry]</li>
<li>Added driver for games on Seta hardware [iq_132]</li>
<li>Added driver for Success Joe [iq_132]</li>
<li>Added driver for games on Taito-B hardware [iq_132]</li>
<li>Added driver for games on Tecmo System hardware [iq_132]</li>
<li>Added driver for Varia Metal [iq_132]</li>
<li>Added driver for World Cup '90 bootleg hardware [Barry]</li>
<li>Added driver for Xor World [iq_132]</li>
<li>Added The Pit to the Galaxian driver [Barry]</li>
<li>Added Triple Draw Poker to the Galaxian driver [Barry]</li>
<li>Added Puzzle Break to the Hyper Pacman driver [Barry]</li>
<li>Added a module for the Taito TC0180VCU tilemap chip [iq_132]</li>
<li>Added a module for the Tatio TC0640FIO I/O chip [Barry]</li>
<li>Ported MAME's Time Keeper module to FB Alpha [Barry]</li>
<li>Fixed some inputs in the Taito B driver [Barry]</li>
<li>Added Thunder Fox to the Taito F2 driver [Barry]</li>
<li>Added Operation Wolf 3, Slapshot and Top Speed to the Taito Misc driver [Barry]</li>
<li>Added Volfied to the Taito Misc driver [Barry]</li>
<li>Added bootleg of 1943 to the 1943 driver [Barry]</li>
<li>Added 2 clones to the 1943 driver [Barry]</li>
<li>Added clone of Armed Formation to the Armed Formation driver [Barry]</li>
<li>Added clone of Black Tiger to the Black Tiger button [Barry]</li>
<li>Added clone of Blood Bros. to the Blood Bros. driver [BisonSAS]</li>
<li>Added Koro Koro Quest and Crusher Makochan to the Cave driver [iq_132]</li>
<li>Removed fake region switches and added clones to Air Gallet, Mazinger Z and Pretty Soldier Sailor Moon in the Cave driver [Barry]</li>
<li>Added clone of 1941 to the CPS-1 driver [Barry]</li>
<li>Added bootleg of Cadillacs and Dinosaurs (Dinosaur Hunter) to the CPS-1 driver [Barry, JacKc]</li>
<li>Added 2 clones of Captain Commando to the CPS-1 driver [Barry]</li>
<li>Added clone of Dynasty Wars to the CPS-1 driver [Barry]</li>
<li>Added clone of Final Fight to the CPS-1 driver [Barry]</li>
<li>Added 2 clones of Forgotten Worlds to the CPS-1 driver [Barry]</li>
<li>Added 2 clones of King of Dragons to the CPS-1 driver [Barry]</li>
<li>Added clone of Knights of the Round to the CPS-1 driver [Barry]</li>
<li>Added bootleg of The Punisher to the CPS-1 driver [JacKc]</li>
<li>Added bootleg of Street Fighter 2 to the CPS-1 driver [Barry]</li>
<li>Added 2 clones of Street Fighter 2 to the CPS-1 driver [Barry]</li>
<li>Added clone of Street Fighter 2 Champion Edition to the CPS-1 driver [Barry]</li>
<li>Added clone of UN Squadron to the CPS-1 driver [Barry]</li>
<li>Added clone of Dungeons & Dragons: Tower of Doom to the CPS-2 driver [Barry]</li>
<li>Added clone of Eco Fighters to the CPS-2 driver [Barry]</li>
<li>Added clone of Gigawing to the CPS-2 driver [Barry]</li>
<li>Added clone of Marvel vs. Capcom to the CPS-2 driver [Barry]</li>
<li>Added clone of Ring of Destruction to the CPS-2 driver [Barry]</li>
<li>Added clone of Street Fighter Alpha to the CPS-2 driver [Barry]</li>
<li>Added clone of Street Fighter Alpha 2 to the CPS-2 driver [Barry]</li>
<li>Added 2 clones of Street Fighter Alpha 3 to the CPS-2 driver [Barry]</li>
<li>Added 3 clones of X-Men: Children of the Atom to the CPS-2 driver [Barry]</li>
<li>Added clone of X-Men vs. Street Fighter to the CPS-2 driver [Barry]</li>
<li>Added several Phoenix sets to the CPS-2 driver [Barry]</li>
<li>Added clones of Red Earth to the CPS-3 driver [Barry]</li>
<li>Added support to the CPS-3 driver for JoJo's Venture USA BIOS [Barry]</li>
<li>Added support to the CPS-3 driver for Street Fighter III Hispanic BIOS [Barry]</li>
<li>Added 2 clones of Street Fighter Zero to the CPS Changer driver [Barry]</li>
<li>Added 3 clones of Street Fighter Zero to the CPS Changer driver [JacKc]</li>
<li>Added clone of Double Dragon to the Double Dragon driver [Barry]</li>
<li>Added clone of Biomechanical Toy to the Gaelco driver [Barry]</li>
<li>Added clone of Amidar to the Galaxian driver [Barry]</li>
<li>Added clone of Defend the Terra Attack on the Red UFO to the Galaxian driver [Barry]</li>
<li>Added clone of Hot Shocker to the Galaxian driver [Barry]</li>
<li>Added 2 clones of Moon Cresta to the Galaxian driver [Barry]</li>
<li>Added clone of Moon Shuttle to the Galaxian driver [Barry]</li>
<li>Added clone of Scorpion to the Galaxian driver [Barry]</li>
<li>Added clone of Scramble to the Galaxian driver [Barry]</li>
<li>Added clone of Streaking to the Galaxian driver [Barry]</li>
<li>Added bootleg of Gyruss to the Gyruss driver [Barry]</li>
<li>Added clone of Parodius DA! to the Konami driver [Barry]</li>
<li>Added clone of Teenage Mutant Ninja Turtles to the Konami driver [Barry]</li>
<li>Added clone of Iron Clad to the Neo Geo driver [JacKc]</li>
<li>Added clone of Jockey GP to the Neo Geo driver [Barry]</li>
<li>Added clone of King of Fighters '97 to the Neo Geo driver [Barry]</li>
<li>Added clone of King of Fighters '98 to the Neo Geo driver [Barry]</li>
<li>Added Last Hope to the Neo Geo driver [Barry, Robert]</li>
<li>Added clone of Quiz Daisousa Sen to the Neo Geo driver [Barry, JacKC]</li>
<li>Added clone of Quiz King of Fighters to the Neo Geo driver [Barry, JacKC]</li>
<li>Added clone of Real Bout Fatal Fury Special to the Neo Geo driver [Barry, JacKC]</li>
<li>Added Oriental Legend Special Plus to the PGM driver[iq_132, info from CreamyMami]</li>
<li>Added clone of Prehistoric Isle to the Prehistoric Isle driver [Barry]</li>
<li>Added clone of Space Bomber to the Psikyo SH-2 driver [Barry]</li>
<li>Added clone of Fantasy Zone to the Sega System 16A driver [Barry]</li>
<li>Added clone of Shinobi to the Sega System 16A driver [Barry]</li>
<li>Added clone of Bloxeed to the Sega System 16B driver [Barry]</li>
<li>Added clone of Fantasy Zone to the Sega System 16B driver [Barry]</li>
<li>Added clone of Heavyweight Champ to the Sega System 16B diver [Barry]</li>
<li>Added the ISG bootlegs to the Sega System 16B driver [Barry]</li>
<li>Added clone of Desert Breaker to the Sega System 18 driver [Barry]</li>
<li>Added clone of Galaxy Force 2 to the Sega Y-Board driver [Barry]</li>
<li>Added clone of Rail Chase to the Sega Y-Board driver [Barry]</li>
<li>Added clone of Street Fighter to the Street Fighter driver [Barry]</li>
<li>Added clone of Armed Police Batrider to the Toaplan-2 driver [Barry]</li>
<li>Added clone of Dogyuun to the Toaplan-2 driver [Barry]</li>
<li>Added clone of Vigilante to the Vigilante driver [Barry]</li>
<li>Made the foreground layer in Air Buster transparent [Barry, reported by BisonSAS]</li>
<li>Fixed the background rendering in Anteater [Barry]</li>
<li>Tidied the dips in the Blood Bros. driver [BisonSAS]</li>
<li>Tidied up the dips, titles, and manufacturers in the Cave driver as well as fixing EEPROM config in Hotdog Storm and Metomoquester and fixing savestates [BisonSAS]</li>
<li>Made the Resale versions of CPS-1 games run at 12MHz [Barry]</li>
<li>Tidied up dips and added Unicode title to the Crash Race driver [BisonSAS]</li>
<li>Forced the Demon World driver to use the Musashi 68000 core [iq_132]</li>
<li>Fixed the Gun Smoke driver video and sound speed [Lantus]</li>
<li>Added unicode titles, fixed some inputs and dips, and corrected some resolutions in all of the Konami drivers [BisonSAS]</li>
<li>Fixed the sprite offset in the Konami Ultraman driver [BisonSAS]</li>
<li>Fixed inputs and dips and added Unicode titles to the Magical Cat Adventure driver [BisonSAS]</li>
<li>Fixed an error in the Metal Slug 5 (bootleg) driver initialisation [kenshiro]</li>
<li>Fixed inputs and added Unicode title to the Mogura driver [BisonSAS]</li>
<li>Labelled the HyperFlip button in Moon War [Barry]</li>
<li>Tidied up the Power Instinct driver fixing some Z80 handling, Z80 reads and writes, sound hardware handling and boosted the interleave to fix the sound [Barry, reported by BisonSAS]</li>
<li>Fixed a romsize in the Robocop driver [JacKc]</li>
<li>Correctly cleared the screen in the Seta2 driver, fixing Subsino logo in Penguin Brothers [Barry, reported by BisonSAS]</li>
<li>Added unicode titles to the Tumble Pop bootleg driver [BisonSAS]</li>
<li>Fixed dip switches in the Turbo Outrun driver [Barry]</li>
<li>Fixed inputs and dips and added Unicode titles to the Welltris driver [BisonSAS]</li>
<li>Corrected clocks in the Double Dragon driver [Barry]</li>
<li>Corrected clocks in World Cup 90 as per MAME 0.136u4 [Barry]</li>
<li>Added ability to adjust CPU speed in the World Cup 90 driver [Barry]</li>
<li>Added ability to adjust CPU speed in the Sega drivers [Barry]</li>
<li>Added ability to adjust CPU speed in the Megadrive driver [Barry, suggested by manliodp]</li>
<li>Fixed a psikyosh crash and implemented the graphics banking[iq_132]</li>
<li>Fixed rotated screenshots [BisonSAS, regret (FBAShuffle)]</li>
<li>Fixed the "include" implementation in the cheat file parser [BisonSAS]</li>
<li>Removed kof95a as it seems to be a bad dump [JacKc]</li>
<li>Excluded Neo Geo "decrypted C sets" from the build [Barry]</li>
<li>Added support to the Neo Geo driver for a new BIOS rom [Barry]</li>
<li>Corrected the Iron Clad V3 rom in the Neo Geo driver [JacKc]</li>
<li>Updated the Forgotton Worlds alt gfx set loading routine to support the new rom layout [Barry]</li>
<li>Updated the CPS-1 mappers as per MAME [Barry]</li>
<li>Updated the dat file writing module to ignore the CPS-3 driver when writing the ROM_VERIFY dat [Barry]</li>
<li>Fixed priorities in Magical Cat Adventure driver [iq_132]</li>
<li>Fixed sprites in Bloxeed, making it working [Barry]</li>
<li>Improvements to the M68705 core [iq_132]</li>
<li>Tidied up the dips and the driver for Batrider, Battle Garegga, Batsugun and Dogyuun [JackC]</li>
<li>Added 1360x768 to the auto-detect aspect ratio code [CaptainCPS]</li>
<li>Fixed the favorites feature with drivers longer than 8 characters [CaptainCPS]</li>
<li>Reverted back to the perl script for generating driverlist.h and amended it to support the changes to the BurnDriver struct since it was last used [Barry]</li>
<li>Tidied code to build without warning using GCC 3.4.5 and GCC 4.5.2 [Barry]</li>
<li>Updated the compile guides to work with the newest available tools [Barry]</li>
<li>Matched all sets to MAME 0.143u6 [Barry]</li>
</ul>
<h3>v0.2.97.08</h3>
<ul>
<li>Added a sample player to the Burn library to allow external samples to used with drivers [iq_132]</li>
<li>Added a module to display LEDs on screen [iq_132]</li>
<li>Ported MAME's M6805 core and added an interface for it to the burn library [iq_132]</li>
<li>Added an interface to the M68705 core for Taito games [iq_132]</li>
<li>Enabled the Y8950 emulation in fmopl.c and created a module for it in the burn library [Barry]</li>
<li>Fixed VSynch support in all blitters [CaptainCPS]</li>
<li>Added a RGB hex display to the Palette Viewer [Barry]</li>
<li>Added support to the System 16 FD1094 interface for multiple CPUs [Barry]</li>
<li>Added memory callback support to the HD6309 core interface [Barry]</li>
<li>Added custom tile size support to the Generic Tiles Rendering module [Barry]</li>
<li>Added generic rendering for games using transparency tables [iq_132]</li>
<li>Added support to the Namco Sound module for stereo sound and fixed the mono output [iq_132]</li>
<li>Added CUS30 handling to the Namco Sound module [iq_132]</li>
<li>Enabled m6803_internal_register_r in the M6800 CPU core [iq_132]</li>
<li>Added driver for Air Buster [iq_132]</li>
<li>Added driver for games on Angel Kids hardware [iq_132]</li>
<li>Added driver for Baraduke [iq_132]</li>
<li>Added driver for Egg Hunt [iq_132]</li>
<li>Added driver for Fairy Land Story [iq_132]</li>
<li>Added driver for Ginga NinkyouDen [iq_132]</li>
<li>Hooked up the Y8950 sound in Ginga NinkyouDen [Barry]</li>
<li>Added driver for games on Lady Bug hardware [iq_132]</li>
<li>Added driver for Markham [iq_132]</li>
<li>Added driver for Mogura Desse [iq_132]</li>
<li>Added driver for Pushman [iq_132]</li>
<li>Added driver for Sky Kid [iq_132]</li>
<li>Added driver for Speed Spin [iq_132]</li>
<li>Added driver for Asuka & Asuka and similar games on Taito hardware [iq_132 (thanks to JackC for testing)]</li>
<li>Added driver for Welltris [iq_132]</li>
<li>Added clone of 1942 to the 1942 driver [Barry]</li>
<li>Added clone of Arkanoid to the Arkanoid driver [Barry]</li>
<li>Enabled clones of Arkanoid that require the M68705 CPU [iq_132]</li>
<li>Added bootleg of Final Fight to the CPS-1 driver [Barry]</li>
<li>Added clone of Pang 3 to the CPS-1 driver [Barry]</li>
<li>Added Street Fighter 2 (Double K.O. Turbo II) bootleg to the CPS-1 driver [iq_132]</li>
<li>Added clone of Dark Stalkers to the CPS-2 driver [Barry]</li>
<li>Added clone of Dungeons & Dragons: Shadow Over Mystara to the CPS-2 driver [Barry]</li>
<li>Added clone of Hyper Street Fighter 2 to the CPS-2 driver [Barry]</li>
<li>Added clone of Mega Man 2 to the CPS-2 driver [Barry]</li>
<li>Added clone of Super Puzzle Fighter 2 Turbo to the CPS-2 driver [Barry]</li>
<li>Rewrote the Dec0 driver from scratch (currently preliminary) [Barry]</li>
<li>Added Dark Tower to the Double Dragon driver [Barry]</li>
<li>Added clone of Moon Cresta to the Galaxian driver [Barry]</li>
<li>Added clone of Scramble to the Galaxian driver [Barry]</li>
<li>Added WOW New Fantasia to the Gals Panic driver [BisonSAS]</li>
<li>Added clone of Ghosts n' Goblins to the Ghost's n' Goblins driver [Barry]</li>
<li>Added clone of X-Men to the Konami driver [Barry]</li>
<li>Added clone of Airwolf to the Kyugo driver [Barry]</li>
<li>Added clone of Last Duel to the Mad Gear driver [Barry]</li>
<li>Added clone of King of Fighters '95 to the Neo Geo driver [iq_132]</li>
<li>Added clone of Samurai Shodown II to the Neo Geo driver [Barry]</li>
<li>Added clone of Samurai Shodown IV to the Neo Geo driver [Barry]</li>
<li>Added Ironclad to the the Neo Geo driver [iq_132]</li>
<li>Added kof96ep, kof97pla, kf2k1pls, kf2k1pa, cthd2k3a, kf2k2plb, kf2k2plc, kf2k4pls, mslug5b, kof96cn, kof96ae, kof97cn, kof97xt, kof98ae and kf2k2ps2 to the Neo Geo driver [Barry]</li>
<li>Added Popeye-Man to the Pacman driver [Barry]</li>
<li>Added preliminary driver for Rally X [Barry]</li>
<li>Added clone of Alien Syndrome to the Sega System 16B driver [Barry]</li>
<li>Added clone of Super Hang-On to the Sega Hang-On driver (enabled in debug builds only because it doesn't work) [Barry]</li>
<li>Added clone of Mega Blast to the Taito F2 driver [Barry]</li>
<li>Enabled clones of Tiger Heli that require the M68705 core [iq_132]</li>
<li>Added Demon World, Fire Shark, Rally Bike, and Vimana to the Toaplan-1 driver [iq_132]</li>
<li>Added Knuckle Bash 2 to the Toaplan-2 driver [iq_132]</li>
<li>Added clone of Outzone to the Toaplan-1 driver [Barry]</li>
<li>PGM Changes [iq_132]<ul>
<li>02-27-2010<ul>
<li>Added kov2a and kov2b (kov2b is disabled) partially dumped sets</li>
<li>Thanks to JackC for helping sort a few sets.</li>
</ul></li>
<li>12-05-2009<ul>
<li>Added Happy6in1 (XingXing)</li>
<li>Added newer 68k bios (XingXing)</li>
<li>Added fake dip switch to switch beween 68k bios versions</li>
<li>Added kovsh103 (XingXing)</li>
<li>Added martmastc102 (XingXing)</li>
<li>Added region dips for martmastc102</li>
<li>Added proper dump for demon front (alt) (XingXing)</li>
<li>Added several pgm bootleg/hacks from MAME Plus</li>
<li>Added proper dump for orlegendc</li>
<li>Labeled region dips as "fake" as they are really hacks since PGM games usually have their regions supplied by the protection devices.</li>
</ul></li>
</ul></li>
<li>Corrected the CPU clocks in the Outrun driver as per MAME 0.135u4 [Barry]</li>
<li>Fixed a memory issue when exiting the CPS-1 driver [iq_132]</li>
<li>Fixed a crash when loading games in the Blood Bros. driver [BisonSAS and iq_132]</li>
<li>Fixed graphics in My Angel 2 [iq_132]</li>
<li>Emulated the M68705 in Legend of Kage rather than simulate it [iq_132]</li>
<li>Added layer disable to the CPS-3 driver [iq_132]</li>
<li>Fixed CPS-3 sound synch when using non-standard frame rates [CaptainCPS]</li>
<li>Fixed a romname in mslug4nd [kenshiro]</li>
<li>Fixed init bug in Guardians in the Seta-2 driver [kenshiro]</li>
<li>Added UniCode titles and fixed some details in the Cross Pang driver [BisonSAS]</li>
<li>Fixed crash in the D-Con driver [BisonSAS and iq_132]</li>
<li>Corrected dipswitches in the F-1 Grand Prix driver [BisonSAS</li>
<li>Fixed graphics in Fantasia II (Less Explicit) in the Gals Panic driver [BisonSAS]</li>
<li>Fixed crash in Ultra Balloon (SunA16 driver) [Bruce Lee and iq_132]</li>
<li>Various fixes in the Tao Taido driver [BisonSAS]</li>
<li>Added a new support file importer module [CaptainCPS]</li>
<li>Added option to use a background image in the menu bar [CaptainCPS]</li>
<li>Updated the jukebox and improved Neo Geo support [CaptainCPS]</li>
<li>Converted the driver list generation perl script to C++ and changed the documentation output to HTML [CaptainCPS]</li>
<li>Fixed an issue when loading tracklists in the jukebox [CaptainCPS]</li>
<li>Updated the megadrive driver to the latest one generated from the database on barryharris.me.uk [Barry]</li>
<li>Matched all sets to MAME 0.136u3 [Barry]</li>
<li>Updated libpng to version 1.4.0 [Barry]</li>
<li>Fixed a MSVC compile issue with the latest libpng [CaptainCPS]</li>
</ul>
<h3>v0.2.97.07</h3>
<ul>
<li>Ported YM2413 core from SMS Plus and added an interface for it [Barry]</li>
<li>Added a seperate timer to the YM3812 interface allowing the chip to be used with other FM chips and updated all the drivers that use it [Barry]</li>
<li>Added support to the AY8910 core to handle the ports outside of the init function, and updated the YM2203 interface to use them [iq_132]</li>
<li>Fixed a stupid bug I introduced in the K051649 core [Barry]</li>
<li>Added timer support for the M6502 CPU [iq_132]</li>
<li>Seperated the op code area for the M6502 CPU [iq_132]</li>
<li>Fixed cheat support in the SH-2 CPU core [iq_132]</li>
<li>Small fix to the Z80 core to reset the registers [iq_132]</li>
<li>Fixed typo in the HD6309 core as per MAME 0.132u4 [iq_132]</li>
<li>Added a palette viewer for games on Cave, CPS-1/2/3, Megadrive, Neo Geo, PGM, Psikyo and Toaplan hardware and any game using the generic tiles module, which covers most games [Barry]</li>
<li>Fixed the XML Dat file output to properly support ampersands in rom names [Barry]</li>
<li>Made the maximum rom name length 100 characters instead of 32 [Barry]</li>
<li>Added a warning to BurnTransferCopy when BurnTransferInit hasn't been called [iq_132]</li>
<li>Fixed an issue with reporting some sound options in the System Info dialog that came about when changing the sound interface to plug-ins [Barry]</li>
<li>Removed the active Z80 core from the System Info dialog as the ZET interface only supports one core [Barry]</li>
<li>Added support for Vista, Server 2008 and Windows 7 detection to the System Info dialog [Barry]</li>
<li>Added an Atari filter to the game selection dialog [Barry]</li>
<li>Added driver for Blood Bros. and Sky Smasher [iq_132]</li>
<li>Added driver for D-Con and SD Gundam Psycho Salamander no Kyoui [iq_132]</li>
<li>Added a preliminary driver for games on DEC-8 hardware [iq_132]</li>
<li>Added a preliminary driver for Gauntlet [Barry]</li>
<li>Added driver for games on Karnov hardware [iq_132]</li>
<li>Added driver for Konami Twin 16 hardware [iq_132]</li>
<li>Added Bells & Whistles and Sunset Riders to the Konami drivers [Barry]</li>
<li>Added Lightning Fighters, Punk Shot, Quiz Gakumon no Susume, Teenage Mutant Ninja Turtles - Turtles in Time, Thunder Cross II to the Konami drivers [iq_132]</li>
<li>Added driver for Mitchell hardware [Barry]</li>
<li>Added driver for games on NMK16 hardware [iq_132]</li>
<li>Added driver for games on Psikyo SH hardware [iq_132]</li>
<li>Added driver for Return of the Invaders [iq_132]</li>
<li>Added driver for scooter Shooter [iq_132]</li>
<li>Added Atomic Point and Snapper to the Sega System 16B driver [Barry]</li>
<li>Added driver for Speed Rumbler [iq_132]</li>
<li>Added preliminary driver for Toki [iq_132]</li>
<li>Added driver for Vendetta, press F2 whilst booting to pass the ROM test [iq_132]</li>
<li>Added driver for games on Yun Sung 16 hardware [iq_132]</li>
<li>Added driver for WWF Superstars [iq_132]</li>
<li>Added bootleg of Street Fighter 2 to the CPS-1 driver [Barry]</li>
<li>Added Street Fighter II - Champion Edition Accelerator! bootleg to the CPS-1 driver [Barry]</li>
<li>Added Street Fighter II Quicken Pt-I bootleg to the CPS-1 driver [Barry]</li>
<li>Added sf2m9, sf2m10, sf2m11 and sf2m12 to the CPS-1 driver [Barry]</li>
<li>Added clone of Dungeons & Dragons to the CPS-2 driver [Barry]</li>
<li>Added clone of Battle of Atlantis to the Galaxian driver [Barry]</li>
<li>Added a clone of Dambusters to the Galaxian driver [Barry]</li>
<li>Added Kamakazi III to the Galaxian driver [Barry]</li>
<li>Added various games and clones to the New Zealand Story driver [iq_132]</li>
<li>Added clone of Pacman to the Galaxian driver [Barry]</li>
<li>Added Phoenix Part 2 to the Galaxian driver [Barry]</li>
<li>Added clone of Space War S to the Galaxian driver [Barry]</li>
<li>Added clone of Strategy X to the Galaxian driver [Barry]</li>
<li>Added clone of Metal Slug 4 to the Neo Geo driver [Barry]</li>
<li>Added clone of Outrun to the Outrun driver [Barry]</li>
<li>Added a clone to the Shadow Force driver [Barry]</li>
<li>Added Back Fire to the Tecmo driver [iq_132]</li>
<li>Added clone of Hellfire to the Toaplan-1 driver [Barry]</li>
<li>Added clone of Battle Garegga to the Toaplan-2 driver [Barry]</li>
<li>Added clone of X-Men to the X-Men driver [Barry]</li>
<li>Fixed potential memory leak in the Tengai driver rom loading [kenshiro]</li>
<li>Fixed the palette decoding in Dambusters to work with the correct PROM dump [Barry]</li>
<li>Added Z-Rejection support to the K053245 module, fixing sprites in Bells & Whistles and Sunset Riders [iq_132]</li>
<li>Added a module for the Konami K053936 IC module [iq_132]</li>
<li>Added shadow support to the Konami IC chips where necessary [iq_132]</li>
<li>Fixed Cue Brick [Barry]</li>
<li>Fixed an issue with coin inputs in the 2 Player versions of Crime Fighters [iq_132]</li>
<li>Fixed the Haunted Castle driver [Rasek, iq_132]</li>
<li>Fixed an issue with the Konami Twin 16 driver when compiling with VC [Barry]</li>
<li>Added support for the new graphic roms in gradius2 [Barry]</li>
<li>Fixed savestates in the Gyrus driver [iq_132]</li>
<li>Fixed the sound in Scooter Shoorer [Barry]</li>
<li>Tidied up the Mad Gear driver to support the new sets and increased interleave which fixes the music [Barry]</li>
<li>Modified the Power Instinct driver to use the generic drawing routines [iq_132]</li>
<li>Added Mobile Suit Gundam EX Revue and the Sammy shooting games to the Seta2 driver [iq_132]</li>
<li>Fixed the gun inputs in the Sammy shooting games [Barry]</li>
<li>Added the ability to read from the X1-010 sound chip and hooked it up in the Seta2 driver, improving the sound [Barry]</li>
<li>Fixed memory leaks in the Shadow Force driver's graphic rom loading [kenshiro]</li>
<li>Tidied the Toki driver and added sound [Barry]</li>
<li>PGM Updates [iq_132]
<ul>
<li>Fixed kov2106 thanks to the FBA Shuffle team :) [iq_132]</li>
<li>Added a few small speedups
<ul>
<li>Only recalculate the whole palette when needed now rather than every frame [iq_132]</li>
<li>Clear all video buffers in one loop [iq_132]</li>
</ul></li>
<li>Fixed a crash when doing line scroll (see kovsh intro - fire stage background) [iq_132]</li>
<li>Fixed sound after save state load [iq_132]</li>
</ul></li>
<li>Megadrive Updates [Barry]
<ul>
<li>Fixed an issue with games' buggy sound programs expecting certain results back [Barry]</li>
<li>Added support for some custom banking cartridges [Barry]</li>
<li>Updated the web-based Megadrive driver database with the new games from HazeMD 0.14a [Barry]</li>
<li>Removed rom editing capability from the web form [Barry]</li>
<li>Updated the web-based Megadrive driver generator to support games with multiple roms [Barry]</li>
<li>Added a check to the driver generator to make sure any non-working parents are included in release builds if they have working clones [Barry]</li>
</ul></li>
<li>Matched all sets to MAME 0.134u3 [Barry]</li>
<li>Changed the dat file output using the ROM_VERIFY compile-time flag to produce the XML datfile type [Barry]</li>
<li>Updated libpng to version 1.2.40 [Barry]</li>
<li>Updated the compile guides to work with the newest available tools [Barry]</li>
</ul>
<h3>v0.2.97.06</h3>
<p>This version includes a big change in the Z80 CPU interface. Specifically MAME's Z80 core is now used for all games. This should give better results and make the program more portable. We have done a lot of testing but if you notice any new problems please let us know and we can fix them.</p>
<p>This version also includes changes in the EEPROM code and input assignment code. As well as the changed save states for the ZET interface, these render old config and save files pretty much useless. <b>It is advised to delete the contents of the <i>config\games</i> folder before using this version</b>. Savestates are a bit hit-and-miss at the moment anyway. I plan to pay some attention to savestates in the next version and hopefully boost compatibility.</p>
<ul>
<li>Fixed the ZET interface when used with MAME's Z80 CPU core and removed support for all other Z80 CPU cores [Barry]</li>
<li>Updated lots of drivers to work with the changes to the ZET interface [Barry]</li>
<li>Updated some more drivers to work with the ZET interface changes [iq_132]</li>
<li>Improved existing Konami IC chip emulation and added support for some new chips [iq_132]</li>
<li>Ported the K0051649, K053260 and K054539 sound cores from MAME [iq_132]</li>