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IndexHNSW.h
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IndexHNSW.h
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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD+Patents license found in the
* LICENSE file in the root directory of this source tree.
*/
// -*- c++ -*-
#pragma once
#include <vector>
#include <omp.h>
#include "IndexFlat.h"
#include "IndexPQ.h"
#include "IndexScalarQuantizer.h"
#include "utils.h"
namespace faiss {
/** Implementation of the Hierarchical Navigable Small World
* datastructure.
*
* Efficient and robust approximate nearest neighbor search using
* Hierarchical Navigable Small World graphs
*
* Yu. A. Malkov, D. A. Yashunin, arXiv 2017
*
* This implmentation is heavily influenced by the NMSlib
* implementation by Yury Malkov and Leonid Boystov
* (https://github.com/searchivarius/nmslib)
*
* The HNSW object stores only the neighbor link structure, see
* IndexHNSW below for the full index object.
*/
struct VisitedTable;
struct HNSW {
/// internal storage of vectors (32 bits: this is expensive)
typedef int storage_idx_t;
/// Faiss results are 64-bit
typedef faiss::Index::idx_t idx_t;
/** The HNSW structure does not store vectors, it only accesses
* them through this class.
*
* Functions are guaranteed to be be accessed only from 1 thread. */
struct DistanceComputer {
idx_t d;
/// called before computing distances
virtual void set_query (const float *x) = 0;
/// compute distance of vector i to current query
virtual float operator () (storage_idx_t i) = 0;
/// compute distance between two stored vectors
virtual float symmetric_dis(storage_idx_t i, storage_idx_t j) = 0;
virtual ~DistanceComputer () {}
};
/// assignment probability to each layer (sum=1)
std::vector<double> assign_probas;
/// number of neighbors stored per layer (cumulative), should not
/// be changed after first add
std::vector<int> cum_nneighbor_per_level;
/// level of each vector (base level = 1), size = ntotal
std::vector<int> levels;
/// offsets[i] is the offset in the neighbors array where vector i is stored
/// size ntotal + 1
std::vector<size_t> offsets;
/// neighbors[offsets[i]:offsets[i+1]] is the list of neighbors of vector i
/// for all levels. this is where all storage goes.
std::vector<storage_idx_t> neighbors;
/// entry point in the search structure (one of the points with maximum level
storage_idx_t entry_point;
faiss::RandomGenerator rng;
/// maximum level
int max_level;
/// expansion factor at construction time
int efConstruction;
/// expansion factor at search time
int efSearch;
/// during search: do we check whether the next best distance is good enough?
bool check_relative_distance;
/// number of entry points in levels > 0.
int upper_beam;
// methods that initialize the tree sizes
/// initialize the assign_probas and cum_nneighbor_per_level to
/// have 2*M links on level 0 and M links on levels > 0
void set_default_probas(int M, float levelMult);
/// set nb of neighbors for this level (before adding anything)
void set_nb_neighbors(int level_no, int n);
// methods that access the tree sizes
/// nb of neighbors for this level
int nb_neighbors(int layer_no) const;
/// cumumlative nb up to (and excluding) this level
int cum_nb_neighbors(int layer_no) const;
/// range of entries in the neighbors table of vertex no at layer_no
void neighbor_range(idx_t no, int layer_no,
size_t * begin, size_t * end) const;
/// only mandatory parameter: nb of neighbors
explicit HNSW(int M = 32);
/// pick a random level for a new point
int random_level();
/// add n random levels to table (for debugging...)
void fill_with_random_links(size_t n);
/** add point pt_id on all levels <= pt_level and build the link
* structure for them. */
void add_with_locks(DistanceComputer & ptdis, int pt_level, int pt_id,
std::vector<omp_lock_t> & locks,
VisitedTable &vt);
/// search interface
void search(DistanceComputer & qdis, int k,
idx_t *I, float * D,
VisitedTable &vt) const;
void reset();
void clear_neighbor_tables(int level);
void print_neighbor_stats(int level) const;
};
struct HNSWStats {
size_t n1, n2, n3;
size_t ndis;
size_t nreorder;
bool view;
HNSWStats () {reset (); }
void reset ();
};
// global var that collects them all
extern HNSWStats hnsw_stats;
class IndexHNSW;
struct ReconstructFromNeighbors {
typedef Index::idx_t idx_t;
typedef HNSW::storage_idx_t storage_idx_t;
const IndexHNSW & index;
size_t M; // number of neighbors
size_t k; // number of codebook entries
size_t nsq; // number of subvectors
size_t code_size;
int k_reorder; // nb to reorder. -1 = all
std::vector<float> codebook; // size nsq * k * (M + 1)
std::vector<uint8_t> codes; // size ntotal * code_size
size_t ntotal;
size_t d, dsub; // derived values
ReconstructFromNeighbors(const IndexHNSW & index,
size_t k=256, size_t nsq=1);
/// codes must be added in the correct order and the IndexHNSW
/// must be populated and sorted
void add_codes(size_t n, const float *x);
size_t compute_distances(size_t n, const idx_t *shortlist,
const float *query, float *distances) const;
/// called by add_codes
void estimate_code(const float *x, storage_idx_t i, uint8_t *code) const;
/// called by compute_distances
void reconstruct(storage_idx_t i, float *x, float *tmp) const;
void reconstruct_n(storage_idx_t n0, storage_idx_t ni, float *x) const;
/// get the M+1 -by-d table for neighbor coordinates for vector i
void get_neighbor_table(storage_idx_t i, float *out) const;
};
/** The HNSW index is a normal random-access index with a HNSW
* link structure built on top */
struct IndexHNSW: Index {
typedef HNSW::storage_idx_t storage_idx_t;
// the link strcuture
HNSW hnsw;
// the sequential storage
bool own_fields;
Index * storage;
ReconstructFromNeighbors *reconstruct_from_neighbors;
explicit IndexHNSW (int d = 0, int M = 32);
explicit IndexHNSW (Index * storage, int M = 32);
~IndexHNSW() override;
// get a DistanceComputer object for this kind of storage
virtual HNSW::DistanceComputer * get_distance_computer() const = 0;
void add(idx_t n, const float *x) override;
/// Trains the storage if needed
void train(idx_t n, const float* x) override;
/// entry point for search
void search (idx_t n, const float *x, idx_t k,
float *distances, idx_t *labels) const override;
void reconstruct(idx_t key, float* recons) const override;
void reset () override;
void shrink_level_0_neighbors(int size);
/** Perform search only on level 0, given the starting points for
* each vertex.
*
* @param search_type 1:perform one search per nprobe, 2: enqueue
* all entry points
*/
void search_level_0(idx_t n, const float *x, idx_t k,
const storage_idx_t *nearest, const float *nearest_d,
float *distances, idx_t *labels, int nprobe = 1,
int search_type = 1) const;
/// alternative graph building
void init_level_0_from_knngraph(
int k, const float *D, const idx_t *I);
/// alternative graph building
void init_level_0_from_entry_points(
int npt, const storage_idx_t *points,
const storage_idx_t *nearests);
// reorder links from nearest to farthest
void reorder_links();
void link_singletons();
};
/** Flat index topped with with a HNSW structure to access elements
* more efficiently.
*/
struct IndexHNSWFlat: IndexHNSW {
IndexHNSWFlat();
IndexHNSWFlat(int d, int M);
HNSW::DistanceComputer * get_distance_computer() const override;
};
/** PQ index topped with with a HNSW structure to access elements
* more efficiently.
*/
struct IndexHNSWPQ: IndexHNSW {
IndexHNSWPQ();
IndexHNSWPQ(int d, int pq_m, int M);
void train(idx_t n, const float* x) override;
HNSW::DistanceComputer * get_distance_computer() const override;
};
/** SQ index topped with with a HNSW structure to access elements
* more efficiently.
*/
struct IndexHNSWSQ: IndexHNSW {
IndexHNSWSQ();
IndexHNSWSQ(int d, ScalarQuantizer::QuantizerType qtype, int M);
HNSW::DistanceComputer * get_distance_computer() const override;
};
/** 2-level code structure with fast random access
*/
struct IndexHNSW2Level: IndexHNSW {
IndexHNSW2Level();
IndexHNSW2Level(Index *quantizer, size_t nlist, int m_pq, int M);
HNSW::DistanceComputer * get_distance_computer() const override;
void flip_to_ivf();
/// entry point for search
void search (idx_t n, const float *x, idx_t k,
float *distances, idx_t *labels) const override;
};
}